Premier WWE® simulation video game experience
offers largest roster of WWE and NXT® Superstars in franchise
history, new gameplay additions and enhancements, unparalleled
customization options, definitive career-centric experiences and
more
2K today announced that WWE® 2K17, the newest
addition to the flagship WWE video game franchise, is now available
worldwide for the PlayStation®4 and PlayStation®3 computer
entertainment systems, Xbox One and Xbox 360. WWE 2K17
delivers an unprecedented combination of authenticity, realism and
action-packed gameplay in a WWE video game experience, including
the largest roster of WWE and NXT Superstars in franchise history;
extensive new options in Creation Suite and Universe Mode; the
opportunity to “Become a Paul Heyman Guy” in MyCareer Mode; as well
as a host of substantial gameplay additions and enhancements.
This Smart News Release features multimedia.
View the full release here:
http://www.businesswire.com/news/home/20161011005248/en/
2K today announced that WWE® 2K17, the
newest addition to the flagship WWE video game franchise, is now
available worldwide for the PlayStation®4 and PlayStation®3
computer entertainment systems, Xbox One and Xbox 360. (Graphic:
Business Wire)
To view the launch trailer for WWE 2K17 please visit
https://youtu.be/7l_5GtKyGLo
“WWE 2K17 had the team laser-focused on responding to our
fans and critics by fine-tuning the core gameplay, as well as
expanding upon popular features, all of which furthers player
engagement in the most authentic and comprehensive WWE gameplay
experience we’ve delivered to date,” said Greg Thomas, President at
Visual Concepts. “The unique combination of a tremendous roster,
additions to the fan-favorite Creation Suite and the new Promo
Engine give players increased creative opportunities and replay
value.”
WWE 2K17 feature highlights include:
- Extensive Roster: Featuring more
than 135 playable WWE and NXT Superstars, including cover Superstar
Brock Lesnar, John Cena, Dwayne “The Rock” Johnson, Stone Cold
Steve Austin, Andre the Giant, “Macho Man” Randy Savage, A.J.
Styles, Seth Rollins, Kevin Owens, Finn Bálor, Dean Ambrose,
Charlotte, Bayley, Sasha Banks and Samoa Joe, WWE 2K17
delivers the largest roster in WWE games history;
- Bill Goldberg: Consumers who
pre-ordered WWE 2K17 at any participating retailer will
receive two playable characters of legendary WCW® and WWE star Bill
Goldberg, as well as playable WCW Monday Nitro and Halloween Havoc
arenas, at no extra cost;
- Gameplay Enhancements: Building
on last year’s foundation, WWE 2K17 gives players greater
control of the action, including the return of playable backstage
and crowd areas. Primary gameplay enhancements include increased
responsiveness, updated game systems like Ladders, Taunts and a new
Secondary Submission System, as well as thousands of new
animations;
- Creation Suite: WWE
2K17’s Creation Suite delivers greater control for players to
customize, build and share their own unique WWE Superstars, Arenas,
Entrances, Shows and more. New features include the full Highlight
Replay system, which enables players to record video highlights
from their matches and use the footage to design custom entrance
videos in Create-a-Video and Create-a-Victory;
- MyCareer Mode: The franchise’s
career-driven mode, now in its third year, lets players experience
what it takes to become a WWE Superstar, including options to jump
ahead to the main roster, become a “Paul Heyman Guy,” engage in
deeper rivalries, earn more than one title, get merchandise
royalties and more. In addition, they can take advantage of a brand
new Promo Engine that enables players to put their speaking and
charisma skills on display. A series of scripted options and a
performance meter show how impactful chosen words resonate with the
audience; the more intense the reaction, the better the rewards for
a player, including boosted ratings, popularity and bank
account;
- Universe Mode: WWE 2K17
introduces a new Show Presentation system and Promo Engine. These
new features provide increased possibilities, including run-ins, as
well as pre- and post-match attacks and the ability to express the
thoughts and emotions of WWE Superstars. In addition, players will
experience revamped Universe Mode cut scenes, including familiar
and brand new scenarios;
- Soundtrack: Personally curated
by legendary hip-hop recording artist, producer, entrepreneur and
WWE enthusiast Sean “Diddy” Combs a.k.a. Puff Daddy, the WWE
2K17 in-game soundtrack features 13 unique songs from
established and emerging artists, including:
- Action Bronson & Joey Bada$$ (feat.
