New trailer reveals hero-shooter’s four new
playable characters at Gamescom
Join the conversation on Twitter using the
hashtag #Battleborn
2K and Gearbox Software today announced that Battleborn™,
the new first-person shooter from the creators of Borderlands, will
be available worldwide on February 9, 2016 for the PlayStation®4
computer entertainment system, Xbox One, and Windows PC. An open
beta will be held prior to the release of the game and more details
about the public test will be shared later this year. Additionally,
today the companies revealed four new playable heroes at Gamescom,
including Ambra, Mellka, Reyna, and Benedict.
This Smart News Release features multimedia.
View the full release here:
http://www.businesswire.com/news/home/20150806005375/en/
Set in the distant future, Battleborn is a first-person
shooter featuring 25 unique playable heroes who form an unlikely
alliance to save the last star in the universe from a mysterious
enemy hell-bent on its destruction. Battleborn’s
narrative-driven story mode can be played alone or co-operatively
by up to five friends splitscreen* and online. The game’s three
different competitive multiplayer modes can be played by up to 10
players online in action-packed 5v5 matches. Regardless of the mode
being played, players will experience deep and customizable
character growth for all 25 playable heroes.
The four new playable heroes revealed today include:
- Ambra: Born into an ancient
order of priestesses responsible for discovering a way to prolong
life indefinitely, Ambra was betrayed by her leader and her
faction, the Jennerit Empire, and now fights alongside the
Battleborn. She is a specialist hero, dealing damage up
close through her melee attacks and powerful abilities, while
healing her allies in the process.
- Mellka: A stealthy assassin,
Mellka lost her parents at a young age before eventually earning
her place among the Eldrid’s black op’s and intelligence bureau.
Her life has been defined by a series of staggering losses, but her
response to these losses was never despair – it was fury. She
strikes quickly, disorienting foes with her nerve gas machine
pistol and bio-glaive melee attacks.
- Reyna: Known by her followers as
“The Valkyrie,” Reyna was born aboard the Rogue faction’s ailing
junk heap of a flagship and is a native to the last star system.
Reyna has fought tirelessly for the freedom of her space pirate
comrades, finding her calling as their inspirational leader. She
dishes damage with her laser pistol and uses her command glove to
support her teammates.
- Benedict: August Benedict Jr. is
one of several surviving races of bird-like “Aviant” refugees. He
swore allegiance to the Peacekeepers where he’s gained considerable
notoriety for being a self-centered jerk that’s capable of
astounding destruction with his rocket launcher. Double jumping,
rocket jumping, and flying – Benedict’s good at all of them and he
lets his teammates know it.
For in-depth information on each of the new playable heroes,
including their complete backstories and full list of abilities,
visit the official Battleborn blog.
Battleborn is not yet rated by the ESRB. For more
information on Battleborn, follow the
game on Twitter and Twitch, become a fan on
Facebook, subscribe on YouTube and
visit http://www.Battleborn.com.
*Battleborn supports 2-player splitscreen and can connect with
other splitscreen or solo players online to create a full 5-player
party
2K is a wholly owned publishing label of Take-Two Interactive
Software, Inc. (NASDAQ: TTWO).
About Battleborn
Battleborn is the next big new IP from the award-winning
creators of the popular Borderlands franchise, which has sold-in 25
million units worldwide to date. Set in a distant future,
Battleborn is a first-person-shooter featuring a group of
heroes who form an unlikely alliance to save the last star in the
universe from a mysterious enemy hell-bent on its destruction.
Every hero has their own distinct personality and comes equipped
with their own unique weapons and powers. Through
Battleborn’s Helix System, players will fully experience
each hero’s leveling progression in a single story mission or
competitive multiplayer match.
