Join XCOM to free humanity from the aliens’
rule and experience the critically-acclaimed sequel on consoles for
the first time
Join the conversation on Twitter using the
hashtag #XCOM2
2K announced today that XCOM® 2 is coming to the
PlayStation®4 computer entertainment system and Xbox One on
September 6, 2016 in North America and September 9, 2016
internationally for $59.99. Additionally, 2K and Firaxis Games have
partnered with industry veterans The Workshop, now a dedicated
subsidiary of Skydance Media, to bring the title to consoles and
ensure that the XCOM 2 experience meets the same high
standards of the beloved series.
This Smart News Release features multimedia.
View the full release here:
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2K announced today that XCOM(R) 2 is
coming to the PlayStation(R)4 computer entertainment system and
Xbox One on September 6, 2016 in North America and September 9,
2016 internationally for $59.99. (Photo: Business Wire)
Upon its initial release for Windows-based PC, XCOM 2 had
critics raving, with IGN giving the game a 9.3 out of 10 and
saying, “XCOM 2 is an amazing game,” and PC Gamer writing,
“We’ll play this forever,” and awarding a 94% out of 100%. Game
Informer Magazine also stated that XCOM 2 is “one of the
deepest and most rewarding strategy games on the market” and scored
the game a 9.5 out of 10.
“Firaxis has successfully enhanced the XCOM franchise, as
XCOM 2 has earned both massive critical and fan acclaim,”
said Matt Gorman, vice president of marketing for 2K. “Many
console gamers have been vocal about bringing XCOM 2 to
their platforms, and now they can look forward to joining the
resistance this September.”
XCOM 2, is set 20 years in the future where humanity lost
the war against the alien threat and a new world order is in place.
XCOM, formerly a secret paramilitary organization, is largely
forgotten and must strike back from the shadows to reclaim Earth
from the aliens’ rule and free mankind from its evil plans.
“The incredible reception of XCOM 2 has been rewarding
and humbling for the team, and we’ve known console fans have been
clamoring to play the game too,” said Jake Solomon, creative
director of XCOM 2 at Firaxis Games. “As avid console
players ourselves, we’re excited to work with The Workshop to bring
XCOM 2 to all of our fans.”
Players who pre-order XCOM 2 will also receive the
Resistance Warrior Pack, offering additional soldier
customization options such as bonus outfits, headgear and custom
facial war paint. The Resistance Warrior Pack also
includes a “Survivor of the Old War,” a new XCOM recruit who will
appear in the Avenger’s barracks. Additionally, players who
pre-order the XCOM 2 Digital Deluxe Edition will receive the
XCOM 2 Reinforcement Pack* which includes all paid XCOM
2 DLC along with the base game and Resistance Warrior
Pack.
XCOM 2 for consoles is rated T for Teen by the ESRB. For
more information, please visit www.XCOM.com, become a fan on
Facebook, follow the game on Twitter or subscribe to XCOM on
YouTube.
*Xbox Live or PlayStation™Network account as well as Internet
connection is required to download certain add-on content at no
additional cost. Copy of XCOM 2 also required for play.
Firaxis Games is a 2K studio. 2K is a wholly owned publishing
label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO).
About Take-Two Interactive Software
Headquartered in New York City, Take-Two Interactive Software,
Inc. is a leading developer, publisher and marketer of interactive
entertainment for consumers around the globe. The Company develops
and publishes products through its two wholly-owned labels Rockstar
Games and 2K. Our products are designed for console systems and
personal computers, including smartphones and tablets, and are
delivered through physical retail, digital download, online
platforms and cloud streaming services. The Company’s common stock
is publicly traded on NASDAQ under the symbol TTWO. For more
corporate and product information please visit our website at
http://www.take2games.com.
About 2K
Founded in 2005, 2K develops and publishes interactive
entertainment globally for console systems, handheld gaming systems
and personal computers, including smartphones and tablets, which
are delivered through physical retail, digital download, online
platforms and cloud streaming services. 2K publishes titles in
today’s most popular gaming genres, including shooters, action,
role-playing, strategy, sports, casual, and family entertainment.
The 2K label has some of the most talented development studios in
the world today, including Firaxis Games, Visual Concepts, Hangar
13, Cat Daddy Games and 2K China. 2K’s stable of high quality
titles includes the critically acclaimed BioShock®, Borderlands™,
and XCOM® franchises, the beloved Sid Meier’s Civilization series,
the innovative Evolve™, the genre-fusing hero-shooter Battleborn®,
the popular WWE 2K franchise and NBA 2K, the #1 rated and #1
selling basketball franchise**. 2K is headquartered in Novato,
California and is a wholly owned label of Take-Two Interactive
Software, Inc. (NASDAQ: TTWO). For more information, please visit
www.2k.com.