Rico Love) – “What About The Rest Of Us”;
- Anderson .Paak – “Come Down”;
- Andy Black – “We Don’t Have To
Dance”;
- Axwell Λ Ingrosso – “This Time”;
- Black Sabbath – “Paranoid”;
- Bring Me The Horizon – “Run”;
- FIDLAR – “Drone”;
- French Montana (feat. Kodak Black) –
“Lockjaw”;
- iSHi (feat. French Montana, Wale, &
Raekwon) – “We Run”;
- P. Diddy, Black Rob & Mark Curry –
“Bad Boy For Life”;
- Travis Barker & Yelawolf – “Out of
Control”;
- Twenty One Pilots – “Ride”;
- Yellow Claw (feat. Lil Eddie) – “We
Made It.”
- Downloadable Content and Season
Pass: Players may purchase nearly all WWE 2K17
downloadable content at a reduced price point through the game’s
Season Pass. For a suggested price of $29.99, a savings of more
than 15 percent versus individual content purchases, players will
receive the following items as they become available:
- Accelerator: Access to all unlockable
content available at launch in the game’s VC Purchasable Section
(excluding downloadable content); Ability to decide the overall
rankings and attribute levels for all playable characters
throughout the life of the product;
- Future Stars Pack: Playable WWE and NXT
Superstars Austin Aries, Karl Anderson, Luke Gallows, Mojo Rawley
and Tye Dillinger;
- Hall of Fame Showcase: Playable matches
include Cactus Jack and Diamond Dallas Page vs. The Fabulous
Freebirds (Jimmy Garvin and Michael “PS” Hayes) (WCW Saturday Night
1992); The Fabulous Freebirds (Buddy Roberts and Michael “PS”
Hayes) vs. Kerry and Kevin Von Erich (WCCW 1986); Ivory vs.
Jacqueline (SmackDown 2000); Sting (gold and black tights) vs. Ric
Flair (Clash of Champions 1988); Sting (n.W.o. Wolfpac ring gear)
vs. Bret Hart (WCW Halloween Havoc 1998); Papa Shango vs. The
Godfather (Dream Match); and Big Boss Man (with Albert) vs. The Big
Show (Armageddon 1999);
- Legends Pack: Playable WWE Legends
Brutus “The Barber” Beefcake, Eddie Guerrero, Greg “The Hammer”
Valentine, Sycho Sid and Tatanka;
- New Moves Pack: Variety of new in-game
moves, including the Swingout Neckbreaker (made popular by WWE
Superstar Charlotte); the Elbro Drop (made popular by WWE Superstar
Zack Ryder); the Face Wash Combo (made popular by NXT Superstar
Samoa Joe; and the TJP Clutch (made popular by current WWE
Cruiserweight Champion T.J. Perkins).
- Additional downloadable content
available for purchase independent of the WWE 2K17 Season
Pass includes the following items:
- MyPlayer Kick Start (PS4™ system and
Xbox One Exclusive): Players will gain access to unlock and boost
created Superstar ratings and attributes made available at launch
as part of the game’s MyCareer Mode; players can also unlock all
clothing made available at launch that provides attribute boosts in
MyCareer Mode;
- NXT Enhancement Pack (PS4™ system and
Xbox One Exclusive): Playable NXT Superstars Apollo Crews, Nia Jax
and Shinsuke Nakamura; players also earn a 50 percent boost in
points while competing at NXT during MyCareer Mode;
- NXT Legacy Pack (PS3™ system and Xbox
360 Exclusive): Playable NXT Superstars Apollo Crews, Nia Jax and
Shinsuke Nakamura.
