2K and WWE® (NYSE:WWE) today announced that the companies have
extended their partnership with a new multi-year exclusive
agreement granting 2K the worldwide rights to develop and publish
WWE video game properties across all major platforms and
distribution channels. WWE® 2K, the simulation-based
flagship series developed by 2K’s Visual Concepts studio and
Yuke’s, will continue a successful 18-year tradition established by
past WWE titles, including the recently released WWE®
2K16. In addition, 2K will continue to invest in WWE®
SuperCard, the breakout hit card-battling game developed by its
Cat Daddy Games studio, which has been downloaded more than nine
million times since its initial release. Financial terms of the new
agreement were not disclosed.
“2K’s partnership with WWE over the past three years has
resulted in a successful and important addition to the Company’s
portfolio of profitable franchises,” said David Ismailer, Chief
Operating Officer for 2K. “We are thrilled with the positive
momentum of the WWE 2K series, including generating
year-over-year growth, as well as the success of WWE
SuperCard. We are very pleased to extend our partnership with
WWE and look forward to many more years of collaboration.”
“2K’s leadership in authenticity, quality and overall brand
dedication has been a perfect complement for WWE,” said Casey
Collins, WWE Executive Vice President, Consumer Products. “Our
continued partnership ensures WWE remains at the forefront of
global video game brands as we continue innovating and publishing
our offerings on multiple platforms.”
WWE 2K16, the newest addition to the simulation-based
WWE 2K franchise, released in October 2015 for the
PlayStation®4 and PlayStation®3 computer entertainment systems,
Xbox One and Xbox 360. Heavily praised for its annual growth by
critics and consumers alike, WWE 2K16 delivers the most
authentic, comprehensive and action-packed WWE video game
experience to date, including the largest roster of WWE Superstars,
Divas and Legends in WWE games history, the story-driven 2K
Showcase based on WWE 2K16 cover Superstar Stone Cold Steve
Austin® and significant additions to the game’s Creation Suite and
online offerings, as well as a host of gameplay enhancements.
WWE SuperCard initially launched in August 2014, with
multiple add-ons to date, and is available now for download free of
charge on the App Store for iOS devices, including the iPhone®,
iPad® and iPod touch®, as well as the Google Play Store and Amazon
Appstore for Android™ devices. Featuring more than 700 cards in
active play, the game challenges players to build teams of WWE
Superstars, Divas and Legends, train them to their full potential,
battle in various match types and test their luck in fast-paced
tournament action. In addition, players can enhance their
free-to-play experience through purchase of individual card packs.
WWE SuperCard has seen more than nine million downloads to
date and currently holds an average rating of 4.5/5 stars on the
App Store, as well as a 4/5 rating on Google Play.
For more information on WWE 2K16, visit WWE.2K.com,
become a fan on Facebook, follow the game on Twitter and Instagram
using the hashtags #WWE2K16 and #RaiseSomeHell or subscribe on
YouTube.
For more information on WWE SuperCard, visit WWE.2K.com,
become a fan on Facebook, follow the game on Twitter or subscribe
on YouTube.
2K is a wholly owned publishing label of Take-Two
Interactive Software, Inc. (NASDAQ: TTWO).
All trademarks and copyrights contained herein are the property
of their respective holders.
About WWE
WWE, a publicly traded company (NYSE: WWE), is an integrated
media organization and recognized leader in global entertainment.
The company consists of a portfolio of businesses that create and
deliver original content 52 weeks a year to a global audience. WWE
is committed to family friendly entertainment on its television
programming, pay-per-view, digital media and publishing platforms.
WWE programming reaches more than 650 million homes worldwide in 25
languages. WWE Network, the first-ever 24/7 over-the-top premium
network that includes live pay-per-views, scheduled programming and
a massive video-on-demand library, is currently available in more
than 175 countries. The company is headquartered in Stamford,
Conn., with offices in New York, Los Angeles, London, Mexico City,
Mumbai, Shanghai, Singapore, Dubai, Munich and Tokyo.
Additional information on WWE (NYSE: WWE) can be found at
wwe.com and corporate.wwe.com. For information on our global
activities, go to http://www.wwe.com/worldwide/.
Trademarks: All WWE programming, talent names, images,
likenesses, slogans, wrestling moves, trademarks, logos and
copyrights are the exclusive property of WWE and its subsidiaries.
All other trademarks, logos and copyrights are the property of
their respective owners.
Forward-Looking Statements: This press release contains
forward-looking statements pursuant to the safe harbor provisions
of the Securities Litigation Reform Act of 1995, which are subject
to various risks and uncertainties. These risks and uncertainties
include, without limitation, risks relating to: WWE Network; major
distribution agreements; our need to continue to develop creative
and entertaining programs and events; the possibility of a decline
in the popularity of our brand of sports entertainment; the
continued importance of key performers and the services of Vincent
K. McMahon; possible adverse changes in the regulatory atmosphere
and related private sector initiatives; the highly competitive,
rapidly changing and increasingly fragmented nature of the markets
in which we operate and greater financial resources or marketplace
presence of many of our competitors; uncertainties associated with
international markets; our difficulty or inability to promote and
conduct our live events and/or other businesses if we do not comply
with applicable regulations; our dependence on our intellectual
property rights, our need to protect those rights, and the risks of
our infringement of others’ intellectual property rights; the
complexity of our rights agreements across distribution mechanisms
and geographical areas; potential substantial liability in the
event of accidents or injuries occurring during our physically
demanding events including, without limitation, claims relating to
CTE; large public events as well as travel to and from such events;
our feature film business; our expansion into new or complementary
businesses and/or strategic investments; our computer systems and
online operations; a possible decline in general economic
conditions and disruption in financial markets; our accounts
receivable; our revolving credit facility; litigation; our
potential failure to meet market expectations for our financial
performance, which could adversely affect our stock; Vincent K.
