Four-time WWE® World Heavyweight Champion,
former UFC® Heavyweight Champion and decorated NCAA Division I
Heavyweight Wrestling Champion to eat, sleep, conquer and repeat as
flagship WWE video game franchise ambassador
2K today announced Brock Lesnar® as the cover Superstar for
WWE® 2K17, the forthcoming release in the flagship WWE video
game franchise. Best known for his unparalleled accomplishments in
WWE®, UFC®, NCAA Division I wrestling and more, Lesnar’s work
ethic, intensity and attitude have made him a prolific sports and
entertainment fixture for more than 16 years. In addition, the
“Unbeatable, Incumbent Mayor of Suplex City” will usher in WWE
2K17’s worldwide marketing campaign, inviting fans to explore a
new side of Lesnar’s inspired world while learning more about the
video game. WWE 2K17 is currently scheduled for worldwide
release on October 11, 2016 for the PlayStation®4 and PlayStation®3
computer entertainment systems, as well as Xbox One and Xbox
360.
This Smart News Release features multimedia.
View the full release here:
http://www.businesswire.com/news/home/20160627005302/en/
2K today announced Brock Lesnar® as the
cover Superstar for WWE® 2K17, the forthcoming release in the
flagship WWE video game franchise.
“My career has been defined by dominating every opportunity
presented to me,” said Brock Lesnar. “I am excited for my newest
opportunity representing WWE 2K17 as the franchise’s
ambassador and honored to serve as the WWE 2K17 cover
Superstar.”
Coming off an impressive collegiate wrestling career for the
University of Minnesota, where he became the NCAA Division I
Heavyweight Champion his senior year, Lesnar made his WWE debut in
2002 and was quickly nicknamed “The Next Big Thing” by his
advocate, Paul Heyman. Later that year, he became the youngest WWE
World Heavyweight Champion in company history, at age 25, by
defeating Dwayne “The Rock®” Johnson at SummerSlam®. Lesnar later
won two additional WWE World Heavyweight Championships and had
notable rivalries with WWE Superstars Undertaker®, John Cena® and
Big Show®, among others. Lesnar’s first stint with WWE concluded at
WrestleMania® 20 in 2004, where he was defeated by Bill Goldberg,
the focus of WWE 2K17’s pre-order bonus content.
Following his WWE departure, Lesnar explored an NFL career
following interest from the Minnesota Vikings. He also fought for
several mixed martial arts promotions before signing a deal with
UFC in 2007. Lesnar quickly became one of the organization’s
biggest stars. During his time with UFC, Lesnar became UFC
Heavyweight Champion; he tied a UFC record for the most consecutive
successful Heavyweight Championship title defenses and headlined
one of the highest-selling and most prominent pay-per-view events
in UFC history.
Lesnar returned to WWE in 2012 and has made a relentless,
unwavering impression since stepping foot back inside the ring.
Alongside renewing old rivalries, Lesnar shocked the WWE Universe
at WrestleMania 30 by defeating Undertaker and ending his legendary
21-0 WrestleMania win streak. At SummerSlam in 2014, Lesnar won his
fourth WWE World Heavyweight Championship by defeating John Cena
and delivering 16 of his signature German suplexes throughout the
match. Suplex City then became pop-culture lexicon across WWE live
events, traditional and social media, merchandise, lyrics, memes
and more.
“Ladies and gentlemen, my client has truly conquered everything
in his path, and unleashing Suplex City through WWE 2K17
will be no different,” said Paul Heyman. “As the advocate for Brock
Lesnar, I can assure you his embodiment of unadulterated
excellence, combined with a Beast’s desire to CONQUER all platforms
in the gaming world, will make for a video game and supporting
campaign that fans will embrace and absolutely cannot ignore this
year.”
“Brock Lesnar’s unmistakable talent, no-holds-barred mentality
and unequivocal determination perfectly complement 2K’s commitment
to authentically represent WWE at the absolute highest level,” said
Chris Snyder, Vice President of Marketing at 2K. “With Suplex City
as the ultimate backdrop and the ‘Beast Incarnate’ in charge,
WWE 2K17 will come to life with an incredible roster and
to-be-announced features like never before.”