Developed collaboratively by Yuke’s and Visual Concepts, a 2K
studio, WWE 2K17 is rated “T” for Teen by the
ESRB. For more information on WWE 2K17 and
2K, visit wwe.2k.com, become a fan on Facebook, follow
the game on Twitter and Instagram using the hashtag
#WWE2K17 or subscribe on YouTube.
2K is a wholly owned publishing label of Take-Two Interactive
Software, Inc. (NASDAQ:TTWO).
All trademarks and copyrights contained herein are the property
of their respective holders.
About WWE
WWE, a publicly traded company (NYSE:WWE), is an integrated
media organization and recognized leader in global entertainment.
The company consists of a portfolio of businesses that create and
deliver original content 52 weeks a year to a global audience. WWE
is committed to family friendly entertainment on its television
programming, pay-per-view, digital media and publishing platforms.
WWE programming reaches more than 650 million homes worldwide in 25
languages. WWE Network, the first-ever 24/7 over-the-top premium
network that includes all live pay-per-views, scheduled programming
and a massive video-on-demand library, is currently available in
more than 180 countries. The company is headquartered in Stamford,
Conn., with offices in New York, Los Angeles, London, Mexico City,
Mumbai, Shanghai, Singapore, Dubai, Munich and Tokyo.
Additional information on WWE (NYSE:WWE) can be found at wwe.com
and corporate.wwe.com. For information on our global activities, go
to http://www.wwe.com/worldwide/.
Trademarks: All WWE programming, talent names, images,
likenesses, slogans, wrestling moves, trademarks, logos and
copyrights are the exclusive property of WWE and its subsidiaries.
All other trademarks, logos and copyrights are the property of
their respective owners.
Forward-Looking Statements: This press release contains
forward-looking statements pursuant to the safe harbor provisions
of the Securities Litigation Reform Act of 1995, which are subject
to various risks and uncertainties. These risks and uncertainties
include, without limitation, risks relating to: WWE Network; major
distribution agreements; our need to continue to develop creative
and entertaining programs and events; the possibility of a decline
in the popularity of our brand of sports entertainment; the
continued importance of key performers and the services of Vincent
K. McMahon; possible adverse changes in the regulatory atmosphere
and related private sector initiatives; the highly competitive,
rapidly changing and increasingly fragmented nature of the markets
in which we operate and greater financial resources or marketplace
presence of many of our competitors; uncertainties associated with
international markets; our difficulty or inability to promote and
conduct our live events and/or other businesses if we do not comply
with applicable regulations; our dependence on our intellectual
property rights, our need to protect those rights, and the risks of
our infringement of others’ intellectual property rights; the
complexity of our rights agreements across distribution mechanisms
and geographical areas; potential substantial liability in the
event of accidents or injuries occurring during our physically
demanding events including, without limitation, claims relating to
CTE; large public events as well as travel to and from such events;
our feature film business; our expansion into new or complementary
businesses and/or strategic investments; our computer systems and
online operations; a possible decline in general economic
conditions and disruption in financial markets; our accounts
receivable; our revolving credit facility; litigation; our
potential failure to meet market expectations for our financial
performance, which could adversely affect our stock; Vincent K.
McMahon exercises control over our affairs, and his interests may
conflict with the holders of our Class A common stock; a
substantial number of shares are eligible for sale by the McMahons
and the sale, or the perception of possible sales, of those shares
could lower our stock price; and the relatively small public
“float” of our Class A common stock. In addition, our dividend is
dependent on a number of factors, including, among other things,
our liquidity and historical and projected cash flow, strategic
plan (including alternative uses of capital), our financial results
and condition, contractual and legal restrictions on the payment of
dividends (including under our revolving credit facility), general
economic and competitive conditions and such other factors as our
Board of Directors may consider relevant. Forward-looking
statements made by the Company speak only as of the date made and
are subject to change without any obligation on the part of the
Company to update or revise them. Undue reliance should not be
placed on these statements. For more information about risks and
uncertainties associated with the Company’s business, please refer
to the “Management’s Discussion and Analysis of Financial Condition
and Results of Operations” and “Risk Factors” sections of the
Company’s SEC filings, including, but not limited to, our annual
report on Form 10-K and quarterly reports on Form 10-Q.
