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First Trust Global Wind Energy ETF

First Trust Global Wind Energy ETF (FAN)

17.49
-0.08
( -0.46% )
Updated: 15:32:34

Calls

StrikeBid PriceAsk PriceLast PriceMidpointChangeChange %VolumeOPEN INTLast Trade
7.0010.1010.900.0010.500.000.00 %00-
8.009.109.900.009.500.000.00 %00-
9.008.208.906.008.550.000.00 %01-
10.007.107.805.807.450.000.00 %01-
11.006.407.000.006.700.000.00 %00-
12.005.105.800.005.450.000.00 %00-
13.004.104.702.504.400.000.00 %00-
14.003.403.701.003.550.000.00 %05-
15.002.202.802.502.500.000.00 %08-
16.001.401.702.081.550.000.00 %064-
17.000.790.900.790.8450.000.00 %028-
18.000.300.300.300.300.000.00 %07-
19.000.080.050.080.0650.000.00 %010-
20.000.102.050.101.0750.000.00 %05-
21.000.052.050.051.050.000.00 %01-
22.000.002.050.000.000.000.00 %00-
23.000.002.050.000.000.000.00 %00-
24.000.002.050.000.000.000.00 %00-

Empower your portfolio: Real-time discussions and actionable trading ideas.

Puts

StrikeBid PriceAsk PriceLast PriceMidpointChangeChange %VolumeOPEN INTLast Trade
7.000.002.050.000.000.000.00 %00-
8.000.002.050.000.000.000.00 %00-
9.000.002.050.000.000.000.00 %00-
10.000.002.050.000.000.000.00 %00-
11.000.002.050.000.000.000.00 %00-
12.000.002.050.000.000.000.00 %00-
13.000.002.050.000.000.000.00 %00-
14.000.002.050.000.000.000.00 %00-
15.000.382.050.381.2150.000.00 %01-
16.000.100.100.100.100.000.00 %07-
17.000.000.300.000.000.000.00 %00-
18.000.000.900.000.000.000.00 %00-
19.001.152.000.001.5750.000.00 %00-
20.002.252.750.002.500.000.00 %00-
21.003.103.600.003.350.000.00 %00-
22.004.104.600.004.350.000.00 %00-
23.005.105.900.005.500.000.00 %00-
24.006.106.900.006.500.000.00 %00-

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FAN Discussion

View Posts
Rocketred Rocketred 8 years ago
UBS and canaccord selling out wonder who that could be LMAO
👍️0
Rocketred Rocketred 8 years ago

Gaming Nation cancels issuer bid

2016-02-25 17:30 ET - News Release
Shares issued 34,656,810
FAN Close 2016-02-25 C$ 0.485


Mr. Scott Secord reports

GAMING NATION INC. CANCELS NORMAL COURSE ISSUER BID (SHARE BUY BACK)

Gaming Nation Inc. no longer intends to commence a normal course issuer bid as previously announced on Jan. 5, 2016. Management has decided to allocate working capital for other business purposes. The company had originally intended on making a normal course issuer bid to purchase up to 3,035,582 common shares of the issued and outstanding common shares of Gaming Nation.
👍️0
Rocketred Rocketred 8 years ago
boys are now selling out LMAO UBS and CIBC
👍️0
Rocketred Rocketred 8 years ago
FAN - V 1.0 0.48 · 0.51 2.5 0.48 close
👍️0
Rocketred Rocketred 8 years ago

Depth by Price for V : FAN at 2016-02-17 12:59:22



Bid

Ask

Price
Volume
Orders 0.43
1,000
1 0.45
1,000
1 0.46
5,000
1 0.475
1,500
1 0.48
25,000
2 0.50
33,000
2 0.51
2,500
1 0.53
35,000
1 0.56
1,000
1 0.57
5,000
1



Bid


Orders

Volume

Price

2 25,000 0.48
1 1,500 0.475
1 5,000 0.46
1 1,000 0.45
1 1,000 0.43


Ask


Price

Volume

Orders

0.50 33,000 2
0.51 2,500 1
0.53 35,000 1
0.56 1,000 1
0.57 5,000 1



Depth by Order for V : FAN at 2016-02-17 12:59:22


Depth by Order



Bid


Broker

Volume

Price

33 Canaccord 5,000 0.48
24 Clarus 20,000 0.48
1 Anonymous 1,500 0.475
2 RBC 5,000 0.46
1 Anonymous 1,000 0.45
1 Anonymous 1,000 0.43
1 Anonymous 1,000 0.42
1 Anonymous 3,000 0.30
1 Anonymous 3,000 0.28
68 Leede 5,000 0.26


Ask


Price

Volume

Broker

0.50 3,000 1 Anonymous
0.50 30,000 72 Credit Suisse
0.51 2,500 7 TD Sec
0.53 35,000 59 PI
0.56 1,000 1 Anonymous
0.57 5,000 58 Qtrade
0.58 2,000 1 Anonymous
0.60 4,000 1 Anonymous
0.69 7,500 1 Anonymous
0.70 1,000 33 Canaccord


👍️0
Rocketred Rocketred 8 years ago
$2.70 to .44 cents this one is dog meat today

get your bids in at 5 to 10 cents as that's what the chart says
👍️0
Rocketred Rocketred 8 years ago

Gaming Nation Inc. reaches new 52-Week Low


Shares of Gaming Nation Inc. (TSXV:FAN) hit a new 52-Week Low today, currently trading at $0.43 on volume of 3,900 shares.

In the past 52 weeks, Gaming Nation Inc. has traded between a low of $0.45 and a high of $2.65 and is now trading 84% below that high.

Gaming Nation Inc. shares have a 50-day moving average of $0.5518 and a 200-day moving average of $0.811.


About Gaming Nation Inc.: Gaming Nation Inc is engaged in the acquisition and operation of companies in the online and mobile sports gaming sector and operates through its wholly owned subsidiaries.




Source: QuoteMedia 52-Week High/Low Alerts (February 8, 2016 - 3:56 PM EST)

News by QuoteMedia
www.quotemedia.com
👍️0
Rocketred Rocketred 8 years ago
Credit Suisse dumping today
👍️0
Rocketred Rocketred 8 years ago
more dumping today market depth


Depth by Price for V : FAN at 2016-02-11 15:47:42



Bid

Ask

Price
Volume
Orders 0.26
5,000
1 0.38
60,000
1 0.40
20,000
1 0.42
1,000
1 0.43
23,000
1 0.44
39,500
1 0.485
10,000
1 0.49
12,000
1 0.50
5,000
1 0.52
10,000
1



Bid


Orders

Volume

Price

1 23,000 0.43
1 1,000 0.42
1 20,000 0.40
1 60,000 0.38
1 5,000 0.26


Ask


Price

Volume

Orders

0.44 39,500 1
0.485 10,000 1
0.49 12,000 1
0.50 5,000 1
0.52 10,000 1



Depth by Order for V : FAN at 2016-02-11 15:47:42


Depth by Order



Bid


Broker

Volume

Price

80 National Bank 23,000 0.43
1 Anonymous 1,000 0.42
7 TD Sec 20,000 0.40
24 Clarus 60,000 0.38
68 Leede 5,000 0.26
Null -
Null -
Null -
Null -
Null -


Ask


Price

Volume

Broker

0.44 39,500 85 Scotia
0.485 10,000 7 TD Sec
0.49 12,000 2 RBC
0.50 5,000 2 RBC
0.52 10,000 58 Qtrade
0.53 5,000 1 Anonymous
0.58 2,000 1 Anonymous
0.59 14,000 71 Brant
0.60 4,000 1 Anonymous
0.69 7,500 1 Anonymous


👍️0
Rocketred Rocketred 8 years ago
market crash in progress hang sang down 4 percent tonight
👍️0
Rocketred Rocketred 8 years ago

Depth by Order for V : FAN at 2016-02-10 14:44:25


Depth by Order



Bid


Broker

Volume

Price

58 Qtrade 4,000 0.42
58 Qtrade 1,000 0.35
68 Leede 5,000 0.26
Null -
Null -
Null -
Null -
Null -
Null -
Null -


Ask


Price

Volume

Broker

0.53 5,000 1 Anonymous
0.58 2,000 1 Anonymous
0.58 5,000 2 RBC
0.59 14,000 71 Brant
0.60 4,000 1 Anonymous
0.69 7,500 1 Anonymous
0.70 1,000 33 Canaccord
0.75 500 33 Canaccord
0.75 6,000 9 BMO Nesbitt
0.75 2,000 85 Scotia


