More than $100,000 available in prizes for
aspiring NBA 2K players worldwide
Today, 2K is excited to announce it is partnering with the
National Basketball Association (NBA), National Basketball
Players Association (NBPA), and ESL, the world’s largest
eSports company, to create the NBA 2K20 Global Championship.
Featuring more than $100,000 in prizes, the NBA 2K20 Global
Championship is a new competitive tournament designed for
aspiring NBA 2K20 players worldwide. The global tournament
will feature head-to-head competition in a series of online and
offline events that will take place from October 2019 to February
2020, culminating in a final event in the United States to crown
the first-ever NBA 2K20 global champion. Registration is open today
at www.nba2kgc.com.
“We’re excited to partner with the NBA, NBPA and ESL to create
this first-of-its-kind tournament for NBA 2K,” said Jason Argent,
Senior Vice President of Basketball Operations at 2K. “For anyone
who is interested to test how their skills match up on a global
scale, we encourage you to register and see if you truly have what
it takes to become the best head-to-head player in the world.”
“The global scale of the tournament reflects the incredible
growth of basketball around the world,” said Matthew Holt, NBA
Senior Vice President, Consumer Products & Gaming Partnerships.
“The NBA 2K20 Global Championship offers a chance for anyone in the
world to compete.”
"We are thrilled to be working with these partners in creating
this milestone event in gaming," said Josh Goodstadt, EVP of
Licensing for the NBPI, the commercial arm of the NBPA. "Our
players come from all over the world and this is a unique
experience which will allow fans from every corner of the globe to
engage and compete with them through NBA 2K."
From October to November 2019, aspiring NBA 2K20 players
will compete in local online qualifiers in the Americas, Europe and
Asia-Pacific regions that will lead to online playoffs, which will
determine who advances to the regional finals. Regional finals will
be held as live events at the ESL studios in Los Angeles, Paris and
Sydney, where each winner will receive $15,000 and other prizes
from the NBA and 2K.
The Global Finals will be held on February 22, 2020 at the ESL
studio in Los Angeles, where eight finalists will compete to
determine who will be crowned the first-ever global champion. The
winner of the NBA 2K20 Global Championship will receive
$100,000 in prizes.
For official rules, please visit www.nba2kgc.com.
Developed by Visual Concepts, NBA 2K20 is rated E for
Everyone by the ESRB. For more information on NBA 2K20,
please visit https://nba.2k.com/2k20/.
Follow NBA 2K on Instagram, Twitter, YouTube, and Facebook for
the latest NBA 2K20 news.
2K is a publishing label of Take-Two Interactive Software, Inc.
(NASDAQ: TTWO).
Online Account (13+) required to access online features. See
www.take2games.com/legal and www.take2games.com/privacy for
additional details.
About Take-Two Interactive
Software
Headquartered in New York City, Take-Two Interactive Software,
Inc. is a leading developer, publisher and marketer of interactive
entertainment for consumers around the globe. We develop and
publish products through our labels Rockstar Games, 2K, and Private
Division, as well as Social Point, a leading developer of mobile
games. Our products are designed for console systems and personal
computers, including smartphones and tablets, and are delivered
through physical retail, digital download, online platforms and
cloud streaming services. The Company’s common stock is publicly
traded on NASDAQ under the symbol TTWO. For more corporate and
product information please visit our website at
http://www.take2games.com.
About the NBA
The NBA is a global sports and media business built around four
professional sports leagues: the National Basketball Association,
the Women’s National Basketball Association, the NBA G League and
the NBA 2K League. The NBA has established a major international
presence with games and programming in 215 countries and
territories in 50 languages, and merchandise for sale in more than
100,000 stores in 100 countries on six continents. NBA rosters at
the start of the 2018-19 season featured 108 international players
from 42 countries and territories. NBA Digital’s assets include NBA
TV, NBA.com, the NBA App and NBA League Pass. The NBA has created
one of the largest social media communities in the world, with 1.6
billion likes and followers globally across all league, team, and
player platforms. Through NBA Cares, the league addresses important
social issues by working with internationally recognized
youth-serving organizations that support education, youth and
family development, and health-related causes.