Developed collaboratively by Yuke’s and Visual Concepts, a 2K
studio, WWE 2K17 is not yet rated by the
ESRB. WWE 2K17 is currently scheduled for
worldwide release on the PS4™ and PS3™ systems, Xbox One and Xbox
360 on October 11, 2016. Consumers who pre-order WWE 2K17 at
any participating retailer will receive two playable characters of
legendary WCW® and WWE star Bill Goldberg, as well as playable WCW
Monday Nitro and Halloween Havoc arenas, at no extra cost on launch
day. For more information on WWE 2K17 and 2K,
visit wwe.2k.com, become a fan on Facebook, follow the
game on Twitter and Instagram using the hashtag #WWE2K17
or subscribe on YouTube.
2K is a wholly owned publishing label of Take-Two Interactive
Software, Inc. (NASDAQ:TTWO).
All trademarks and copyrights contained herein are the property
of their respective holders.
About WWE
WWE, a publicly traded company (NYSE: WWE), is an integrated
media organization and recognized leader in global entertainment.
The company consists of a portfolio of businesses that create and
deliver original content 52 weeks a year to a global audience. WWE
is committed to family friendly entertainment on its television
programming, pay-per-view, digital media and publishing platforms.
WWE programming reaches more than 650 million homes worldwide in 25
languages. WWE Network, the first-ever 24/7 over-the-top premium
network that includes all live pay-per-views, scheduled programming
and a massive video-on-demand library, is currently available in
more than 180 countries. The company is headquartered in Stamford,
Conn., with offices in New York, Los Angeles, London, Mexico City,
Mumbai, Shanghai, Singapore, Dubai, Munich and Tokyo.
Additional information on WWE (NYSE:WWE) can be found at wwe.com
and corporate.wwe.com. For information on our global activities, go
to http://www.wwe.com/worldwide/.
Trademarks: All WWE programming, talent names, images,
likenesses, slogans, wrestling moves, trademarks, logos and
copyrights are the exclusive property of WWE and its subsidiaries.
All other trademarks, logos and copyrights are the property of
their respective owners.
Forward-Looking Statements: This press release contains
forward-looking statements pursuant to the safe harbor provisions
of the Securities Litigation Reform Act of 1995, which are subject
to various risks and uncertainties. These risks and uncertainties
include, without limitation, risks relating to: WWE Network; major
distribution agreements; our need to continue to develop creative
and entertaining programs and events; the possibility of a decline
in the popularity of our brand of sports entertainment; the
continued importance of key performers and the services of Vincent
K. McMahon; possible adverse changes in the regulatory atmosphere
and related private sector initiatives; the highly competitive,
rapidly changing and increasingly fragmented nature of the markets
in which we operate and greater financial resources or marketplace
presence of many of our competitors; uncertainties associated with
international markets; our difficulty or inability to promote and
conduct our live events and/or other businesses if we do not comply
with applicable regulations; our dependence on our intellectual
property rights, our need to protect those rights, and the risks of
our infringement of others’ intellectual property rights; the
complexity of our rights agreements across distribution mechanisms
and geographical areas; potential substantial liability in the
event of accidents or injuries occurring during our physically
demanding events including, without limitation, claims relating to
CTE; large public events as well as travel to and from such events;
our feature film business; our expansion into new or complementary
businesses and/or strategic investments; our computer systems and
online operations; a possible decline in general economic
conditions and disruption in financial markets; our accounts
receivable; our revolving credit facility; litigation; our
potential failure to meet market expectations for our financial
performance, which could adversely affect our stock; Vincent K.
McMahon exercises control over our affairs, and his interests may
conflict with the holders of our Class A common stock; a
substantial number of shares are eligible for sale by the McMahons
and the sale, or the perception of possible sales, of those shares
could lower our stock price; and the relatively small public
“float” of our Class A common stock. In addition, our dividend is
dependent on a number of factors, including, among other things,
our liquidity and historical and projected cash flow, strategic
plan (including alternative uses of capital), our financial results
and condition, contractual and legal restrictions on the payment of
dividends (including under our revolving credit facility), general
economic and competitive conditions and such other factors as our
Board of Directors may consider relevant. Forward-looking
statements made by the Company speak only as of the date made and
are subject to change without any obligation on the part of the
Company to update or revise them. Undue reliance should not be
placed on these statements. For more information about risks and
uncertainties associated with the Company’s business, please refer
to the “Management’s Discussion and Analysis of Financial Condition
and Results of Operations” and “Risk Factors” sections of the
Company’s SEC filings, including, but not limited to, our annual
report on Form 10-K and quarterly reports on Form 10-Q.