👍️0
Rocketred Rocketred 8 years ago


FAN.C Analysis



Markets Overview Market Momentum Market Indices Isdex Index Nasdaq 100 Dow 30 Commodities 52 Week Highs 52 Week Lows Volume Leaders Price Advances Price Declines Percent Advances Percent Declines





FAN.C Gaming Nation Inc Intraday Analysis Add to Watch List FAQ


Symbol Last Trade Date Change Open High Low Volume
FAN.C 0.43 Feb-08-2016 -0.05 0.48 0.48 0.43 3,900
Note: Canadian symbols now end in .c i.e SYMB.C
Analysis Overall Short Intermediate Long
Bearish (-0.34) Bearish (-0.33) Bearish (-0.30) Bearish (-0.37)


Support/Resistance

Type Value Conf.
resist. 1.30 2
resist. 1.00 5
resist. 0.95 3
resist. 0.83 2
resist. 0.76 19
resist. 0.70 6
resist. 0.53 36
supp 0.40 2



Chart Indicators

Ind. short Inter Long
EMA VBe VBe VBe
MACD VBu Bu VBu
RSI Be
TDD Be
Fibs Be Be VBe
Highs VBe N Be
Lows VBu N Be
Trends VBe Be VBe
Stoch. VBe

VBu=Very Bullish, Bu=Bullish
N=Neutral
Be=Bearish, VBe=Very Bearish


Printer friendly charts





image: http://www.stockta.com/cgi-bin/candle.pl?cobrand=&symb=FAN.C&size=analysis&support=0.40,2,0.53,36,0.70,6,0.76,19,0.83,2,0.95,3,1.00,5,1.30,2&trend=




Recent CandleStick Analysis
Bearish

Date Candle
Feb-08-2016 Bearish Kicking
Feb-05-2016 Bearish Harami
Feb-04-2016 Bullish Harami
Feb-01-2016 Homing Pigeon

Open Gaps

Direction Date range
down Feb-02-2016 0.5 to 0.49
down Jan-07-2016 0.59 to 0.58
down Dec-11-2015 0.6 to 0.57
down Oct-19-2015 0.8 to 0.77
down Aug-26-2015 0.95 to 0.92





Read more at http://www.stockta.com/cgi-bin/analysis.pl?symb=FAN.C&cobrand=&mode=stock#RPSf74SCtEsc7sgY.99
👍️0
Rocketred Rocketred 8 years ago
FAN - V 5.0 0.415 · 0.43 1.0 0.43

get your bids in around 10 cents
👍️0
Ayeyou Ayeyou 8 years ago
Looks like it was a pretty good buy at 12 cents...Nice 5 bagger from there.

👍️0
cartonet cartonet 8 years ago
LMAO he never gets it right ,same as when he was bashing PTG at 12c calling it a bankrupt dog what a laugh !!!

👍️0
Rocketred Rocketred 8 years ago
Derivative Liability means convert where the price is so the cheap the better in debenture conversion
👍️0
Rocketred Rocketred 8 years ago
10. Convertible Debentures Receivable and Embedded Derivative
On February 12, 2015, the Company purchased $500,000 of convertible debentures in Sprylogics
International Corp. The convertible debentures bear no interest, are convertible into common shares at
$0.38 per share, and mature on February 12, 2017. As part of the investment, the Company also received
1,315,789 warrants; each warrant is convertible into one common share at a price of $0.45, expiring on
February 12, 2017.


13. Convertible Debenture Payable and Derivative Liability (continued)
The HC2 Warrant was issued upon closing of the reverse acquisition and is treated as a derivative liability,
which is revalued at fair value at the end of each reporting period.

http://www.sedar.com/DisplayCompanyDocuments.do?lang=EN&issuerNo=00026652
👍️0
cartonet cartonet 8 years ago
Convertible Debenture has a principal of $20,000,000, is unsecured, and accrues interest annually of 6.0% which interest is not payable in cash but rather accrues and becomes principal of the debenture. The principal amount of, and any interest accrued on, the HC2 Convertible Debenture is convertible into Gaming Nation Shares at a conversion price equal to $1.125 per share ($2.25 on a post-consolidated basis) for a period of two years from the date of issuance, being April 6, 2017.
👍️0
Rocketred Rocketred 8 years ago
4,651,000 founder common shares were issued at $0.0001 per share, for a total of
$465.

nice deal
👍️0
Rocketred Rocketred 8 years ago
Fan - Convertible debenture 14,496,797 plus Total Liabilities 8,095,073

this one could be done
👍️0
cartonet cartonet 8 years ago
And you have very few gray cells
👍️0
Rocketred Rocketred 8 years ago
WHL has very few fans
👍️0
cartonet cartonet 8 years ago
Texas pro Teams gearing up for 50/50 raffles


http://www.stockhouse.com/companies/bullboard/v.fan/gaming-nation-inc?postid=24424683
👍️0
cartonet cartonet 8 years ago
5050 Central Extends Agreement with the Western Hockey League

Toronto, ON – January 6, 2016: 5050 Central Ltd., a wholly-owned subsidiary of Gaming Nation Inc. (FAN-TSXV), is pleased to announce that the company has extended their partnership and reached a long term agreement with the Western Hockey League (WHL) and its member clubs to be the “Exclusive Electronic 50/50 Raffling System of the WHL”.

The agreement will see 5050 Central, currently partnered with 13 teams, continue to work with the WHL to implement its industry leading real-time electronic 50/50 raffle system throughout the league as the sole provider of an electronic solution.

With this agreement, as well as a league-wide agreement with the Quebec Major Junior Hockey League reached in July 2015, 5050 Central continues to be the leading raffling system provider among the Canadian Hockey League (CHL).

Scott Secord, President/CEO of Gaming Nation, commented, “The WHL has been a great partner for many years and we are happy to have been chosen as the exclusive electronic 50/50 solution moving forward. The WHL generates millions of dollars annually in charitable funds that have been used to the betterment of their communities as well as furthering the education of its players. We are happy to be a part of this continued tradition.”

“The WHL is very pleased to continue our partnership with 5050 Central,” commented WHL Commissioner Ron Robison. “The electronic 50/50 raffle system has enabled the majority of our WHL Clubs to continue funding our WHL player education and scholarship commitments as well as support local charities and minor hockey programs. We look forward to expanding the 50/50 program in the seasons ahead.”

XXX

ABOUT GAMING NATION INC.:

Gaming Nation Inc. (TSXV-FAN) provides technology and information platforms to the sports and entertainment industry. The company's platforms include 5050 Central, an electronic real-time raffle system, daily fantasy games through Fantasy Feud and sports information websites Fantasy Guru and Pick Nation.

For more information visit, www.gamingnationinc.com
Contact: Scott Secord, President and CEO 416-479-3873

Connect with Gaming Nation Inc. on Facebook and Twitter

ABOUT 5050 CENTRAL LTD.:

5050 Central Ltd., a wholly owned subsidiary of Gaming Nation Inc., is an electronic raffle software system that drives consumer participation in raffle events while providing accountability to the raffle process. The 5050 Central system electronically captures every transaction while providing updated real-time raffle information to display devices located throughout the venue. Tickets are sold to fans through fixed touch-screen terminals and mobile devices, creating an effortless data collection system providing faster sales transaction, longer selling periods, accountability and substantial increases in average raffle proceeds. 5050 Central boasts some of sports' most iconic brands as clients, with partners across the sports landscape including MLB, NFL, NHL, NBA, MLS, NLL & CFL as well as several NASCAR events, PGA tournaments and NCAA institutions.

For more information visit, www.5050central.com

Connect with 5050 Central on Facebook and Twitter

ABOUT THE WESTERN HOCKEY LEAGUE:

The Western Hockey League started with just seven teams based in the provinces of Saskatchewan and Alberta in 1966. In its 50th Season, the WHL now has representation in all four Western Canadian provinces and the U.S. states of Oregon and Washington to now consist of 22 member Clubs with 17 based in Canadian markets and five in the U.S. Pacific Northwest.

The WHL is a member of the Canadian Hockey League (CHL) whose membership is comprised of three major junior hockey leagues: Ontario Hockey League (OHL), Quebec Major Junior Hockey League (QMJHL) and the Western Hockey League (WHL). At the conclusion of each League's playoffs, the CHL hosts the Mastercard Memorial Cup. A National Championship tournament involving each of the League's Champion and the tournament host.

« Return to News Articles
👍️0
cartonet cartonet 8 years ago
Gaming Nation: Significantly Better Odds Than A 50/50 Raffle

http://seekingalpha.com/article/3783926-gaming-nation-significantly-better-odds-than-a-50-50-raffle

Dec. 31, 2015 7:00 AM ET|8 comments | About: Gaming Nation Inc (GMNZF), Includes: HCHC
Disclosure: I am/we are long GMNZF. (More...)
Summary

With CAD$0.48/share in cash, 90%+ gross margins in its largest segment, and minimal capex, Gaming Nation offers 91%-184% upside.

