VRComfort Labs, Inc. announced a new VRComfort Vue™ stationary
boundary system will be available as an inexpensive and easily
installed gaming chair attachment for use with a Meta Quest 2 headset. The original design was
more complex, more expensive and could only be purchased as part of
a fully integrated platform.
NEWPORT
BEACH, Calif., April 29,
2024 /PRNewswire-PRWeb/ -- VRComfort Labs, Inc.
stated the previous VRComfort Vue™ design required VRComfort Labs
to receive a specific high end gaming chair model, manufactured by
only one company. After each chair was received, time consuming and
labor-intensive modifications was required to install the VRComfort
Vue™ assembly. With the new design, this is no longer required, and
an innovative business model will also be implemented.
"VRComfort Labs believes the new business
model may be the first to utilize Amazon for a complete system
integration application."
The VRComfort Vue™ assembly will be the only platform component
sold by VRComfort Labs. Additional platform components including
the gaming chair, Quest 2 VR headset, 12 volt 5ah battery,
cushioned facial cover with cooling fan, locking chair wheels will
be purchased from Amazon as separate items or in "configurable
kits"". VRComfort Labs believes the new business model may be the
first to utilize Amazon for a complete system integration
application.
VRComfort Labs further stated the new VRComfort Vue™ assembly
will have all the same functional attributes as the original
design. Functionality attributes include eliminating VR motion
sickness, uncomfortable head straps, loss of battery power, red
"racoon" eye puffiness, facial overheating and other causes of
discomfort which result in a negative VR immersion experience. The
VRComfort Vue™ stationary boundary platform was designed for and is
still targeting primarily adult consumers interested in
VR/Metaverse engagement, but not room scale or high interactivity
apps such as esports, gaming, or virtual exercising. Instead, the
target adult consumers are interested in a multitude of
VR/Metaverse stationary boundary, low interactivity apps. Some of
the most popular include visiting art galleries, museums, wildlife
preserves, archaeological sites, attending auctions, educational
classes, theater performances, concerts, sporting events and many
other categories.
Media Contact
John Deters, VRComfort Labs,
770-238-2085, john@vrcomfortlabs.com
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content:https://www.prweb.com/releases/vrcomfort-vue-immersion-platform-redesigned-to-utilize-standard-gaming-chairs-302130927.html
SOURCE VRComfort Labs