Electronic Arts Reports Better Than Expected Revenue and Profit
May 10 2016 - 5:10PM
Dow Jones News
Electronic Arts Inc. leaned on its "Star Wars" and sports
franchises to close out its fiscal year with better-than-expected
revenue and profit.
The videogame publisher Tuesday said it squeezed out more than a
million additional sales of its "Star Wars Battlefront" console and
PC game in the fourth quarter. As of the end of March, EA sold more
than 14 million copies to retailers. It has expansion packs and a
sequel on the way.
Adjusted revenue rose 3.1% to $924 million from $896 million a
year ago. Wall Street had expected revenue to slide a hair to
$888.8 million, according to Thomson Reuters. Adjusted profit rose
to 50 cents a share from 39 cents. Wall Street had expected 42
cents.
Under U.S. accounting rules, videogame companies defer some
revenue from certain online-enabled games. Adjusted revenue counts
all sales in the quarter, and can exclude other factors Wall Street
and the company don't consider a regular part of business.
Shares of EA, which topped $66 at the start of the year but fell
to $55.50 by early February, was up two cents to $64.54 as of 4
p.m. in New York. In after-hours trading, the stock was up 7.3% to
$69.23.
EA laid out its forecast for fiscal 2017. It expects full-year
revenue on an adjusted basis to grow around 7% to about $4.9
billion, and per-share profit of $3.50. Under generally accepted
accounting principles, it expects revenue to grow to $4.75 billion
and per-share profit of $2.53.
For the current fiscal first quarter, EA expects adjusted
revenue of about $640 million and a loss of about 5 cents a share
on an adjusted basis. On a GAAP basis, EA expects a profit of $1.30
a share on revenue of about $1.25 billion.
EA, which has struggled to unseat incumbents such as Supercell
Oy in mobile gaming, said more people are regularly playing its
free-to-download games, citing limited-time events that prod users
to open its apps on a daily basis.
It said monthly active users—a metric commonly touted by
social-media networks—rose 30% for its "Madden NFL Mobile" game
from a year ago. EA said it also saw robust use from people who
downloaded its "Star Wars: Galaxy of Heroes." Players spent more
than two hours a day on average in the game in the fiscal fourth
quarter, the company said.
"We're trying to keep people playing games they love for a
longer period of time," EA finance chief Blake Jorgensen said.
"That may lead to greater monetization."
Mobile is critical to game publishers, particularly those that
built their businesses on console and PC games. EA had the most
downloaded mobile games in 2015 on Apple Inc.'s and Alphabet Inc.'s
app stores in both the U.S. and world-wide, according to industry
tracker App Annie.
Mobile is the videogame industry's fastest-growing sector,
slated to climb 37% over the next four years and reach $48 billion
in annual revenue by 2020, according to Digi-Capital Inc., a
mergers and acquisitions advisory firm.
Activision Blizzard Inc. in February paid $5.9 billion to
acquire "Candy Crush Saga" maker King Digital Entertainment PLC.
Activision Blizzard reported earnings last week that blew past Wall
Street's expectations, in part because of the addition of King and
the rising tide of digital sales.
At EA, digital sales accounted for a record 55% of revenue, the
company said. For the quarter, adjusted digital sales reached $712
million, up 18% from a year ago. The company's "Ultimate Team"
sports games, which EA calls live services, saw adjusted revenue up
26% from a year earlier -- 33% when adjusting for the stronger U.S.
dollar.
"Without a doubt more and more people are finding the ease of
buying things digitally no different than buying books, movies,
music or whatever it might be," Mr. Jorgensen said.
On a GAAP basis, EA's fiscal fourth quarter net was $899
million, up from $395 million a year ago. Revenue was $1.31
billion, up from $1.19 billion.
Write to Sarah E. Needleman at sarah.needleman@wsj.com
(END) Dow Jones Newswires
May 10, 2016 16:55 ET (20:55 GMT)
Copyright (c) 2016 Dow Jones & Company, Inc.
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