The crown jewel of the company, from which over 50% of revenues is derived, is the 50/50 raffle business, a cash flow monster.

A deal or series of deals with media companies could drastically improve Fantasy Feud’s economics.

Gaming Nation

Editors' note: Gaming Nation trades on the Canadian Stock Exchange under ticker symbol FAN.V.

Financial Profile

Share Price:

CAD $0.63

Fully Diluted Market Cap:

CAD $27.6M

Enterprise Value:

CAD $6.7M

2016E EBITDA

CAD$3.8M

2017E EBITDA

CAD$4.8M

2016E EV/EBITDA

1.8x

2017E EV/EBITDA

1.4x

Cash per Share

CAD$0.48

Thesis

Gaming Nation (OTC:GMNZF) is a misunderstood Canadian gaming and media company that is surprisingly well insulated from regulatory risks related to daily fantasy sports (DFS), deriving only 13% of its revenues directly from its DFS web property, Fantasy Feud. Due to the newness of the company (it started trading in June of 2015 and is down 75% from an initial price of CAD$2.50 per share), an overreaction of the stock price to regulatory actions against daily fantasy sports, technical pressure from selling shareholders, and a general lack of understanding of the business mix as well as its growth prospects, the stock is highly undervalued.

I have modeled what information is available in the financial filings, held conversations with management, and made conservative valuation assumptions. Based on a DCF calculation, Gaming Nation has a midpoint intrinsic value of $1.44 per share, which represents upside of 129% to a recent price of CAD$0.63 per share. The market is currently implying an EV/EBITDA for 2016 of 1.8x, which is extremely cheap on an absolute basis and far too low for a company with Gaming Nation's high growth (I model 125% revenue growth in FY2016) and minimal capex requirements (less than 2% of sales).

How can the enterprise multiple be so low? The company has CAD$20.9M of cash and cash equivalents, which translates to CAD$0.48 per share. Backing out the cash from the share price leaves CAD$0.15 versus fully diluted net income of CAD2.6 cents per share in Q3 alone. Applying that CAD$0.15 to the more bearish of the two sell-side analysts covering the stock, with his adjusted EPS of $0.03 in 2016 and $0.07 in 2017, yields a 2016E and 2017E P/E of 5x and 2x, respectively. The stock trades at an EV/sales multiple of 0.4x 2016E. A very conservative approach is to add back projected cash burn to the enterprise value, but the enterprise multiples are still extremely low following that exercise, around 4x, and that assumes no improvement in cash burn. Management is committed to improving the cash flow profile of the consolidated company over time through scale and strategic deals at the cash-burning fantasy sports segment (CAD$1.1M negative adjusted EBITDA in Q3), which I discuss further in the write-up. The market valuation metrics are irrational, and the stock is unlikely to remain at the current price over the coming quarters as management executes its growth strategy.

Gaming Nation's insulation from DFS regulatory risk is most notably due to its ownership of a highly unique and compelling asset. The crown jewel of the company, from which over 50% of revenues is derived, is the 50/50 raffle business, a cash flow monster that is expanding rapidly into North American professional stadiums; imminently into European soccer and rugby stadiums due to an exclusive partnership with a U.K. based company, BD Sport Group, that provides in-stadium betting services to over 35 sports stadiums throughout the U.K. and other European countries; and eventually NCAA stadiums, a market of 700 target schools based on current 50/50 raffle regulations. With gross margins of 90% to 95%, potential EBITDA margins of 35% to 40% by 2018 (according to management) relative to a 3Q15 level of 33%, a long growth runway, minimal competition, and a product that helps charitable foundations raise money while simultaneously providing entertainment to participants through a progressive slot-like pot dynamic, the 50/50 raffle business is a treasure of an asset.

While Gaming Nation's exposure to DFS is higher (~24%) if you include revenues from its sports intelligence website FantasyGuru.com, the 11% additional exposure from the sports information sites is exclusively growth potential-related. In other words, since Fantasy Guru is season-long focused, which is consistent with the fact that the site hasn't seen any sort of explosion in growth related to DFS (the site's revenue had been stagnant for many year prior to its recent acquisition by Gaming Nation), the existing revenue base does not appear to be at risk, regardless of DFS regulatory developments. However, future opportunities for the sports intelligence sites related to cross marketing between Fantasy Feud and Fantasy Guru could be impacted. Fantasy Guru has been in existence for 20 years and boasts one of the most prominent fantasy sports experts in the business on staff, John Hansen. Regardless of what transpires with DFS regulation, the site's strong reputation in the fantasy sports world and focus on season-long fantasy sports will insulate it from DFS regulation. Meanwhile, Pick Nation, the other web property in the Sports Intelligence segment, is focused on handicapping sporting events and geared towards sports betting, which is less correlated to the DFS explosion. While the Fantasy Sports segment loses money (CAD$1.1M in 3Q15) due to marketing expenses that still overwhelm revenues, the Sports Intelligence segment, in which Fantasy Guru and Pick Nation reside, sport exceptionally high profitability (36% EBITDA margins in 3Q15) and point to a duo of valuable web properties that should soon transition from flat performance to growth under their new management.

Looking forward, despite regulatory risks facing the Fantasy Sports segment, media companies are showing interest in accessing DFS consumers. Gaming Nation is exploring business development opportunities with these companies, such as partnering with them to incorporate fantasy sports into their programming/content in order to improve the media companies' viewer/reader engagement. Such deals would expose Gaming Nation to large audiences with zero associated marketing spend, which is the cause of their loss in that segment. The most recent development here, discussed on the Q3 earnings call, is that the media companies do not want to "private label" the technology due to regulatory concerns form their legal teams, and would rather Fantasy Feud represent itself, but on their sites/networks. A deal or series of deals with media companies could drastically improve Fantasy Feud's economics. Such deals are part of management's strategy to pursue a low cost customer acquisition strategy, seeking to avoid the marketing excesses occurring at industry share leaders DraftKings and FanDuel.

Company History & Capital Structure

Gaming Nation Inc., formerly Oceanside Capital Corp, is a holding company with a complex capital structure (convertible debenture, warrants, common equity) focused on the acquisition and operation of companies in the online and mobile sports gaming space. It was formed through a reverse takeover between Oceanside Capital Corp and Gaming Nation Acquisition Corp that closed on June 9th, 2015. The company now trades on the TSX-Venture Exchange under ticker "FAN".

The Gaming Nation CEO, Scott Secord, and CFO, Blair McGibbon, were running a Canadian sports technology company called Pointstreak when they were approached in fall of 2014 by a small group of investors, who wanted to buy the 50/50 raffle business from Pointstreak and combine with others sports media businesses such as daily fantasy sports and sports intelligence. Pointstreak had purchased the 50/50 business when it had less than $1M in revenue in 2011 and grew the business to nearly CAD$6M in 2014 (most recently, that business did CAD$1.7M in sales in 3Q15 for an annualized pace of nearly CAD$7M). During the sale process of 50/50, the investor group suggested that Scott and Blair run the new company. Between November 2014 and June of 2015, management spoke with investors and raised CAD$65 million, which included a CAD$20M debenture from HC2 (discussed further below), CAD$34M in various private placement tranches in 2015, and CAD$11M from private placements in November of 2014.

In addition to the 2015 financings composed of:

USD $0.4M private placement at USD $1.50 per share (297,883 shares)
issuance of 29,788 broker warrants exercisable for two years at $1.50 per share
CAD$32.9M brokered offering of subscription receipts priced at CAD$2.50 each (13,150,000 shares)
issuance of 767,525 broker warrants exercisable for 18 months with a strike price of CAD$2.50,
Gaming Nation Acquisition Corp received the CAD$20 million convertible debenture investment from Philip Falcone's HC2 (NYSEMKT:HCHC) on April 6th, 2015, prior to the closing of the reverse takeover. The two-year debenture earns 6% interest in-kind with a conversion price of CAD$2.25 (8,888,889 shares). If not converted into stock at maturity, the debenture is settled with share issuance (incorporating principal plus accrued interest from the PIK feature), not cash, a favorable feature for Gaming Nation from a credit/liquidity perspective. HC2 also received a warrant to acquire 28,126,068 shares at various prices-- CAD$5.00 per share for the first two years, then resetting on April 6th, 2017, for the following two years to the greater of (i) CAD$0.30; and (ii) a 150% premium to the April 6th, 2017 market price. After April 6th, 2019 until expiration, the exercise price is 150% of the market price on April 6th, 2019.