About Take-Two Interactive Software
Headquartered in New York City, Take-Two Interactive
Software, Inc. is a leading developer, publisher and marketer
of interactive entertainment for consumers around the globe. The
Company develops and publishes products through its two
wholly-owned labels Rockstar Games and 2K. Our products are
designed for console systems and personal computers, including
smartphones and tablets, and are delivered through physical retail,
digital download, online platforms and cloud streaming services.
The Company’s common stock is publicly traded on NASDAQ under the
symbol TTWO. For more corporate and product information please
visit our website at www.take2games.com.
About 2K
Founded in 2005, 2K develops and publishes interactive
entertainment globally for console systems, handheld gaming systems
and personal computers, including smartphones and tablets, which
are delivered through physical retail, digital download, online
platforms and cloud streaming services. 2K publishes titles in
today’s most popular gaming genres, including shooters, action,
role-playing, strategy, sports, casual, and family entertainment.
The 2K label has some of the most talented development studios in
the world today, including Firaxis Games, Visual Concepts, Hangar
13 and Cat Daddy Games. 2K’s stable of high quality titles includes
the critically acclaimed BioShock®, Borderlands™, Mafia, and XCOM®
franchises, the beloved Sid Meier’s Civilization series, Evolve™,
Battleborn®, the popular WWE 2K franchise and NBA 2K, the highest
rated* annual sports title of this console generation.
2K is headquartered in Novato, California and is a wholly owned
label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO). For
more information, please visit www.2k.com.
*According to 2008 - 2016 Metacritic.com
Cautionary Note Regarding
Forward-Looking Statements
The statements contained herein which are not historical facts
are considered forward-looking statements under federal securities
laws and may be identified by words such as "anticipates,"
"believes," "estimates," "expects," "intends," "plans,"
"potential," "predicts," "projects," "seeks," "will," or words of
similar meaning and include, but are not limited to, statements
regarding the outlook for the Company's future business and
financial performance. Such forward-looking statements are based on
the current beliefs of our management as well as assumptions made
by and information currently available to them, which are subject
to inherent uncertainties, risks and changes in circumstances that
are difficult to predict. Actual outcomes and results may vary
materially from these forward-looking statements based on a variety
of risks and uncertainties including: our dependence on key
management and product development personnel, our dependence on our
Grand Theft Auto products and our ability to develop other hit
titles, the timely release and significant market acceptance of our
games, the ability to maintain acceptable pricing levels on our
games, and risks associated with international operations. Other
important factors and information are contained in the Company's
most recent Annual Report on Form 10-K, including the risks
summarized in the section entitled "Risk Factors," the Company’s
most recent Quarterly Report on Form 10-Q, and the Company's other
periodic filings with the SEC, which can be accessed at
www.take2games.com. All forward-looking statements are qualified by
these cautionary statements and apply only as of the date they are
made. The Company undertakes no obligation to update any
forward-looking statement, whether as a result of new information,
future events or otherwise.
View source
version on businesswire.com: http://www.businesswire.com/news/home/20161011005248/en/
2KJaime Jensen,
415-507-7910jaime.jensen@2k.comorAccess Emanate for
2KJessica Roache,
415-844-6203jroache@access-emanate.comorTake-Two Interactive
Software, Inc.Alan Lewis, 646-536-2983Corporate
Pressalan.lewis@take2games.comorWWEMatthew Altman,
203-352-1177matthew.altman@wwecorp.com
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