About Take-Two Interactive Software
Headquartered in New York City, Take-Two Interactive Software,
Inc. is a leading developer, publisher and marketer of interactive
entertainment for consumers around the globe. The Company develops
and publishes products through its two wholly-owned labels Rockstar
Games and 2K. Our products are designed for console systems and
personal computers, including smartphones and tablets, and are
delivered through physical retail, digital download, online
platforms and cloud streaming services. The Company’s common stock
is publicly traded on NASDAQ under the symbol TTWO. For more
corporate and product information please visit our website at
http://www.take2games.com.
About 2K
Founded in 2005, 2K develops and publishes interactive
entertainment globally for console systems, handheld gaming systems
and personal computers, including smartphones and tablets, which
are delivered through physical retail, digital download, online
platforms and cloud streaming services. 2K publishes titles in
today’s most popular gaming genres, including shooters, action,
role-playing, strategy, sports, casual, and family entertainment.
The 2K label has some of the most talented development studios in
the world today, including Firaxis Games, Visual Concepts, Hangar
13, Cat Daddy Games and 2K China. 2K’s stable of high quality
titles includes the critically acclaimed BioShock®, Borderlands™,
and XCOM® franchises, the beloved Sid Meier’s Civilization series,
the innovative Evolve™, the popular WWE 2K franchise and NBA 2K,
the #1 rated and #1 selling basketball franchise*. 2K is
headquartered in Novato, California and is a wholly owned label of
Take-Two Interactive Software, Inc. (NASDAQ:TTWO). For more
information, please visit www.2k.com.
*According to 2008 - 2015 Metacritic.com and The NPD Group
estimates of U.S. retail video game sales through June 2015.
About Gearbox Software
Gearbox Software is respected industry wide for award winning,
best-selling video games developed for all major video game
platforms. Founded in 1999 and headquartered near Dallas, TX,
Gearbox Software is well known for the creation, development and
management of its original blockbuster video game franchises
including the critically acclaimed, award winning Brothers in Arms
franchise and the record-breaking, genre-setting Borderlands
franchise. In addition to having developed video games in some of
the world's greatest video game brands, including Half-Life and
Halo, Gearbox Software has also acquired and produced content for
powerful, landmark intellectual property including Duke Nukem and
Homeworld. Gearbox Software’s success has been supported through
many key and mutually beneficial business relationships with the
world's greatest video game platform and publishing partners
including Sony, Microsoft, Nintendo, Valve/Steam, Apple and
Take-Two/2K.
"PlayStation" is a registered trademark of Sony Computer
Entertainment Inc.
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of their respective holders.
Cautionary Note Regarding Forward-Looking Statements
The statements contained herein which are not historical facts
are considered forward-looking statements under federal securities
laws and may be identified by words such as "anticipates,"
"believes," "estimates," "expects," "intends," "plans,"
"potential," "predicts," "projects," "seeks," "will," or words of
similar meaning and include, but are not limited to, statements
regarding the outlook for the Company's future business and
financial performance. Such forward-looking statements are based on
the current beliefs of our management as well as assumptions made
by and information currently available to them, which are subject
to inherent uncertainties, risks and changes in circumstances that
are difficult to predict. Actual outcomes and results may vary
materially from these forward-looking statements based on a variety
of risks and uncertainties including: our dependence on key
management and product development personnel, our dependence on our
Grand Theft Auto products and our ability to develop other hit
titles, the timely release and significant market acceptance of our
games, the ability to maintain acceptable pricing levels on our
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information are contained in the Company's Annual Report on Form
10-K for the fiscal year ended March 31, 2015, including the risks
summarized in the section entitled "Risk Factors," and the
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any forward-looking statement, whether as a result of new
information, future events or otherwise.
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version on businesswire.com: http://www.businesswire.com/news/home/20150806005375/en/
2KScott Pytlik, 415-507-7944pr@2k.comorAccess PR for
2KAlexandra Ellis, 917-522-3515aellis@accesspr.comorTake-Two
Interactive Software, Inc.Alan Lewis, 646-536-2983Corporate
Pressalan.lewis@take2games.com
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