The merger was concurrent with the acquisition by Gaming Nation Acquisition Corp of two electronic fifty-fifty raffle companies (5050 Central Ltd. and 5050 Central Delaware Inc), a daily fantasy sports site (Fantasy Feud Inc.), and two subscription-based fantasy sports intelligence website (Guru Fantasy Reports and Stevo Design / Pick Nation).

The stock began trading on June 15th at CAD$2.50 per share, and has since declined 75%, significantly de-risking the investment opportunity.

Business Overview

Consistent with the recent acquisitions, Gaming Nation reports across three segments: 1) the fantasy sports platform, through Fantasy Feud; 2) electronic 50/50 draws platform through 5050 Central Ltd and 5050 Central Delaware; and 3) sports intelligence information through Fantasy Guru (fantasy sports focused) and Pick Nation (sports betting focused).

The fantasy sports platform (13% of revenues) operates daily and longer fantasy contests through five different contest types across eight professional sports leagues. Revenues come from entry fees, of which Fantasy Feud takes a cut. If the site guarantees a certain-sized prize pool for any given contest, as they most frequently do for NFL and MLB contests, and they don't sell enough "seats", then they can lose money on the contest.
In Q3, Fantasy Feud revenues were up 392% y/y
The breakeven for Fantasy Feud to make money on a contest is about 92% of seats. As of 3Q15, Fantasy Feud had a % unfilled seats rate of 21%, which is the lowest of three competitors ranging between rates of 29% and 33% listed in the MD&A who have offered between $100K and $1M in guaranteed prizes (DraftKings and FanDuel have much higher guaranteed prize pools), and the segment lost CAD$1.1M in 3Q15, which is equivalent to 65% of Gaming Nation's total sales and marketing expense during the quarter. More precisely, about CAD$0.8M was actually due to losses from guaranteed prize pools. Management says GPP losses will come down in Q1, after the NFL season is over (NFL has the highest value GPPs).
So far, only DraftKings and FanDuel have actually received cease and desist orders in New York, where regulatory scrutiny appears highest; smaller sites like Fantasy Feud have avoided regulatory wrath (perhaps in part due to their lack of excessive commercials with shaken bottles of champagne being dumped over contest winners' heads).
Management's strategy is to acquire customers without spending nearly the kind of money that its larger competitors DraftKings and FanDuel have been. They intend to achieve this through partnerships with media companies that wish to incorporate elements of fantasy sports into their content/programming, as I describe in the thesis section.
Management believes that because the prize pools at Fantasy Feud are lower, the site is better for casual players, since professionals are more likely to be attracted to higher prize pools. Due to the problem of pros making the game "less fun" for casual players since they are less likely to win, Fantasy Feud is going to implement "home games", where you can pick only your friends as opponents. My thoughts on this are that since the dynamic where 1% of the players win most of the prize money (91% in one study on MLB DFS contests) is also somewhat of a problem for DraftKings and FanDuel, if those two behemoths decide to emphasize home games, they have much more marketing dollars for customer acquisition. Second of all, if pros believe that Fantasy Feud contests are "soft", they will likely compete there just as vigorously, since even though the prize pools are lower, their probability of winning will be higher. Overall, since Fantasy Feud is not particularly well positioned in the absence of large media deals, I think it's important that management focuses on running the segment profitably, rather than hoping for a large future return on loss-making marketing expenses.
The 50/50 raffle platform (51% of revenue) sells and distributes hardware and software solutions that facilitate electronic 50/50 raffles at events and venues globally. Gaming Nation gets revenue from equipment sales as well as taking a cut of gross proceeds from the raffle, which is a risk-free proposition for them.
The rationale for venues buying the electronic system is compelling and mostly boils down to larger pot sizes at the events, which means more proceeds for the non-profit organization. The pot is visible in real time, which helps build hype around the contest; the venue can collect entries for longer because they no longer need to manually count tickets; they can sell more tickets because they don't need to collect manual contact info; there is less "leakage", or stolen cash; and there is a better audit trail.
Teams experience large growth in 50/50 raffles after implementing Gaming Nation's electronic system. NFL pot sizes are up 40% y/y in 2015, while MLB pot sizes are up 20% y/y in 2015, versus a gain for MLB teams of 20% in 2014.
Management believes that Gaming Nation has a 96% market share of 50/50 raffles in North America
Regulatory tailwinds have worked in favor of this segment, with the recent approval by Texas and California of 50/50 raffles expanding the market by 25 professional teams.
Gaming Nation recently hired two former college athletic directors to help them penetrate the 700 target colleges and universities. Running 50/50 raffles and maximizing the pot sizes through an electronic system are particularly compelling to NCAA teams since, as not-for-profit organizations, they can keep the money for their core mission, sports programs. This differs from professional sports venues, where the money must go to the team's non-profit foundations rather than the sports teams directly.
Similar to a razorblade model, the company makes a small percentage and dollar margin on the initial hardware, the price of which has fallen 40% to 50% over the past three years. The bulk of profits in the segment are made by clipping a percentage of gross proceeds in perpetuity, with an overall gross margin in the segment of 90%. The more frequent and larger the raffle, the lower of a cut Gaming Nation charges. While major league professional sports teams (MLB, NBA, NFL, NHL) are charged 5% per raffle, less frequent raffles (NASCAR, golf, concerts) command fees of 15% to 20%.
Barriers to entry are high; contracts average 3.5 years in length, and there is little competition. Four provinces in Canada and eight states require the machines to be licensed by their provincial/state regulator. The more regulation that is required on the equipment, the better it is for Gaming Nation, because barriers to competition rise, providing protection from both new entrants and stadiums attempting to conduct the raffles themselves. Once installed, pot sizes increase, Gaming Nation works with the teams to optimize their sales process, and the incentive to replace it with a different system becomes non-existent.
Payback period to teams is just 1-2 games/events, which is exceptionally fast, and makes the sales pitch highly compelling
The sports intelligence sites (36% of revenue) are subscription-based and provide online fantasy sports information and analytics, as well as fee-based sports betting handicap information. Revenue is recognized across the subscription period.
Pick Nation is responsible for 70% of revenue within the segment, while Fantasy Guru makes up the other 30%.
Fantasy Guru is season-long fantasy league focused, rather than DFS, which is reflected in its stagnant growth
Pick Nation focuses on handicapping sporting events and is thus geared towards sports betting
Like the other segments (but especially similar to Fantasy Feud) capex requirements are minimal


Risks & Mitigating Factors

Changes in regulation around 50/50 raffles is the primary concern for Gaming Nation, only given their high exposure to this segment, not due to any high probability of change in current laws. There has been no noise around regulation in the 50/50 area, but large increases in pot sizes and greater visibility could draw scrutiny. At current valuations, investors are being very well compensated for any remote risk that exists. In my judgment, new onerous regulation is unlikely given that half of the net proceeds in a 50/50 raffle go to charitable foundations.
Competition in the fantasy sports and sports information segments from large and smaller sites alike could entice management to alter their strategy and spend heavily on marketing. This would be a strategic shift that would cause us to re-evaluate the thesis and projections. More likely, the company will strike one or more media deals that positively change the economics of the fantasy sports business. At the very least, management is unlikely to lose a lot of money in the space if they exclusively pursue a low cost customer acquisition strategy and avoid the DraftKings and FanDuel models.
An expensively valued acquisition (for example, paying a high price-to-sales multiple for another loss-making daily fantasy sports business) with the company's large stockpile of cash would be a big negative, although a smart acquisition that was directly complementary to the 50/50 segment could accelerate growth beyond the current trajectory. I do not expect any sort of special dividend given the company's early stage of growth. Much more likely is some sort of strategic acquisition that enables higher growth in North America or Europe, and management will hopefully act prudently.
Depending on the investor's size, liquidity is limited on an absolute dollar basis, which is largely a function of the small market cap of the company. Average volume is 168K shares, which equates to a daily dollar volume of CAD$106K. If an investor limited himself to 15% of daily volume, it would require 40 trading days, or two calendar months, to build a CAD$1M position (USD$740K). Of course volume will be higher around news events (one recent day of volume after Q3 earnings was 830K shares). The market cap is likely to grow substantially over time as the stock price appreciates in order to more closely reflect Gaming Nation's intrinsic value, which will also increase the daily dollar transaction value.
The stock price is denominated in Canadian dollars. For U.S investors that do not hedge the currency, movement in the USDCAD spot price will affect the value of the position. Most of the revenues are in U.S. dollars, but with high gross margins and low capex, the FX rate has little bearing on financial results.
Valuation

Based on a DCF analysis (see graphic below) that sensitizes the equity risk premium to levels between 10% and 14% and levered beta between 0.8 and 1.2, the company is worth between CAD$1.20 and CAD$1.79 per share, which, relative to the current market price of CAD$0.63 represents an upside range of 91% to 184%. Our midpoint valuation estimate is CAD$1.44, which represents 129% upside from the current price of CAD$0.63 per share. Note that currently levered and unlevered beta for the company are the same because the company has no debt; the debenture is essentially a forward sale of stock, with no cash actually owed to HC2 upon maturity. The DDM terminal value that corresponds to the valuation midpoint implies a 6.75x terminal value multiple in year six (2021), which is most heavily impacted by the DCF's high equity risk premium range. At a 6.7% ERP, the DDM would correspond to a terminal value multiple of 10x. I employ this high ERP range to account for the small capitalization, which incorporates factors unique to small- and micro-cap stocks such as liquidity discount and limited financial history.