About Take-Two Interactive Software
Headquartered in New York City, Take-Two Interactive
Software, Inc. is a leading developer, publisher and marketer
of interactive entertainment for consumers around the globe. The
Company develops and publishes products through its two
wholly-owned labels Rockstar Games and 2K. Our products are
designed for console systems and personal computers, including
smartphones and tablets, and are delivered through physical retail,
digital download, online platforms and cloud streaming services.
The Company’s common stock is publicly traded on NASDAQ under the
symbol TTWO. For more corporate and product information please
visit our website at www.take2games.com.
About 2K
Founded in 2005, 2K develops and publishes interactive
entertainment globally for console systems, handheld gaming systems
and personal computers, including smartphones and tablets, which
are delivered through physical retail, digital download, online
platforms and cloud streaming services. 2K publishes titles in
today’s most popular gaming genres, including shooters, action,
role-playing, strategy, sports, casual, and family entertainment.
The 2K label has some of the most talented development studios in
the world today, including Firaxis Games, Visual Concepts, Hangar
13, Cat Daddy Games and 2K China. 2K’s stable of high quality
titles includes the critically acclaimed BioShock®, Borderlands™,
and XCOM® franchises, the beloved Sid Meier’s Civilization series,
the innovative Evolve™, the genre-fusing
hero-shooter Battleborn®, the popular WWE 2K franchise and
NBA 2K, the #1 rated and #1 selling basketball franchise**. 2K
is headquartered in Novato, California and is a wholly
owned label of Take-Two Interactive Software,
Inc. (NASDAQ: TTWO). For more information, please visit
www.2k.com.
*According to 2008 - 2016 Metacritic.com and The
NPD Group estimates of U.S. retail video game sales through
May 2016.
Cautionary Note Regarding Forward-Looking Statements
The statements contained herein which are not historical facts
are considered forward-looking statements under federal securities
laws and may be identified by words such as "anticipates,"
"believes," "estimates," "expects," "intends," "plans,"
"potential," "predicts," "projects," "seeks," "will," or words of
similar meaning and include, but are not limited to, statements
regarding the outlook for the Company's future business and
financial performance. Such forward-looking statements are based on
the current beliefs of our management as well as assumptions made
by and information currently available to them, which are subject
to inherent uncertainties, risks and changes in circumstances that
are difficult to predict. Actual outcomes and results may vary
materially from these forward-looking statements based on a variety
of risks and uncertainties including: our dependence on key
management and product development personnel, our dependence on our
Grand Theft Auto products and our ability to develop other hit
titles, the timely release and significant market acceptance of our
games, the ability to maintain acceptable pricing levels on our
games, and risks associated with international operations. Other
important factors and information are contained in the Company's
most recent Annual Report on Form 10-K for the fiscal year ended
March 31, 2016, including the risks summarized in the section
entitled "Risk Factors," and the Company's other periodic filings
with the SEC, which can be accessed at www.take2games.com. All
forward-looking statements are qualified by these cautionary
statements and apply only as of the date they are made. The Company
undertakes no obligation to update any forward-looking statement,
whether as a result of new information, future events or
otherwise.
# # #
View source
version on businesswire.com: http://www.businesswire.com/news/home/20160627005302/en/
2KJaime Jensen, (415)
507-7910jaime.jensen@2k.comorAccess Emanate Communications for
2KErik Robertson, (415)
844-6266erobertson@access-emanate.comorTake-Two Interactive
Software, Inc.Alan Lewis (Corporate Press), (646)
536-2983alan.lewis@take2games.comorWWEMatthew Altman, (203)
352-1177matthew.altman@wwecorp.com
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