About the NBPA
The National Basketball Players Association is the union for
current professional basketball players in the National Basketball
Association (NBA). Established in 1954, the NBPA’s mission is to
protect and support the rights and talents of our players, magnify
the power of their collective will, and amplify their voices as
leaders who will transcend sport and society globally.
The NBPA advocates on behalf of the best interests of all NBA
players, including the negotiation of collective bargaining
agreements, the filing of grievances on behalf of the players, or
counseling players on benefits, educational and post-NBA career
opportunities. Business opportunities are generated by the NBPI,
the subsidiary of the NBPA charged with managing the players’ group
licensing rights.
Dedicated to preserving the legacy of its members, the NBPA
Foundation provides support and assistance to persons, communities
and organizations around the world that seek to improve the lives
of those in need.
About ESL
ESL is the world’s largest esports company. Founded in 2000, ESL
has been shaping the industry across the most popular video games
with numerous online and offline competitions. It operates high
profile, branded international leagues and tournaments such as ESL
One, Intel® Extreme Masters, ESL Pro League and other top tier
stadium-size events, as well as ESL National Championships,
grassroots amateur cups and matchmaking systems, defining the path
from zero to hero as short as possible. With offices all over the
world, ESL is leading esports forward on a global scale. ESL is a
part of MTG, the leading international digital entertainment group.
(www.about.eslgaming.com)
About 2K
Founded in 2005, 2K develops and publishes global interactive
entertainment for console and handheld gaming systems, personal
computers and mobile devices, with product availability including
physical retail and digital download. The Company is home to many
talented development studios, including Visual Concepts, Firaxis
Games, Hangar 13, Cat Daddy Games and 2K Silicon Valley. 2K’s
portfolio currently includes the renowned BioShock®, Borderlands™,
Mafia and XCOM® franchises; NBA® 2K, the global phenomenon and
highest rated** annual sports title for the current console
generation; the critically acclaimed Sid Meier’s Civilization®
series; the popular WWE® 2K and WWE® SuperCard franchises, as well
as emerging properties NBA® 2K Playgrounds 2, Carnival Games and
more. Additional information about 2K and its products may be found
at 2k.com.
*According to 2008 - 2019 Metacritic.com
All trademarks and copyrights contained herein are the property
of their respective holders.
Cautionary Note Regarding Forward-Looking Statements
The statements contained herein which are not historical facts
are considered forward-looking statements under federal securities
laws and may be identified by words such as "anticipates,"
"believes," "estimates," "expects," "intends," "plans,"
"potential," "predicts," "projects," "seeks," “should,” "will," or
words of similar meaning and include, but are not limited to,
statements regarding the outlook for the Company's future business
and financial performance. Such forward-looking statements are
based on the current beliefs of our management as well as
assumptions made by and information currently available to them,
which are subject to inherent uncertainties, risks and changes in
circumstances that are difficult to predict. Actual outcomes and
results may vary materially from these forward-looking statements
based on a variety of risks and uncertainties including: our
dependence on key management and product development personnel, our
dependence on our Grand Theft Auto products and our ability to
develop other hit titles, the timely release and significant market
acceptance of our games, the ability to maintain acceptable pricing
levels on our games, and risks associated with international
operations. Other important factors and information are contained
in the Company's most recent Annual Report on Form 10-K, including
the risks summarized in the section entitled "Risk Factors," the
Company’s most recent Quarterly Report on Form 10-Q, and the
Company's other periodic filings with the SEC, which can be
accessed at www.take2games.com. All forward-looking statements are
qualified by these cautionary statements and apply only as of the
date they are made. The Company undertakes no obligation to update
any forward-looking statement, whether as a result of new
information, future events or otherwise.
View source
version on businesswire.com: https://www.businesswire.com/news/home/20190917005326/en/
Ryan Peters 2K (415) 507-7607 ryan.peters@2k.com Alan
Lewis (Corporate Press) Take-Two Interactive Software, Inc.
(646) 536-2983 alan.lewis@take2games.com
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