The applied operating assumptions are highly conservative relative to the way management talks about growth potential, with the 50/50 business revenues capable of growing at least 50% y/y in each of '16, '17', and '18. In order to neutralize some of the execution risk in the valuation, I assume 125% revenue growth in 2016, 17% in 2017, and 12% in 2018, which basically means that for 2017 and 2018, where visibility is realistically lower than 2016, half the business grows at materially less than 50%, and the other half is flat or even down. A 2% terminal growth rate is assumed. The high rate of revenue growth in 2016 is based on annualizing 3Q15 Gaming Nation revenue and applying an additional growth factor of 20% to account for Q4 being the strongest seasonal quarter, as well as some acceleration in growth due to favorable 50/50 regulatory tailwinds in Texas and California, and potential for NCAA traction given the recent hire of two former athletic directors from Boston College and UNLV.

The DCF model assumes a 24% overall company EBITDA margin in 2016 that ramps up to 31% by 2019 and then stays at that level through the terminal year. Estimated tax rate is 25%, and D&A and capex are both 2% of sales. I assume the company would have to pay a 12% coupon to issue an unsecured note, based on high growth but limited financial history, and that the target debt-to-capital ratio is 35%.

Like any DCF, there are a lot of assumptions made, but I have attempted to err on the side of conservatism, for example, by assuming maturity of the model by year six (2021). Ultimately, given the early growth stage of the company, the model will need to be updated and tweaked each quarter to reflect management execution, any forward-looking comments, and new information related to capital structure and cost of capital.







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cartonet cartonet 8 years ago
Gaming Nation Inc. Announces Intention to Make Normal Course Issuer Bid (Share Buy Back)
on Jan 05, 2016
Toronto, ON - Gaming Nation Inc. (“Gaming Nation” or the “Company”) (TSX VENTURE:FAN) announced today that, subject to the approval of the TSX Venture Exchange (the "Exchange" or “TSXV”), it intends to make a normal course issuer bid (the “NCIB”) to purchase, at the Company’s discretion, up to 3,040,599 common shares of the total issued and outstanding common shares of Gaming Nation.


The NCIB will commence three (3) trading days after the Company receives Exchange approval and will terminate twelve (12) months thereafter or upon the date by which the Company has acquired the maximum number of common shares which may be purchased under the NCIB in accordance with the applicable rules and policies of the Exchange. During the last twelve (12) months, no common shares of the Company have been purchased by Gaming Nation under any normal course issuer bid. The Company may purchase a maximum of 693,136 common shares in a given 30-day period within the applicable NCIB period, being 2% of Gaming Nation’s issued and outstanding common shares. All common shares of the Company acquired under the NCIB will be subsequently cancelled. As of the date hereof, there are 34,656,810 common shares issued and outstanding, 30,405,994 of which common shares constitute the public float. Under the NCIB, Gaming Nation may purchase up to 3,040,599 common shares of Gaming Nation, which is 10% of the public float. Gaming Nation, through its broker, will purchase the common shares on the open market through the facilities of the TSXV and otherwise in accordance with the rules and policies of the TSXV.


Although the Company intends to purchase common shares under its NCIB, there are no assurances that any such purchases will be completed. Any such purchases will be made in accordance with the rules and policies of the Exchange by the Company at the prevailing market price at the time of acquisition through the facilities of the Exchange.


The Company is engaging in a normal course issuer bid because it believes its common shares have been trading at prices that may not reflect the underlying value of the Company and future prospects, including its (i) strong financial position and (ii) positive outlook for its electronic 50/50 raffle market expansion. The Company's strong cash position allows for the implementation of the NCIB program without adversely affecting Gaming Nation’s growth opportunities. Accordingly, Gaming Nation believes purchasing its common shares at current price levels represents an opportunity to enhance value for all remaining shareholders.
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cartonet cartonet 9 years ago
FAN adds New Orlean Saints

5050 Central Establishes Partnerships With the New Orleans Saints and New Orleans Pelicans Charity Foundation


TORONTO, ON--(Marketwired - December 03, 2015) - Gaming Nation Inc.'s (TSX VENTURE: FAN) wholly-owned subsidiary, 5050 Central Ltd., is pleased to announce that the company has established a multi-year partnership with the Saints and Pelicans Gulf Coast Renewal, a Louisiana non-profit corporation working exclusively with the charitable efforts of the New Orleans Saints, of the National Football League and the New Orleans Pelicans, of the National Basketball Association.
The partnerships will see the Saints and Pelicans Gulf Coast Renewal utilize 5050 Central's electronic real-time 50/50 raffle system during all home games and related events of the Saints at the Mercedes-Benz Superdome and the Pelicans at the Smoothie King Center. Tickets will be sold to fans through fixed touch-screen terminals and mobile devices providing faster transaction times, longer selling periods, accountability and substantial increases in average raffle proceeds.
Scott Secord, President/CEO of Gaming Nation Inc. commented, "To have been selected by the New Orleans Saints and Pelicans in support of their Gulf Coast Renewal charity is a huge honor. We look forward to providing support to their charitable objectives within the community of New Orleans."
ABOUT GAMING NATION INC.:
Gaming Nation Inc. (TSX VENTURE: FAN) provides technology and information platforms to the sports and entertainment industry. The company's platforms include 5050 Central, an electronic real-time raffle system, daily fantasy games through Fantasy Feud and sports information websites Fantasy Guru and Pick Nation.
For more information, visit www.gamingnationinc.com.
Connect with Gaming Nation Inc. on Facebook and Twitter
ABOUT 5050 CENTRAL LTD.:
5050 Central Ltd., a wholly owned subsidiary of Gaming Nation Inc., is an electronic raffle software system that drives consumer participation in raffle events while providing accountability to the raffle process. The 5050 Central system electronically captures every transaction while providing updated real-time raffle information to display devices located throughout the venue. Tickets are sold to fans through fixed touch-screen terminals and mobile devices, creating an effortless data collection system providing faster sales transaction, longer selling periods, accountability and substantial increases in average raffle proceeds. 5050 Central boasts some of sports' most iconic brands as clients, with partners across the sports landscape including MLB, NFL, NHL, NBA, MLS, NLL & CFL as well as several NASCAR events, PGA tournaments and NCAA institutions.

Read more at http://www.stockhouse.com/companies/bullboard/bullboard/v.fan/gaming-nation-inc#k7ZxT4UJo0c1OroE.99
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Ayeyou Ayeyou 9 years ago
Put a call into Scott Secord CEO but he just got back from the UK yesterday and apparently was a lttle wiped out. I am eager to find out how things went over there with BD Sports and when we may expect sales in UK to begin.

Lets see how good or bad he is at returning calls. We are testing you Scott.
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cartonet cartonet 9 years ago
Great customers, uglier trashiest crowd I ever seen... (Save for the chick with the nice boobies in middle of video) LMAO !!!

50/50 ticket trouble

http://globalnews.ca/video/1475349/5050-ticket-trouble/
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Ayeyou Ayeyou 9 years ago
These guys seem to offer good support to their cause look at the regular buying..


