Content to include playable WWE Superstars,
Divas and Legends; playable NXT® Superstars; WWE Hall of Fame Class
of 2015 story-based content; and access to unlockable content and
player progression features
2K today announced details surrounding the downloadable content
offerings, Season Pass and Digital Deluxe Editions
for WWE® 2K16, the forthcoming release in the flagship
WWE video game franchise. The downloadable content offerings will
include a story-driven 2K Showcase surrounding the WWE Hall of Fame
Class of 2015 inductees; access to new moves, unlockable content,
player progression; and a wealth of playable WWE Legends and WWE
and NXT® Superstars. The individual content packages will begin
releasing in late 2015, with some packages releasing in early 2016,
for the PlayStation®4 and PlayStation®3 computer
entertainment systems, as well as Xbox One, the all-in-one games
and entertainment system, and Xbox 360 games and entertainment
system from Microsoft.
“WWE 2K16 will deliver a unique and extensive
selection of downloadable content spanning WWE’s past and present,
including the 2015 WWE Hall of Fame-inspired 2K Showcase, a solid
offering of new in-game moves and a wide variety of playable WWE
and NXT talent,” said Greg Thomas, President at Visual Concepts.
“Complementing WWE 2K16’s largest roster in the series’
history, this year’s content offerings provide fans with an
all-encompassing WWE experience at an excellent value.”
About the WWE
2K16 Downloadable Content Offerings*
The WWE 2K16 downloadable content offerings are
scheduled to include the following items and be available for
purchase on the PlayStation™Network for the PlayStation®4 and
PlayStation®3 systems, as well as Xbox Live online entertainment
network from Microsoft for Xbox One and Xbox 360:
Accelerator
- Players will gain instant access to all
unlockable content available in the game (excluding downloadable
content);
- The Accelerator will be available for a
suggested price of $1.99.
MyPlayer KickStart (PS4™ system and Xbox One
Exclusive)
- Players will gain instant access to
boost created Superstar ratings and attributes in the game’s
MyCareer mode;
- MyPlayer KickStart will be available
for a suggested price of $9.99.
Legends Pack
- Playable WWE Legends: Big Boss Man,
Dusty Rhodes, Lita, Mr. Perfect, “Rowdy” Roddy Piper and Trish
Stratus;
- The Legends Pack will be available for
a suggested price of $8.99.
2015 Hall of Fame Showcase
- Playable matches include:
- “Macho Man” Randy Savage vs. Jake “The
Snake” Roberts;
- Rikishi vs. The Rock;
- Alundra Blayze vs. Paige;
- Larry Zbyszko vs. Arn Anderson;
- Tatsumi Fujinami vs. Ric Flair;
- The Bushwhackers (Butch Miller and Luke
Williams) vs. The Natural Disasters (Typhoon and Earthquake);
- The Outsiders (Kevin Nash and Scott
Hall) vs. Harlem Heat (Booker T and Stevie Ray);
- The 2015 Hall of Fame Showcase will be
available for a suggested price of $9.99.
New Moves Pack
- More than 30 new moves, including the
Corner Enzuigiri (made popular by WWE Diva Nikki Bella), Avalanche
Ram (made popular by WWE Diva Paige), Sidewinder Suplex (made
popular by WWE and NXT Superstar Kevin Owens), Standing Crossface
Chickenwing (made popular by WWE Superstar Stardust) and Dragon
Sleeper (made popular by NXT Superstar Finn Bálor);
- The New Moves Pack will be available
for a suggested price of $3.99.
Future Stars Pack
- Playable NXT Superstars: Samoa Joe,
Diego, Fernando, Blake and Murphy;
- The Future Stars Pack will be available
for a suggested price of $7.99.
About the WWE 2K16 Season
Pass
Players may purchase nearly all WWE
2K16 downloadable content at a reduced price point through
the game’s Season Pass. For a suggested price of $24.99,
a savings of more than 20 percent versus individual content
purchases, players will receive the following items as they become
available:
- Accelerator (access to all unlockable
content available in the game);
- Legends Pack;
- 2015 Hall of Fame Showcase;
- New Moves Pack;
- Future Stars Pack.
About the WWE 2K16 Digital
Deluxe Editions
2K also announced Digital Deluxe Editions for WWE 2K16
are now available for pre-order via PlayStation™Network and Xbox
Live as follows:
- PS4™ system and Xbox One ($89.99):
- Copy of WWE 2K16;
- WWE 2K16 Season Pass;
- MyPlayer KickStart;
- Theme (PS4™ system only; available
immediately with pre-order purchase);
- PS3™ system ($79.99):
- Copy of WWE 2K16;
- WWE 2K16 Season Pass;
- Theme (PS3™ system only, available
immediately with pre-order purchase).