**According to 2008 - 2016 Metacritic.com and The
NPD Group estimates of U.S. retail video game sales through
April 2016.
About Firaxis Games
Firaxis Games™ is one of the world’s premier game development
studios, and home of legendary designer Sid Meier. Firaxis has
developed some of the most successful and award-winning PC and
video games on the market today, including the award-winning Sid
Meier’s Civilization® series, featuring the recently released
expansion pack for Sid Meier’s Civilization: Beyond Earth™ for
Windows PC, Sid Meier’s Civilization: Beyond Earth – Rising Tide
for Windows PC, Sid Meier’s Civilization V for Windows PC, as
well as the critically acclaimed expansion packs, Sid Meier’s
Civilization V: Brave New World and Sid Meier’s Civilization V:
Gods and Kings for Windows PC. Firaxis also released the 2012 Game
of the Year award-winning XCOM®: Enemy Unknown for Windows PC, the
Xbox 360® video game and entertainment system from Microsoft,
PlayStation®3 computer entertainment system, and Apple iOS, along
with the critically acclaimed expansion pack XCOM: Enemy Within for
Windows PC, the Xbox 360 video game and entertainment system from
Microsoft, PlayStation3 computer entertainment system, and Apple
iOS. Firaxis Games is owned by Take-Two Interactive Software, Inc.,
and is part of its 2K publishing label. For more information about
Firaxis and its games can be found at www.firaxis.com.
About The Workshop
The Workshop is a leading outsource studio working on today’s
top franchises and rooted in genre defining games. The
Workshop was founded in 2008 by its President, Peter Akemann,
General Manager Chris Busse and Chief Technology Officer
Charles Tolman. The company launched the PS3 game “Sorcery” and
has developed “Mr. Torgue's Campaign of Carnage” for
“Borderlands 2,” “Rekoil: Liberator” for Xbox 360, “The
Evil Within” for PS4 and Xbox One, “Armored Warfare PvE” and
“Brothers: A Tale of Two Sons: for PS4 and Xbox One. The
Workshop has roughly 60 developers and is based in Marina
del Rey, CA. Akemann previously co-founded the studio
Treyarch, which in 2001 was sold to Activision and now
leads the “Call of Duty” franchise. The Workshop is a
subsidiary of Skydance Interactive, a part of Skydance Media which
creates elevated, event-level entertainment for global
audiences for film, TV, games and Virtual Reality.
All trademarks and copyrights contained herein are the property
of their respective holders.
Cautionary Note Regarding Forward-Looking Statements
The statements contained herein which are not historical facts
are considered forward-looking statements under federal securities
laws and may be identified by words such as "anticipates,"
"believes," "estimates," "expects," "intends," "plans,"
"potential," "predicts," "projects," "seeks," "will," or words of
similar meaning and include, but are not limited to, statements
regarding the outlook for the Company's future business and
financial performance. Such forward-looking statements are based on
the current beliefs of our management as well as assumptions made
by and information currently available to them, which are subject
to inherent uncertainties, risks and changes in circumstances that
are difficult to predict. Actual outcomes and results may vary
materially from these forward-looking statements based on a variety
of risks and uncertainties including: our dependence on key
management and product development personnel, our dependence on our
Grand Theft Auto products and our ability to develop other hit
titles, the timely release and significant market acceptance of our
games, the ability to maintain acceptable pricing levels on our
games, and risks associated with international operations. Other
important factors and information are contained in the Company's
most recent Annual Report on Form 10-K for the fiscal year ended
March 31, 2016, including the risks summarized in the section
entitled "Risk Factors," and the Company's other periodic filings
with the SEC, which can be accessed at www.take2games.com. All
forward-looking statements are qualified by these cautionary
statements and apply only as of the date they are made. The Company
undertakes no obligation to update any forward-looking statement,
whether as a result of new information, future events or
otherwise.
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version on businesswire.com: http://www.businesswire.com/news/home/20160607005452/en/
2KWouter van Vugt, +44 07900 166
038wouter.vanvugt@2k.comorAccess Emanate for 2KIan Guss,
917-522-3536iguss@access-emanate.comorTake-Two Interactive
Software, Inc.Corporate PressAlan Lewis,
646-536-2983alan.lewis@take2games.com
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