As of 11:59pm ET November 29th, 2015
Filing
Date Transaction
Date Insider Name Ownership
Type Securities Nature of transaction Volume or Value Price
Nov 24/15 Nov 20/15 Crowe, Rick Direct Ownership Common Shares 10 - Acquisition in the public market 25,000 $0.500
Sep 28/15 Sep 25/15 Secord, Scott Lawrence Direct Ownership Common Shares 10 - Acquisition in the public market 34,800 $0.750
Sep 28/15 Sep 24/15 Secord, Scott Lawrence Direct Ownership Common Shares 10 - Acquisition in the public market 2,000 $0.750
Sep 25/15 Sep 24/15 Crowe, Rick Direct Ownership Common Shares 10 - Acquisition in the public market 40,000 $0.746
Sep 28/15 Sep 23/15 Secord, Scott Lawrence Direct Ownership Common Shares 10 - Acquisition in the public market 3,500 $0.795
Sep 16/15 Sep 11/15 Secord, Scott Lawrence Direct Ownership Common Shares 10 - Acquisition in the public market 26,500 $0.820
Sep 1/15 Aug 31/15 Secord, Scott Lawrence Direct Ownership Common Shares 10 - Acquisition in the public market 2,000 $0.900
Sep 1/15 Aug 31/15 Secord, Scott Lawrence Direct Ownership Common Shares 10 - Acquisition in the public market 2,000 $0.990
Sep 1/15 Aug 27/15 Secord, Scott Lawrence Direct Ownership Common Shares 10 - Acquisition in the public market 10,000 $0.850
Aug 27/15 Aug 25/15 Crowe, Rick Direct Ownership Common Shares 10 - Acquisition in the public market 30,000 $0.850


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cartonet cartonet 9 years ago
Agreed. 50/50 Raffles... the best is yet to come for FAN. Last CC as per your post confirms they already been sitting with Manchester and could soon (1Q) start introducing 50/50 raffles with at least 3 Premier League teams. I´ll bet you we see at least 2 of those in this video.....

http://www.forbes.com/forbes/welcome/
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cartonet cartonet 9 years ago
Raffles could be in play for pro sports teams in Texas

Raffles would help charitable foundations

Winnings would be split by charity, winner

Texans can weigh in by heading to the polls Nov. 3


Texans are being asked to approve 50-50 raffles, which would give half the money collected to a local charity and half the money collected to a lucky winner who bought a ticket at a professional sports game in Texas. news.lotteryhub.com

BY ANNA M. TINSLEY
atinsley@star-telegram.com
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If the Texas Rangers head back to the playoffs next year — or in any future year — fans might well be able to bring home a souvenir that’s better than a foul ball.

They might be able to bring home a fistful of cash.

Any one of these fans could be a big cash winner if Texans approve a constitutional amendment allowing 50-50 raffles, which means half the winnings would go to a local charity and half to a lucky winner who bought a ticket during a game. Fifty-fifty raffles are held by charities and foundations representing professional sports teams across the country, including the Arizona Diamondbacks. State Rep. Charlie Geren Any one of these fans could be a big cash winner if Texans approve a constitutional amendment allowing 50-50 raffles, which means half the winnings would go to a local charity and half to a lucky winner who bought a ticket during a game. Fifty-fifty raffles are held by charities and foundations representing professional sports teams across the country, including the Arizona Diamondbacks.
1 of 3
Fifty-fifty raffles are held by charities and foundations representing professional sports teams across the country, including the Arizona Diamondbacks. arizona.diamondbacks.mlb.com
But that depends on voters this November.

Texans will head to the polls Nov. 3 to weigh in on seven constitutional amendments, one of which would let professional sports teams hold 50-50 raffles at home games — during the regular season and playoffs — that would give half the winnings to a local charity and half to a lucky individual.

If approved, these raffles could be held locally at Rangers games, or those for the Cowboys, Stars, Mavericks or FC Dallas.

This is a key change, supporters say, because nonprofits currently may operate raffles only twice a year. They can give out prizes ranging from houses to cars, but not cash.

“It’s time to do this,” said state Rep. Charlie Geren, R-Fort Worth, who proposed this amendment. “Anything we can do to help the charitable pro sports teams, I think we ought to do it.”

Supporters say the raffles, already held in two dozen states that have professional sports teams, would let sports charities help more local people and causes. Critics have expressed concern that it could open the door to expanded gambling in Texas.

IT’S TIME TO DO THIS. ANYTHING WE CAN DO TO HELP THE CHARITABLE PRO SPORTS TEAMS, I THINK WE OUGHT TO DO IT.
State Rep. Charlie Geren

This proposition — which authorizes “the legislature to permit professional sports team charitable foundations to conduct charitable raffles” — is No. 4 on the constitutional amendment ballot. It also is known as House Joint Resolution 73.

Other amendments on the ballot touch on issues ranging from homestead exemptions to where some elected state officials should live.

Doing more for the community

Earlier this year, Geren filed a bill and a resolution to allow 50-50 raffles at the request of the Texas Rangers, who spearheaded the issue on behalf of 10 professional sports teams in Texas.

Instead of raffling a house or car twice a year, this proposal would let the team hold one raffle every home game, whether pre-, post- or regular season.

“Texas is already a generous state,” said Karin Morris, executive director of the Texas Rangers Baseball Foundation, which works to improve the lives of area youths. “Our people are generous and our sports team foundations are generous.

“Proposition 4 just allows for folks to buy charitable raffle tickets at pro sporting events with half the proceeds going to our nonprofit foundations — directly into our communities and schools — and the other half going to the winner of the raffle,” she said. “That’s all Prop 4 does. And that’s all we want it to do.”

The Texas Rangers Baseball Foundation, for instance, was created in 1991 and has given more than $14 million to the community through everything from baseball programs to scholarships.

Morris and others say the change in raffle protocol would let the foundation — and other similar charitable groups statewide — do more.

“We want to have the ability to give back in the communities we serve,” Reid Ryan, president of the Houston Astros, told a House committee considering the issue earlier this year. “We have [a] wonderful opportunity.”

How it works

Dollars raised from the raffles vary from team to team and state to state.

In some states, they can raise around $8,000 per game, which could mean $4,000 for a charity and $4,000 for a lucky fan.

And total proceeds for team foundations can range anywhere from $250,000 to $1 million, Morris said.

An increase in funding locally could help with needs ranging from school programs to Special Olympics.

IN SOME STATES, 50-50 RAFFLES CAN RAISE AROUND $8,000 PER GAME, WHICH COULD MEAN $4,000 FOR A CHARITY AND $4,000 FOR A LUCKY FAN.

“The impact on the community, particularly here in North Texas where we are home to five professional sport team foundations, would be significant,” she said.

“Fans of these [professional sports] teams and the team foundations would be able to make lasting change in schools, in parks and recreation, in the lives of members of the military, and beyond if this would be approved by the voters of Texas.”

If the proposition is approved by voters, eligible sports team charitable groups could hold one raffle per home game starting Jan. 1.

Tickets could be sold during the game. And the winning ticket number could be announced at any time — perhaps during the seventh-inning stretch at a baseball game or during halftime at a football game.

“This allows [the charitable sports foundations] to grow the size of their charities,” Geren said. “The pro sports charities contribute to a lot of good things.”

Waning concerns

As the bill allowing the raffles wound its way through the Legislature this year, some Texans opposed to the expansion of gambling were worried.

“Our concern is turning games into instant electronic forms of gambling,” said Rob Kohler, a consultant with the Austin-based Christian Life Commission of the Baptist General Convention of Texas, which opposes increased gambling. “We’ve seen attempts with bingo and sweepstakes operating out there.

“We didn’t want to give any opportunity for raffles to be hijacked.”

But after talking with lawmakers, Kohler said he realized this was not an attempt to provide a new electronic form of wagering.

“Our concern is on the introduction of slot machines or slot machines by another name in the state,” he said. “This is not that.”

Rodger Weems, chairman of the Arlington-based Stop Predatory Gambling Texas group, agreed.

“The objectionable language which we believe could have opened the door to slot-like machines was removed,” he said. “So long as there is a true 50-50 split, paper tickets and no video or electronic sales, we do not oppose the amendment, even though we oppose gambling on principle.”

Anna Tinsley: 817-390-7610, @annatinsley

TEXAS SPORTS TEAMS
Foundations and charities representing 10 professional sports teams in Texas could hold the 50-50 raffles, if Texas voters approve the constitutional amendment allowing them. The charities and foundations representing the following teams could participate:

Major League Baseball

Houston Astros, Texas Rangers

Major League Soccer

Houston Dynamo, FC Dallas

National Football League

Houston Texans, Dallas Cowboys

National Hockey League

Dallas Stars

National Basketball Association

Dallas Mavericks, San Antonio Spurs, Houston Rockets

http://www.star-telegram.com/news/politics-government/article38252082.html
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cartonet cartonet 9 years ago
California to allow 50-50 charity sports raffles


Raffles at sporting events will mean larger prizes



Confetti rains down during the ribbon-cutting and opening of Levi's Stadium July 17, 2014, in Santa Clara. Eric Risberg AP

BY JEREMY B. WHITE
jwhite@sacbee.com
Californians attending sporting events will have the chance to cash in on charity raffles under legislation Gov. Jerry Brown announced signing on Monday.

