GAN Releases Q4 2017 Key Performance Indicators
January 26 2018 - 12:19PM
Business Wire
Continued Growth driven by real money
Regulated Gaming
GAN plc (“GAN” or the “Company”), an award-winning developer and
supplier of enterprise-level B2B Internet gaming software, services
and online gaming content in the United States, today announced the
release of quarterly key performance indicators1 for the fourth
quarter of 2017, highlighting continued strong momentum with the
Company breaking through three million active player days for the
first time with Average Revenue Per Active Player-Day (ARPDAU)
returning to growth following decreases in the previous two
quarters as a result of increased growth in real money Regulated
Gaming relative to Simulated Gaming.
Today’s update allows the US and global institutional investment
community to properly track progress of GAN’s diverse business on a
quarterly basis.
Key Performance Indicators for Q1 2018 will be released in April
2018.
Quarterly KPIs Q3 2016 Q4 2016
Q1 2017 Q2 2017 Q3 2017
Q4 2017 Active Player-Days 1,700,908
2,037,233 2,227,905
2,600,842 2,996,914 3,066,920 % Change
- -- +19.8% +9.4%
+16.7% +15.2% +2.3% ARPDAU
$7.09 $7.42 $7.69
$6.98 $6.36 $6.68 % Change
- -- +4.6% +3.6%
-9.2% -8.9% +5.1%
Fourth Quarter 2017 Highlights
- Sixth successive Quarter of growth in
Active Player-Days.
- +2.3% Quarter-on-Quarter growth in
Active Player-Days in Q4 2017 over Q3 2017 to 3,066,920 Active
Player-Days.
- +5.1% Quarter-on-Quarter increase in
Average Revenue Per Daily Active User in Q4 2017 over Q3 2017 to
$6.68 reflecting strong growth in real money Regulated Gaming.
Management Commentary
Dermot Smurfit, CEO of GAN commented:
“Our sixth successive quarter of growth continues to demonstrate
the sustained progress GAN has made in developing our market
position in the US focusing on real money Regulated Gaming in New
Jersey and Simulated Gaming for clients coast-to-coast across
America supported by substantial organic growth in Italy, one of
Europe’s largest regulated markets for Internet gambling.”
Over the past eighteen months, GAN has begun to increase its
institutional outreach to the United States, where the Company
conducts the predominant portion of its business activities. The
expanded financial information flow supports the increasing number
of suitably-qualified US institutional investors who engaged with
GAN’s equity story in late 2016 and 2017. This Quarterly
publication discloses the Active Player-Days and Average Revenue
Per Active Player-Day (ARPDAU), in which GAN participates worldwide
in regulated real money Internet gaming markets and Simulated
Gaming™.
GAN | Overview
GAN is a leading B2B supplier of Internet gaming enterprise
software-as-a-service solutions to the US land-based casino
Industry. GAN is listed on the ESM Market of the Irish Stock
Exchange and the AIM Market of the London Stock Exchange under the
ticker: GAN
The Company has developed an Internet gaming enterprise software
system, GameSTACK™, which it licenses principally to land-based US
casino operators as a turnkey technology solution for both
regulated real-money and/or virtual Simulated Gaming. GAN has
thirteen (13) casino operators as clients of Simulated Gaming
principally in US; two (2) clients of real money Regulated Gaming
in New Jersey; and ten (10) clients of real money Regulated Gaming
in Europe.
The Internet Gaming System, developed in London under a UK
Gambling Commission license, is certified to the highest technical
standards currently required by gaming regulators.
In April 2017 GAN was granted a Casino Service Industry
Enterprise license by the New Jersey Division of Gaming Enforcement
being GAN’s first privileged gaming license in the United
States.
For more information please visit www.GAN.com
FAQ’s about GAN’s Simulated Gaming™ & real money online
Regulated Gaming
- 96% of Americans cannot legally play
online casino games for real money. Launched in the US by GAN in
January of 2014, Simulated Gaming™ allows these Americans to engage
with a realistic for-entertainment-only online casino. American
players may open an account online and purchase virtual credits
with real money in order to extend their time playing their
favourite casino games online. American casino patrons frequently
cite ‘practising at home online before visiting the casino’ as a
major reason for playing casino gaming online, despite not being
permitted to win real money.
- Supported by GAN’s 270 months of
operating data across thirteen (13) major US casinos’ deployments,
Simulated Gaming™ has repeatedly proven to drive increased
visitation back to the casino and is proven to increase property
visitation among existing patrons, reactivate lapsed patrons
bringing them back to the casino and drive acquisition of new
patrons from outside the typical drive distance to the
property.
- Real money online Regulated Gaming for
GAN comprises wholly-regulated and US-compliant Internet gaming
where end user players resident in wholly-legal jurisdictions
deposit & wager real money while playing casino games online.
GAN received its first full US gaming licence in April 2017 awarded
by the State of New Jersey. GAN’s Regulated Gaming business
activities are centred on the UK and Italy in Europe and the State
of New Jersey in the US with preparations for real money regulated
Internet gaming in Pennsylvania already underway following the
passage into law of enabling legislation on October 30, 2017.
______________________
1 The numbers contained herein are unaudited and derived from
GAN’s internal business intelligence reporting systems
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version on businesswire.com: http://www.businesswire.com/news/home/20180126005498/en/
GANDermot Smurfit, +44 (0) 20 7292 6262Chief Executive
Officerdsmurfit@GAN.comorUS Investors:The Equity
GroupAdam Prior, 212-371-8660aprior@equityny.comorUK &
Ireland Investors:Walbrook PRPaul Cornelius, +44 20 7933
8780GAN@WalbrookPR.comorDavy (Nominated Adviser, ESM Adviser and
Joint Broker)John Frain / Barry Murphy, +353 1 679
6363orLiberum (Joint Broker)Neil Patel / Cameron Duncan, +44
(0) 20 3100 2000
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