McMahon exercises control over our affairs, and his interests may
conflict with the holders of our Class A common stock; a
substantial number of shares are eligible for sale by the McMahons
and the sale, or the perception of possible sales, of those shares
could lower our stock price; and the relatively small public
“float” of our Class A common stock. In addition, our dividend is
dependent on a number of factors, including, among other things,
our liquidity and historical and projected cash flow, strategic
plan (including alternative uses of capital), our financial results
and condition, contractual and legal restrictions on the payment of
dividends (including under our revolving credit facility), general
economic and competitive conditions and such other factors as our
Board of Directors may consider relevant. Forward-looking
statements made by the Company speak only as of the date made and
are subject to change without any obligation on the part of the
Company to update or revise them. Undue reliance should not be
placed on these statements. For more information about risks and
uncertainties associated with the Company’s business, please refer
to the “Management’s Discussion and Analysis of Financial Condition
and Results of Operations” and “Risk Factors” sections of the
Company’s SEC filings, including, but not limited to, our annual
report on Form 10-K and quarterly reports on Form 10-Q.
About Take-Two Interactive Software
Headquartered in New York City, Take-Two Interactive Software,
Inc. is a leading developer, publisher and marketer of interactive
entertainment for consumers around the globe. The Company develops
and publishes products through its two wholly-owned labels Rockstar
Games and 2K. Our products are designed for console systems and
personal computers, including smartphones and tablets, and are
delivered through physical retail, digital download, online
platforms and cloud streaming services. The Company’s common stock
is publicly traded on NASDAQ under the symbol TTWO. For more
corporate and product information please visit our website at
http://www.take2games.com.
About 2K
Founded in 2005, 2K develops and publishes interactive
entertainment globally for console systems, handheld gaming systems
and personal computers, including smartphones and tablets, which
are delivered through physical retail, digital download, online
platforms and cloud streaming services. 2K publishes titles in
today’s most popular gaming genres, including shooters, action,
role-playing, strategy, sports, casual, and family entertainment.
The 2K label has some of the most talented development studios in
the world today, including Firaxis Games, Visual Concepts, Hangar
13, Cat Daddy Games and 2K China. 2K’s stable of high quality
titles includes the critically acclaimed BioShock®, Borderlands™,
and XCOM® franchises, the beloved Sid Meier’s Civilization series,
the innovative Evolve™, the popular WWE 2K franchise and NBA 2K,
the #1 rated and #1 selling basketball franchise*. 2K is
headquartered in Novato, California and is a wholly owned label of
Take-Two Interactive Software, Inc. (NASDAQ: TTWO). For more
information, please visit www.2k.com.
*According to 2008 - 2015 Metacritic.com and The
NPD Group estimates of U.S. retail video game sales through
December 2015.
Cautionary Note Regarding Forward-Looking Statements
The statements contained herein which are not historical facts
are considered forward-looking statements under federal securities
laws and may be identified by words such as "anticipates,"
"believes," "estimates," "expects," "intends," "plans,"
"potential," "predicts," "projects," "seeks," "will," or words of
similar meaning and include, but are not limited to, statements
regarding the outlook for the Company's future business and
financial performance. Such forward-looking statements are based on
the current beliefs of our management as well as assumptions made
by and information currently available to them, which are subject
to inherent uncertainties, risks and changes in circumstances that
are difficult to predict. Actual outcomes and results may vary
materially from these forward-looking statements based on a variety
of risks and uncertainties including: our dependence on key
management and product development personnel, our dependence on our
Grand Theft Auto products and our ability to develop other hit
titles, the timely release and significant market acceptance of our
games, the ability to maintain acceptable pricing levels on our
games, our ability to raise capital if needed and risks associated
with international operations. Other important factors and
information are contained in the Company's Annual Report on Form
10-K for the fiscal year ended March 31, 2015, including the risks
summarized in the section entitled "Risk Factors," the Company’s
Quarterly Report on Form 10-Q for the fiscal quarter ended
September 30, 2015, and the Company's other periodic filings with
the SEC, which can be accessed at www.take2games.com. All
forward-looking statements are qualified by these cautionary
statements and apply only as of the date they are made. The Company
undertakes no obligation to update any forward-looking statement,
whether as a result of new information, future events or
otherwise.
View source
version on businesswire.com: http://www.businesswire.com/news/home/20160128005148/en/
2KJaime Jensen, (415)
507-7910jaime.jensen@2k.comorTake-Two Interactive Software,
Inc.Alan Lewis (Corporate Press), (646)
536-2983alan.lewis@take2games.comorAccess Communications for
2KErik Robertson, (415)
844-6266erobertson@accesspr.comorWWEMatthew Altman, (203)
352-1177matthew.altman@wwecorp.com
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