Senate Bill 549 allows professional teams to hold in-game raffles in which the winning ticket holder takes home 50 percent of the proceeds, with the rest going to charity. Current California law authorizes charity raffles but dictates that at least 90 percent of the ticket sales must go to the cause.

Supporters said SB 549 would spur more giving by allowing teams to turn to captive audiences of fans attending games, noting that sports franchises in other states have raised impressive sums with the 50-50 contests.

But a group representing California nonprofits opposed the legislation for offering a special deal to sports-affiliated organizations. Some Native American tribes that operate casinos called it an unjustified expansion of legalized gambling.


http://www.sacbee.com/news/politics-government/capitol-alert/article37839957.html
Jeremy B. White: 916-326-5543, @CapitolAlert
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Ayeyou Ayeyou 9 years ago
RocketRed this is your one and only warning. Your personal attacks and internet bullying will not be tolerated on this board and the next post of that sort will lead to me requesting you be banned as per IHub regulations below....

Banning Posters and Requesting Sanctions
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cartonet cartonet 9 years ago
Texas Voters Resoundingly Approve Charitable Raffles for Professional Sports Teams’ Foundations
on Nov 04, 2015

Toronto, ON - November 4, 2015: Almost 70% of voters in Texas yesterday approved legislation that will authorize professional sports teams’ charitable foundations to operate charitable raffles including electronic 50/50 raffles during their home games.

Over the past year, Gaming Nation Inc.’s (FAN-TSXV) wholly-owned subsidiary, 5050 Central Ltd., has been working with a consortium of Texas based professional sports teams to introduce changes to the existing laws surrounding charitable raffles including electronic 50/50 raffles. The bill, sponsored by Fort Worth Republican Rep. Charlie Geren, was strongly supported by Texas voters and teams expect to be operating charitable raffles in early 2016.

“We are very grateful for the effort made by the professional sports teams and their foundations as well as Mr. Geren in enacting these legislative changes. The new law will generate millions of dollars in new charitable fundraising that will benefit community-based charities throughout the State of Texas. We look forward to working with the teams to help facilitate these fundraising efforts,” stated Gaming Nation Inc.’s President/CEO Scott Secord.

XXX

ABOUT GAMING NATION INC.:

Gaming Nation Inc. (TSXV-FAN) provides technology and information platforms to the sports and entertainment industry. The company's platforms include 5050 Central, an electronic real-time raffle system, daily fantasy games through Fantasy Feud and sports information websites Fantasy Guru and Pick Nation.

For more information visit, www.gamingnationinc.com
Contact: Scott Secord, President and CEO 416-479-3873
ABOUT 5050 CENTRAL LTD.:

5050 Central Ltd., a wholly owned subsidiary of Gaming Nation Inc., is an electronic raffle software system that drives consumer participation in raffle events while providing accountability to the raffle process. The 5050 Central system electronically captures every transaction while providing updated real-time raffle information to display devices located throughout the venue. Tickets are sold to fans through fixed touch-screen terminals and mobile devices, creating an effortless data collection system providing faster sales transaction, longer selling periods, accountability and substantial increases in average raffle proceeds. 5050 Central boasts some of sports' best brands as clients, with partners across the sports landscape including MLB, NFL, NHL, NBA, MLS, NLL & CFL as well as several NASCAR events, PGA tournaments and NCAA institutions.

For more information visit, www.5050central.com
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cartonet cartonet 9 years ago
Insider Trade Summaries - TSX Venture Exchange

Last Updated: November 27, 2015

10 Stocks By Net Buys Volume
Symbol Company Name Insider Buys Volume Insider Sells Volume Net Buys Volume
TEN Terraco Gold Corp. 85,000 0 85,000
GER Glen Eagle Resources Inc. 55,000 0 55,000
PMD Prima Diamond Corp. 50,000 0 50,000
PGX Prosper Gold Corp. 40,000 0 40,000
FAN Gaming Nation Inc. 30,000 0 30,000
EW East West Petroleum Corp. 25,000 0 25,000
NMX Nemaska Lithium Inc. 20,500 0 20,500
MZI Mezzi Holdings Inc. 19,000 0 19,000
VHO Virginia Hills Oil Corp. 18,500 0 18,500
PLY Playfair Mining Ltd. 18,000
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Rocketred Rocketred 9 years ago
FAN Gaming Nation Inc 2.20 News Release Gaming Nation's DeFrancesco resigns from board
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Ayeyou Ayeyou 9 years ago
Gaming Nation conference call. UK stuff starts around 44:30 or so. Thats where the big money will be made imho.

https://www.spreaker.com/user/8317100/q3-2015-conference-call
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Ayeyou Ayeyou 9 years ago
Gaming to provide electronic 50/50 to Nevada university



2015-11-23 06:21 MT - News Release


Mr. Scott Secord reports

GAMING NATION INC.'S, 5050 CENTRAL PARTNERS WITH THE UNIVERSITY OF NEVADA, LAS VEGAS

The University of Nevada, Las Vegas (UNLV), Rebels athletics department has partnered with Gaming Nation Inc.'s wholly owned subsidiary, 5050 Central Ltd., to launch 50/50 raffles using 5050 Central's industry leading electronic platform at UNLV events.

The partnership will see UNLV initially utilize 5050 Central's electronic real-time 50/50 raffle system during its football games at Sam Boyd Stadium, and Runnin' Rebels basketball games and related events at the Thomas & Mack Center. Tickets will be sold to fans through fixed touch-screen terminals and mobile devices providing faster transaction times, longer selling periods, accountability and substantial increases in average raffle proceeds.

Gaming Nation's president/chief executive officer Scott Secord commented: "We are pleased to have been chosen by UNLV for their charitable fundraising endeavours. We are confident our 50/50 raffle system will help generate substantial revenues to further assist in their academic and athletic charitable causes at this historic institution."
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Ayeyou Ayeyou 9 years ago
Gaming Nation earns $1.15-million in Q3 2015



2015-11-17 14:34 MT - News Release


Mr. Scott Secord reports

GAMING NATION INC. ANNOUNCES Q3 2015 FINANCIAL RESULTS

Gaming Nation Inc. has released its financial and operational results for the third quarter ended Sept. 30, 2015. Consolidated unaudited financial statements and management discussion and analysis for the nine-month period ended Sept. 30, 2015, can be found on SEDAR. All amounts are reported in Canadian dollars unless otherwise noted.

Third quarter 2015 financial highlights

The Sept. 30, 2015, year-to-date operating results of Gaming Nation include the operations of 5050 Central, Fantasy Feud, Pick Nation and Fantasy Guru for the period from June 9, 2015, to Sept. 30, 2015.
Consolidated revenue for the quarter was $3,279,443.
Net income for the quarter was $1,150,687.
Adjusted EBITDA (earnings before interest, taxes, depreciation and amortization) for the quarter was $582,885.
Cash and short-term investments as of Sept. 30, 2015, was $20,896,069.
Working capital as of Sept. 30, 2015, was $16,164,390.
Third quarter 2015 operational highlights

5050 Central successfully facilitated legislative change in the states of Texas and California.
5050 Central added key major professional sports teams as clients, including the Washington Redskins, Denver Broncos, Sporting KC and Vancouver Whitecaps.
Fantasy Feud grew its total registered players by 32 per cent from the second quarter while increasing total depositors by 53 per cent during the same period.
Fantasy Feud's 2015 third quarter revenues increased by 392 per cent from the third quarter of 2014.
Fantasy Guru and Pick Nation realized overall growth in both their subscriber bases.
Scott Secord, chief executive officer of Gaming Nation, commented: "We are pleased to announce our first full-quarter results, which demonstrate the continued growth of our businesses. 5050 Central and Fantasy Feud both realized substantial increases in new revenues from onboarding of new 5050 Central clients and increases in both the number of participants and depositors in Fantasy Feud. Our sports information portals, Fantasy Guru and Pick Nation, are also realizing net growth in their subscriber base. These results are a reflection of our continued commitment to execute our business and operation strategies."

Third quarter conference call details

Gaming Nation will host a conference call on Wednesday, Nov. 18, 2015, at 11 a.m. ET, to discuss its financial and operational results for the third quarter of 2015. Scott Secord, chief executive officer, and Blair McGibbon, chief financial officer, will chair the call.

To access the conference call, please dial 1-888-789-9572 or 1-416-340-2217 10 minutes prior to the scheduled start of the call. The conference ID number is 2333404.

