NEW YORK, Sept. 11, 2019 /PRNewswire/ --
Market Overview
The global 3D motion capture market was valued at USD 129.8 million in 2018 and is expected to
reach USD 252.88 million by 2024,
registering a CAGR of 12.12%, during the forecast period (2019 -
2024). The dynamic and evolving nature of the market has resulted
in the emergence of various kinds of products on the market,
including markerless, inertial/non-inertial systems, active/passive
systems, and portable/fixed systems.
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- The technological innovations in computer vision technology
and rise in demand and preference toward high-quality 3D animations
are driving the market growth. One of the primary motivators for
using 3D motion capture is to speed up the development cycle for
complex 3D CGI characters for film, television, or video games.
- The global AR and VR spending is expected to reach USD 12.8 billion by 2021. Thus, the increased
usage of video games globally, coupled with the VR developments in
the technology, brings better motion capture to the video games,
further nurturing their growth.
- Real-time measurement and kinematic analysis of the human body's
movement, brain activity, eye movement, muscle recruitment, and
external forces acting on the body are achieved using the broadest
range of hardware available in the market.
- The penetration and popularity of multiple kinds of injury-prone
sports in countries like the United
States and Canada is
increasing. Thus, the outlook of 3D motion capture technology is
quite promising.
Scope of the Report
3D motion capture, sometimes referred to as mo-cap or mocap, for
short, is the process of recording the movement of objects or
people. It is used in military, entertainment, sports, medical
applications, and for the validation of computer vision and
robotics. In film-making and video game development, it refers to
the process of recording actions of human actors and using that
information to animate digital characters. When it includes face
and fingers or captures subtle expressions, it is often referred to
as performance capture. In many fields, motion capture is sometimes
called motion tracking.
Key Market Trends
Camera Hardware Type Occupies the Largest Market Share
- In order to extract complex human motion precisely, multiple
cameras are often used to capture video sequences, after which the
tracking and reconstruction of human motion can be achieved, by
virtue of the multi-view video sequences.
- The self-occlusion problem that occurs during tracking can also
be solved with the multi-view pattern. Multiple views essentially
mean that the same scene is captured with the same sampling rate
from different viewpoints.
- While marker-based motion capture systems have been used for
tracking of worker movements and interaction with the aid of
digital models until now, with the advent of markerless tracking
technologies, like the Kinect depth cameras, the preference of
consumers has shifted to markerless tracking technologies, due to
their reduced cost, ease of use, and the absence of cumbersome
suits and markers.
- Moreover, the movie industry is highly dependent on the motion
capture technology, due to the trend towards effective animation
and science-fiction movies. In 2019, Marvel Studio released the
most expensive movie till date 'Avengers-End Game', with a budget
of USD 356 million. The increasing
number of 3D screens across the globe is an evident fact of this
trend.
North America Region to Account for Largest Share
- 3D motion capture in the United
States has become increasingly popular, as its demand is
increasing in many applications, such as in the entertainment and
advertising markets, and also in several areas of health and
sports.
- Further, the presence of major 3D motion capture vendors, such as
Vicon Motion Systems Inc., OptiTrack, PhaseSpace Inc., and Motion
Analysis Corporation, coupled with the adoption of new
technological innovations in relevant fields, is aiding the
market.
- Moreover, the increased usage of 3D motion capture cameras in
movies and sports is also expected to aid the growth of the market
in the United States.
Additionally, the presence of major film production houses, such as
Disney and Marvel, coupled with the increasing 3D
motion-capture-based CGI in movies, is anticipated to have a
significant effect on the market.
- Canada is one of the most
significant markets for 3D motion capture, owing to the increasing
adoption of advanced technologies in the entertainment,
advertising, and medical industries.
- To grasp this opportunity, Mimic has invested in Vicon Vantage
cameras and VFX mocap software, to offer enormous services to fit
any production's needs, budgets, and time constraints. Furthermore,
major gaming companies, such as Ubisoft Entertainment SA,
established a new state-of-the-art studio in Toronto in 2012, in order to incorporate more
realistic actions and emotions into the video games it
produces.
Competitive Landscape
The 3D motion capture market is moderately fragmented. The market
comprises several global and regional players, a fairly-contested
market space, and is witnessing a rise in the number of smaller and
more technologically advanced players. The firm-concentration ratio
is expected to record high growth over the forecast period, partly
because, several software firms are looking at this market as a
lucrative opportunity. Some of the key players in the 3D motion
capture market are Codamotion and Motion Analysis Corporation among
others.
- November 2018 - Leyard (Opti Track)
launched Motive 2.1.2, equipped with an expanded feature set and
redesigned user interface. It has advanced precision human and
object tracking capabilities across VR, animation, movement
sciences. and robotics applications.
- January 2019 - Qualisys AB
announced its move into the animation market, with the launch of an
integrated skeleton solver for their QTM software. The QTM Skeleton
Solver offers direct streaming without third-party software or
middleware into tools such as Unity, Unreal, MotionBuilder, and
Maya.
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