Super League Gaming Sets Landmark Partnership with Wanda Cinemas Games
January 14 2020 - 8:00AM
Super League Gaming (Nasdaq: SLGG), the
global leader in competitive amateur gaming, today announced a
historic new partnership with
Wanda Cinemas Games, a
subsidiary of Chinese media conglomerate Wanda Media. The
new alliance will initially bring live, competitive gaming
experiences to Wanda’s 700+ owned and operated theaters in multiple
cities across China, with more activations to be announced in the
future. With this significant new venture, Super League greatly
expands their reach into the world’s biggest market of 1.2 billion
gamers -- more than the entire population of the United States.
“This accretive partnership was a strategic imperative for Super
League,” says Ann Hand, chairman and CEO of Super League Gaming.
“Joining forces with Wanda, the world’s biggest entertainment
provider, to bring quality play, events, and content to those
passionate players transforms the size of our servable market. We
are honored to be partnered with Wanda as we bring Super League to
the Asian market.”
In the agreement, Wanda theatres will be transformed into
esports venues hosting live Super League events and tournaments
throughout China, driving an entirely new gaming experience for the
massive Wanda customer base. Now passionate players will see their
local movie theatre serve as a competitive and social playing field
for the video games they love. The unique gaming experiences
created by Super League will propel Wanda venues to the center of
the global esports phenomena.
“Our partnership with Super League will bring a new theater and
esports experience to the millions of Chinese esports fans and
players,” says Jian Huang, CEO of Wanda Cinemas Games. “We are
looking forward to closely cooperating with Super League to create
and perfect this new venture into the China market.”
This alliance will continue to fuel Super League’s focus on the
vast opportunity to monetize gamers and the content they generate.
Not just a tournament operator, Super League connects on a variety
of platforms directly to the wide range of global players across
game titles, ages and skill levels. This, combined with the
company’s previously announced partnership with ggCircuit, the
operator of over 700 gaming centers worldwide, not only expands
Super League’s footprint into the massive Asian market and
community, it solidifies the company’s position as a global force
in connecting gaming enthusiasts through competition,
entertainment, content, and community.
About Super League Gaming Believing that gaming
together is more fun than gaming alone, Super League Gaming, Inc.
(Nasdaq: SLGG) reaches the world’s gamers where they are, bringing
them together to play the games they love. As a global leader in
providing live and digital esports entertainment directly to the
more than two billion everyday gamers around the world, Super
League operates premium in-person tournament and game play
experiences. Super League Network produces daily
content celebrating epic game play on all major platforms including
YouTube, Twitch, Instagram, live streaming, and video-on-demand.
And with wholly-owned subsidiaries Minehut, the
avid Minecraft community of nearly 400,000, and
Framerate, one of the largest independent social
video networks in esports and gaming, in addition to their
partnerships with high-profile venue owners such as Topgolf,
Cinemark Theatres, and numerous independent fast-casual
restaurants, Super League is committed to supporting the
development of grassroots player communities all while providing a
global framework for competition and community engagement.
About Wanda Cinemas GamesWanda Cinemas Games
formed in 2009, which is a wholly-owned subsidiary of Wanda
Cinemas, one of the earliest Chinese companies focused on social
game industry with one of the highest monthly operating incomes and
number of daily activities and registered users.
As one of the world's leading game publishers Wanda Cinemas
Games devote to combining research and development and distribution
integration committed to the development of web and mobile games.
With access to the enormous library of Wanda Media and Legendary
Pictures IPs, Wanda Cinemas Games fast announcements to hundreds of
cities across China and overseas to hasten the creation of game
brands.
Wanda Cinemas Games’ objective is to implement the full scope of
Wanda Group resources to launch products and services better and
faster across Greater China and committed to developing a global
competitive game in the field of top brands. Wanda Cinemas Games
will explore game growth and content for game creation and resource
integration.
Forward-Looking StatementsSafe Harbor Statement
under the Private Securities Litigation Reform Act of 1995.
Statements in this press release that are not strictly historical
are “forward-looking” statements within the meaning of Section 27A
of the Securities Act of 1933, as amended and Section 21E of the
Securities Exchange Act of 1934, as amended. These statements
involve substantial risks, uncertainties and assumptions that could
cause actual results to differ materially from those expressed or
implied by such statements. Forward-looking statements in this
communication include, among other things, statements about our
possible or assumed business strategies, potential growth
opportunities, new products and potential market opportunities.
Risks and uncertainties include, among other things, our ability to
implement our plans, forecasts and other expectations with respect
our business; unknown liabilities; attracting new customers and
maintaining and expanding our existing customer base; our ability
to scale and update our platform to respond to customers’ needs and
rapid technological change; increased competition on our market and
our ability to compete effectively, and expansion of our operations
and increased adoption of our platform internationally. Additional
risks and uncertainties that could affect our financial results are
included in the section titled “Risk Factors” and “Management’s
Discussion and Analysis of Financial Condition and Results of
Operations” in our prospectus dated February 25, 2019, our
Quarterly Report on Form 10-Q for the quarter ended September 30,
2019 and other filings that we make from time to time with the
Securities and Exchange Commission which are available on the SEC’s
website at www.sec.gov. In addition, any forward-looking statements
contained in this communication are based on assumptions that we
believe to be reasonable as of this date. Except as required by
law, we assume no obligation to update these forward-looking
statements, or to update the reasons if actual results differ
materially from those anticipated in the forward-looking
statements.
Investor Relations: Sean McGowan and Cody Slach
Gateway Investor Relations(949) 574-3860 SLG@gatewayir.com
Media Contact: Gillian Sheldon(213)
718-3880gillian.sheldon@superleague.com
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