* PlayStation™Network or Xbox Live account and Internet
connection required. Copy of WWE 2K16 required to play.
Developed collaboratively by Yuke’s and Visual Concepts, a 2K
studio, WWE 2K16 is rated T for Teen by the
ESRB. WWE 2K16 is currently scheduled for release
on PS4™ and PS3™ systems, Xbox One and Xbox 360, on October
27, 2015 in North America and October 30,
2015 internationally. Consumers who pre-order WWE
2K16 at any participating retailer or who pre-order
Digital Deluxe Editions through PlayStation™Network and Xbox Live
will receive two playable characters – each depicting global action
film icon Arnold Schwarzenegger from The Terminator
and Terminator 2: Judgment Day films – at no extra cost
on launch day.
For more information on WWE 2K16 and 2K, visit
wwe.2k.com, become a fan on Facebook, follow the game
on Twitter and Instagram using the hashtags
#WWE2K16 and #RaiseSomeHell or subscribe on YouTube.
2K is a wholly owned publishing label of Take-Two
Interactive Software, Inc. (NASDAQ:TTWO).
T1, THE TERMINATOR, T2, TERMINATOR 2: JUDGMENT DAY,
ENDOSKELETON, and any depiction of Endoskeleton are trademarks of
Studiocanal S.A. All Rights Reserved. ©2015 Studiocanal
S.A.®
“PlayStation” and “PS3” are registered trademarks. “PS4” and
“PSN” are trademarks of Sony Computer Entertainment Inc.
All trademarks and copyrights contained herein are the property
of their respective holders.
About WWE
WWE, a publicly traded company (NYSE:WWE), is an integrated
media organization and recognized leader in global entertainment.
The company consists of a portfolio of businesses that create and
deliver original content 52 weeks a year to a global audience. WWE
is committed to family friendly entertainment on its television
programming, pay-per-view, digital media and publishing platforms.
WWE programming reaches more than 650 million homes worldwide in 35
languages. WWE Network, the first-ever 24/7 over-the-top premium
network that includes all 12 live pay-per-views, scheduled
programming and a massive video-on-demand library, is currently
available in more than 170 countries. The company is headquartered
in Stamford, Conn., with offices in New York, Los Angeles, London,
Mexico City, Mumbai, Shanghai, Singapore, Dubai, Munich and
Tokyo.
Additional information on WWE (NYSE: WWE) can be found at
wwe.com and corporate.wwe.com. For information on our global
activities, go to http://www.wwe.com/worldwide/.
Trademarks: All WWE programming, talent names, images,
likenesses, slogans, wrestling moves, trademarks, logos and
copyrights are the exclusive property of WWE and its subsidiaries.
All other trademarks, logos and copyrights are the property of
their respective owners.
Forward-Looking Statements: This press release contains
forward-looking statements pursuant to the safe harbor provisions
of the Securities Litigation Reform Act of 1995, which are subject
to various risks and uncertainties. These risks and uncertainties
include, without limitation, risks relating to: WWE Network; major
distribution agreements; our need to continue to develop creative
and entertaining programs and events; a decline in the popularity
of our brand of sports entertainment; the continued importance of
key performers and the services of Vincent K. McMahon; possible
adverse changes in the regulatory atmosphere and related private
sector initiatives; the highly competitive, rapidly changing and
increasingly fragmented nature of the markets in which we operate
and greater financial resources or marketplace presence of many of
our competitors; uncertainties associated with international
markets; our difficulty or inability to promote and conduct our
live events and/or other businesses if we do not comply with
applicable regulations; our dependence on our intellectual property
rights, our need to protect those rights, and the risks of our
infringement of others’ intellectual property rights; the
complexity of our rights agreements across distribution mechanisms
and geographical areas; potential substantial liability in the
event of accidents or injuries occurring during our physically
demanding events including, without limitation, claims relating to
CTE; large public events as well as travel to and from such events;
our feature film business; our expansion into new or complementary
businesses and/or strategic investments; our computer systems and
online operations; a possible decline in general economic
conditions and disruption in financial markets; our accounts
receivable; our revolving credit facility; litigation; our
potential failure to meet market expectations for our financial
performance, which could adversely affect our stock; Vincent K.
