Revisit the worlds of Rapture and Columbia,
fully remastered for modern consoles
Join the conversation on Twitter using the
hashtag #BioShock
2K announced today that BioShock®: The Collection is
available now in North America for the PlayStation®4 computer
entertainment system, and Xbox One, containing all three
installments of the award-winning BioShock franchise fully
remastered for modern consoles. Originally developed by Irrational
Games and 2K Marin, and revitalized in full 1080p HD and up to 60
frames-per-second by Blind Squirrel Games, BioShock: The
Collection brings all three games and all single-player add-on
content from one of the highest-rated franchises* of the last
console generation to new audiences at an incredible value of
$59.99. BioShock: The Collection will be available for the
PS4™ system and Xbox One in Australia on September 15, 2016, and
internationally on September 16, 2016, and will be released
globally on Windows PC via Steam on September 15th, 2016 at 3:00
p.m. PT. PC owners of BioShock, BioShock 2, and/or
Minerva’s Den will be able to access the remastered versions
of these titles as a free upgrade. For more details on the upgrade
process, please visit the official 2K blog.
“We’re immensely proud of the BioShock series, and we’ve
taken great care in bringing these beloved games to the current
generation of consoles,” said Christoph Hartmann, President of
2K. “Whether you’ve experienced these critically acclaimed classics
before or are new to the series, there’s never been a better time
to play and immerse yourself in the rich worlds of Rapture and
Columbia.”
BioShock: The Collection brings together the epic and
immersive stories set in the BioShock universe in one
incredible package with 1080p resolution and up to 60
frames-per-second, along with new and improved textures and art
assets created by Blind Squirrel Games. The remastered collection
also includes an all-new Director Commentary series, "Imagining
BioShock,” which is unlocked by finding Golden Reels hidden
throughout Rapture in the remastered version of the first
BioShock. By collecting these Golden Reels, players can
watch nearly two hours of director's commentary, featuring Ken
Levine, creative director on BioShock and BioShock
Infinite and Shawn Robertson, animation lead on BioShock
and animation director on BioShock Infinite.
BioShock: The Collection comes with two discs and
contains all single-player content available for BioShock,
BioShock 2 and BioShock Infinite, including all
single-player add-on content.
Add-on content for BioShock: The Collection includes:
BioShock
- Museum of Orphaned Concepts;
- Challenge Rooms.
BioShock 2
- Minerva’s Den;
- Protector Trials.
BioShock Infinite
- All Episodic Add-On Content:
- Clash in the Clouds Add-On Pack;
- Burial at Sea - Episode 1 Add-On
Pack;
- Burial At Sea - Episode 2 Add-On
Pack.
- All Additional Content:
- Industrial Revolution Rewards
Pack;
- BioShock Infinite Upgrade Pack;
- Columbia's Finest Pack;
- Comstock's China Broom Shotgun;
- Comstock's Bird's Eye Sniper
Rifle.
BioShock: The Collection is rated M for Mature by the
ESRB.
For more information about the BioShock franchise, please
visit the official website, become a fan on Facebook, follow the
game on Twitter or subscribe to the official 2K YouTube
channel.
2K is a wholly owned publishing label of Take-Two Interactive
Software, Inc. (NASDAQ: TTWO).
About BioShock
Developed by Irrational Games in 2007 for Windows PC and Xbox
360® video game and entertainment system from Microsoft, and
PlayStation®3 computer entertainment
system, BioShock launched to wide critical
acclaim, winning more than 50 Game of the Year awards from
prestigious organizations including Associated Press, the British
Academy of Film and Television Arts (BAFTA), Game Informer, Spike
TV's VGAs and Paste Magazine. BioShock is a narrative-driven
action experience that allows players to do the impossible as they
journey through an amazing, immersive and terrifying world. Caught
between powerful forces and hunted down by genetically mutated
citizens, the player will come to grips with the mysterious and
fascinating world of Rapture, a distinct Art Deco underwater utopia
gone mad. BioShock not only challenges the players' capacity
to adapt and survive, but brings to question their values and
commitment to the inhabitants of Rapture. With smart and adaptive
AI, no encounter ever plays out the same, while numerous
customization options provide gamers with an experience that adapts
to their playing style.
About BioShock 2
BioShock 2 launched to critical acclaim and provides
fans with an unsettling storyline, dazzling visual design and the
evolution of the genetically enhanced shooter gameplay. Set almost
a decade after a grueling civil war consumed the once magnificent
city of Rapture, evil reverberates through the halls and a
wickedness once thought gone forever returns along the Atlantic
seaboard. An unspeakable series of kidnappings from local seaside
communities by an unseen monster leads to the repopulation of
Little Sisters in Rapture's failed utopia under the ocean. Players
must step into the boots of one of gaming's most iconic characters,
the Big Daddy, as they traverse the fallen city, fending off
attacks from an army of genetically modified Splicers, while
searching for escape and the key to their survival. BioShock
2 was developed by 2K Marin in collaboration with 2K Australia,
Digital Extremes and 2K China for the Xbox 360, PS3™ system, and
Windows PC.