We seek Safe Harbor.
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Ayeyou Ayeyou 9 years ago
Gaming Nation unit's NFL customer revenues up 32.6%



2015-10-01 07:05 MT - News Release


Mr. Scott Secord reports

5050 CENTRAL'S NFL CLIENTS GENERATING SUBSTANTIAL INCREASES IN TOTAL 50/50 POT SIZES

Gaming Nation Inc.'s 5050 Central Ltd.'s National Football League clients realized substantial increases in their 50/50 raffle proceeds and total charitable revenues during the initial three weeks of the 2015 NFL season.

5050 Central's NFL clients have reported an average increase in total 50/50 revenues raised of 32.6 per cent after the first three weeks of raffle events. Gaming Nation Inc.'s president/chief executive officer Scott Secord credits the teams' commitment to the increased raffle proceeds. "The increase in total revenues raised for charity by our NFL clients is a direct reflection of the increased commitment of the teams to raising awareness of the raffle events and the benefits the charitable funds provide their communities."
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Ayeyou Ayeyou 9 years ago
Gaming Nation's Fantasy Feud boasts of 68% user growth



2015-09-30 06:41 MT - News Release


Mr. Scott Secord reports

GAMING NATION INC.'S FANTASY FEUD REALIZING SUBSTANTIAL GROWTH IN USER BASE

Gaming Nation Inc.'s wholly owned subsidiary, Fantasy Feud Inc., has substantially increased its cash player user base and contest prizing since being acquired by Gaming Nation.

Fantasy Feud has grown its cash player user base by 68 per cent since June, 2015. A cash player user is any user who has participated in a cash buy-in tournament. Through the first two weeks of the NFL season, Fantasy Feud's contesting has grown 528 per cent year over year in comparison with 2014. The contesting number refers to the amount of cash contributed by the site to guaranteed prize pools. The site has also grown its active cash user base by 114 per cent year over year in NFL contests through the first two weeks of the season. This base involves the number of users participating in NFL cash buy-in tournaments.

Through the first two weeks of the NFL season, Fantasy Feud had the lowest percentage of unfilled seats in guaranteed cash prize tournaments in comparison with other sites in the industry that have offered between $100,000 and $1-million in guaranteed prizes. The table details these percentages as compiled by a third party research site.

Site name Percentage of unfilled seats

Fantasy Feud 20.8%
Fantasy Aces 26.0%
DraftPot 32.75%*
StarsDraft 29.1%

* Based solely on week two results.
Justin Lalonde, vice-president of marketing for Fantasy Feud, stated: "Fantasy Feud is ecstatic about the growth surge to date with the start of the NFL season. It is our hope the daily fantasy community continues to embrace our platform allowing us to further expand our offerings."
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Ayeyou Ayeyou 9 years ago
Gaming Nation to provide raffle system to sports teams



2015-08-14 06:07 MT - News Release


Mr. Scott Secord reports

GAMING NATION INC.'S 5050 CENTRAL ANNOUNCES NEW AGREEMENTS WITH THREE MAJOR PROFESSIONAL SPORTS TEAMS

Gaming Nation Inc.'s wholly owned subsidiary, 5050 Central Ltd., has established multiyear partnerships with the Denver Broncos and the Washington Redskins of the National Football League, and Sporting Kansas City of Major League Soccer, as well as their respective foundations.

The partnerships will see each organization utilize 5050 Central's electronic real-time 50/50 raffle system during their respective games and related events. Tickets will be sold to fans through fixed touch-screen terminals and mobile devices, providing faster transaction times, longer selling periods, accountability and substantial increases in average raffle proceeds. The Broncos will launch 50/50 raffles to benefit the Broncos Foundation and the National Sports Center for the Disabled, while the Redskins will benefit the Redskins Foundation. Sporting KC is launching a soccer-inspired raffle in support of the Victory Project.

Scott Secord, president/chief executive officer of Gaming Nation, stated: "We are very pleased to have been chosen by these organizations to help facilitate their respective fundraising efforts to benefit their communities. We look forward to continuing the string of successful launches of our 5050 Central platform with other sports franchises."
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Ayeyou Ayeyou 9 years ago
Gaming Nation's 5050 to run QMJHL 50/50 raffles



2015-07-22 08:14 MT - News Release


Mr. Scott Secord reports

QUEBEC MAJOR JUNIOR HOCKEY LEAGUE INKS LEAGUE-WIDE DEAL WITH GAMING NATION'S 5050 CENTRAL LTD.

Gaming Nation Inc.'s 5050 Central Ltd. and the Quebec Major Junior Hockey League (QMJHL) have signed a long-term agreement that will see the QMJHL and its member teams utilize 5050 Central's electronic raffling system for all 50/50 raffles throughout the league. The agreement will make 5050 Central the official raffling system of the QMJHL beginning with the start of the 2015-2016 season with all 18 member teams operating 50/50 raffles with 5050 Central's leading electronic raffle system.

"The clear effectiveness of electronic raffling for fundraising and the reputation, relationships and expertise that 5050 Central brings to the table with help all stakeholders realize their goals sooner," said Gilles Courteau, commissioner of the QMJHL.

5050 Central is an electronic version of the traditional 50/50 raffle. Compared with the traditional raffle method (whereby perforated paper tickets are sold to the buyer), 5050 Central is an electronic version that uses hand-held computers, hip printers, touch-screen kiosks and live jackpot displays. Electronic raffling has proven to boost fundraising compared with paper raffles by extending selling time and driving sales by prominently displaying the growing pot on the scoreboard and concourse displays. Thanks to recent changes to charitable gaming laws, electronic raffling as a fundraising tool is now permitted in the province of Quebec.

"This is a partnership that we are very excited about," said Scott Secord, president/chief executive officer of Gaming Nation. "It marks the first time an entire league of this calibre has agreed to implement 5050 Central across its entire operations. We are very proud to partner with the QMJHL and we look forward to helping the member clubs reach new fundraising heights."

Beyond providing electronic raffling hardware, software and support, 5050 Central will also provide each QMJHL team with its own branded microsite. This mobile-friendly microsite will allow fans to browse to a specific website or scan a QR code with their smart phone to view live raffle pots, rules and regulations, instructions on claiming a prize and information on the supported charity. The microsite also provides the ability for each team to capture data and information about its fan base.
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Ayeyou Ayeyou 9 years ago
Here is a few news releases to catch you up...

Gaming Nation, BD partner to introduce 5050 to Europe



2015-06-16 08:46 MT - News Release


Mr. Scott Secord reports

GAMING NATION INC.'S 5050 CENTRAL LTD. AND BD SPORT GROUP LTD. ANNOUNCE BUSINESS DEVELOPMENT PARTNERSHIP

Gaming Nation Inc. and its wholly owned subsidiary 5050 Central Ltd. have signed a three-year business development agreement with BD Sport Group which will see BD Sport exclusively represent 5050 Central's electronic raffling system in the United Kingdom and neighbouring countries. Through this partnership, 5050 Central aims to leverage BD Sport's existing relationships in the European sports industry and its existing regulatory and licensing framework to assist the introduction of 5050 Central's products and services to the European market.

BD Sport provides in-stadium betting services to more than 35 sports stadiums throughout the U.K. and other European countries working closely with most of the football teams in the Premier League and Championship. 5050 Central and BD Sport have completed the required technology developments to fully integrate 5050 Central's electronic 50/50 raffle system within the existing stadium operations of BD Sport. BD Sport will develop 5050 product sales within the U.K. with its existing clients and prospective clients and will further provide operational oversight to the 50/50 raffles on behalf of 5050 Central.

Scott Secord, Gaming Nation Inc.'s president and chief executive officer, stated: "Growth of 5050 Central's business in the U.K. has always been a significant target market for the company. We believe our relationship with BD Sport provides our company with instant access to prominent sports teams and organization competing in the some of the most prestigious sports leagues in the world. BD Sport has enjoyed long-term relationships with these organizations and we believe we are strategically positioned to aggressively execute our growth strategy with the support of BD Sport."

Tony Warwick, joint managing director of BD Sport, commented: "Our company had the opportunity to see first-hand the success of 5050 Central's platform in North America. BD Sport has been looking for a secondary in-stadium gaming experience providing fans with the opportunity to participate in an electronic game of chance. We believe the success that 5050 Central has experienced in North America will be replicated in the U.K through our current and expanding relationships and we are excited to be able to implement this product suite into a readily developed network of betting points at our stadiums."

We seek Safe Harbor.
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Ayeyou Ayeyou 9 years ago
I started a board for FAN which I believe is on the verge of a huge upside breakout in Q1 2016. Potential with 50/50 draws at UK football games is staggering.
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