McMahon exercising control over our affairs, and his interests may
conflict with the holders of our Class A common stock; a
substantial number of shares which are eligible for sale by the
McMahons and the sale, or the perception of possible sales, of
those shares could lower our stock price; and the relatively small
public “float” of our Class A common stock. In addition, our
dividend is dependent on a number of factors, including, among
other things, our liquidity and cash flow, strategic plan
(including alternative uses of capital), our financial results and
condition, contractual and legal restrictions on the payment of
dividends (including under our revolving credit facility), general
economic and competitive conditions and such other factors as our
Board of Directors may consider relevant. Forward-looking
statements made by the Company speak only as of the date made, are
subject to change without any obligation on the part of the Company
to update or revise them, and undue reliance should not be placed
on these statements.
About Take-Two Interactive Software
Headquartered in New York City, Take-Two Interactive Software,
Inc. is a leading developer, publisher and marketer of interactive
entertainment for consumers around the globe. The Company develops
and publishes products through its two wholly-owned labels Rockstar
Games and 2K. Our products are designed for console systems and
personal computers, including smartphones and tablets, and are
delivered through physical retail, digital download, online
platforms and cloud streaming services. The Company’s common stock
is publicly traded on NASDAQ under the symbol TTWO. For more
corporate and product information please visit our website at
http://www.take2games.com.
About 2K
Founded in 2005, 2K develops and publishes interactive
entertainment globally for console systems, handheld gaming systems
and personal computers, including smartphones and tablets, which
are delivered through physical retail, digital download, online
platforms and cloud streaming services. 2K publishes titles in
today’s most popular gaming genres, including shooters, action,
role-playing, strategy, sports, casual, and family entertainment.
The 2K label has some of the most talented development studios in
the world today, including Firaxis Games, Visual Concepts, Hangar
13, Cat Daddy Games and 2K China. 2K’s stable of high quality
titles includes the critically acclaimed BioShock®, Borderlands™,
and XCOM® franchises, the beloved Sid Meier’s Civilization series,
the innovative Evolve™, the popular WWE 2K franchise and NBA 2K,
the #1 rated and #1 selling basketball franchise*. 2K is
headquartered in Novato, California and is a wholly owned label of
Take-Two Interactive Software, Inc. (NASDAQ: TTWO). For more
information, please visit www.2k.com.
*According to 2008 - 2015 Metacritic.com and The
NPD Group estimates of U.S. retail video game sales through
August 2015.
Cautionary Note Regarding Forward-Looking Statements
The statements contained herein which are not historical facts
are considered forward-looking statements under federal securities
laws and may be identified by words such as "anticipates,"
"believes," "estimates," "expects," "intends," "plans,"
"potential," "predicts," "projects," "seeks," "will," or words of
similar meaning and include, but are not limited to, statements
regarding the outlook for the Company's future business and
financial performance. Such forward-looking statements are based on
the current beliefs of our management as well as assumptions made
by and information currently available to them, which are subject
to inherent uncertainties, risks and changes in circumstances that
are difficult to predict. Actual outcomes and results may vary
materially from these forward-looking statements based on a variety
of risks and uncertainties including: our dependence on key
management and product development personnel, our dependence on our
Grand Theft Auto products and our ability to develop other hit
titles, the timely release and significant market acceptance of our
games, the ability to maintain acceptable pricing levels on our
games, our ability to raise capital if needed and risks associated
with international operations. Other important factors and
information are contained in the Company's Annual Report on Form
10-K for the fiscal year ended March 31, 2015, including the risks
summarized in the section entitled "Risk Factors," the Company’s
Quarterly Report on Form 10-Q for the fiscal quarter ended June 30,
2015, and the Company's other periodic filings with the SEC, which
can be accessed at www.take2games.com. All forward-looking
statements are qualified by these cautionary statements and apply
only as of the date they are made. The Company undertakes no
obligation to update any forward-looking statement, whether as a
result of new information, future events or otherwise.
View source
version on businesswire.com: http://www.businesswire.com/news/home/20151007005068/en/
2KJaime Jensen,
415-507-7910jaime.jensen@2k.comorTake-Two Interactive Software,
Inc.(Corporate Press)Alan Lewis,
646-536-2983alan.lewis@take2games.comorAccess Communications for
2KErik Robertson,
415-844-6266erobertson@accesspr.comorWWEMatthew Altman,
203-352-1177matthew.altman@wwecorp.com
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