About BioShock Infinite
From the creators of one of the highest-rated first-person
shooter of all time*, BioShock, BioShock Infinite
puts players in the shoes of U.S. Cavalry veteran turned hired gun,
Booker DeWitt. Indebted to the wrong people and with his life on
the line, DeWitt has only one opportunity to wipe his slate clean.
He must rescue Elizabeth, a mysterious girl imprisoned since
childhood and locked up in the flying city of Columbia. Forced to
trust one another, Booker and Elizabeth form a powerful bond during
their daring escape. Together, they learn to harness an expanding
arsenal of weapons and abilities, as they fight on zeppelins in the
clouds, along high-speed Sky-Lines, and down in the streets of
Columbia, all while surviving the threats of the air-city and
uncovering its dark secret. BioShock Infinite was developed
by Irrational Games for the Xbox 360, PS3™ system, and Windows
PC.
*Based on Metacritic average ranking across available
platforms.
About Take-Two Interactive Software
Headquartered in New York City, Take-Two Interactive Software,
Inc. is a leading developer, publisher and marketer of interactive
entertainment for consumers around the globe. The Company develops
and publishes products through its two wholly-owned labels Rockstar
Games and 2K. Our products are designed for console systems and
personal computers, including smartphones and tablets, and are
delivered through physical retail, digital download, online
platforms and cloud streaming services. The Company’s common stock
is publicly traded on NASDAQ under the symbol TTWO. For more
corporate and product information please visit our website at
http://www.take2games.com.
About 2K
Founded in 2005, 2K develops and publishes interactive
entertainment globally for console systems, handheld gaming systems
and personal computers, including smartphones and tablets, which
are delivered through physical retail, digital download, online
platforms and cloud streaming services. 2K publishes titles in
today’s most popular gaming genres, including shooters, action,
role-playing, strategy, sports, casual, and family entertainment.
The 2K label has some of the most talented development studios in
the world today, including Firaxis Games, Visual Concepts, Hangar
13, and Cat Daddy Games. 2K’s stable of high quality titles
includes the critically acclaimed BioShock®, Borderlands™, and
XCOM® franchises, the beloved Sid Meier’s Civilization series,
Evolve™, Battleborn®, the popular WWE 2K franchise and NBA 2K, the
#1 rated and #1 selling basketball franchise**. 2K is headquartered
in Novato, California and is a wholly owned label of Take-Two
Interactive Software, Inc. (NASDAQ: TTWO). For more information,
please visit www.2k.com.
**According to 2008 - 2016 Metacritic.com and The NPD Group
estimates of U.S. retail video game sales through August 2016.
Cautionary Note Regarding
Forward-Looking Statements
The statements contained herein which are not historical facts
are considered forward-looking statements under federal securities
laws and may be identified by words such as "anticipates,"
"believes," "estimates," "expects," "intends," "plans,"
"potential," "predicts," "projects," "seeks," "will," or words of
similar meaning and include, but are not limited to, statements
regarding the outlook for the Company's future business and
financial performance. Such forward-looking statements are based on
the current beliefs of our management as well as assumptions made
by and information currently available to them, which are subject
to inherent uncertainties, risks and changes in circumstances that
are difficult to predict. Actual outcomes and results may vary
materially from these forward-looking statements based on a variety
of risks and uncertainties including: our dependence on key
management and product development personnel, our dependence on our
Grand Theft Auto products and our ability to develop other hit
titles, the timely release and significant market acceptance of our
games, the ability to maintain acceptable pricing levels on our
games, and risks associated with international operations. Other
important factors and information are contained in the Company's
most recent Annual Report on Form 10-K, including the risks
summarized in the section entitled "Risk Factors," the Company’s
most recent Quarterly Report on Form 10-Q, and the Company's other
periodic filings with the SEC, which can be accessed at
www.take2games.com. All forward-looking statements are qualified by
these cautionary statements and apply only as of the date they are
made. The Company undertakes no obligation to update any
forward-looking statement, whether as a result of new information,
future events or otherwise.
View source
version on businesswire.com: http://www.businesswire.com/news/home/20160913005125/en/
2KScott Pytlik,
415-507-7944scott.pytlik@2k.comorTake-Two Interactive Software,
Inc.Alan Lewis, 646-536-2983Corporate
Pressalan.lewis@take2games.comorAccess Emanate for 2KJoe
Sullivan, 415-844-6271jsullivan@access-emanate.com
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