Kennett Square, PA , Jan. 11, 2018 (NewMediaWire) -- Good
Gaming, Inc. (OTC PINK: GMER) (the “Company”) CEO David B. Dorwart
is pleased to provide his latest monthly corporate update for the
month of December 2017 through the issuance of this letter to
shareholders.
David B. Dorwart, CEO, stated as follows:
As promised, below is a quick update about the progress we have
made and continue to make towards growth, profitability and scale.
Minecraft Division
As we closed out 2017, December was a solid month for Minecraft
as the division continues to grow according to our expectations. We
have continued to grow revenue through player interaction at a slow
and steady pace, which has enabled us to show consistency with our
growth month over month. As Minecraft players know, this is not an
easy feat. Building components within a game where the players feel
there is enough value to buy them, is not easy. There are more than
40,000 Minecraft servers available to play, so building a server
where the players feel “Welcome, Wanted and Important” is
validation we are on the right track with the improvements made to
our Good Gaming Minecraft server.
At the beginning of September, we set several goals to
achieve by the end of the year and I am happy to report we have
exceeded these goals.
A few highlights:
- We launched our Supreme rank with great success and orders
continue to have a positive impact on our revenue.
- We launched a new Santa product which was extremely well
received by the market.
- We developed and launched limited edition Cosmetic Crate Keys
which have been extremely popular.
- We developed two Minecraft Mods which are exclusive to Good
Gaming and have enable us to increase our player base.
- Transactions increased to more than 1,000 individual
transactions. December also brought a new high concurrent player
count with 699 players online at once. Since then, we have already
broken that record in the first week of 2018 with a concurrent
player count that has exceeded 800 players.
- In December we exceeded $10,000 in revenue for the first
time.
As much as I am happy with our progress on our main Minecraft
server within this Division, I have always maintained that scaling
one server would be a slow growth vs. purchasing already up and
running servers with a fan base already associated with it. So,
with that strategy in mind, we found and purchased two additional
Minecraft servers. Our teams are in full gear putting their magic
touches to them. I am confident that these will again allow our
revenue per server to scale much quicker than having just one
server. Soon, we expect to enjoy multiple revenue streams from
these servers.
In preparation for scaling this division with multiple servers,
we will be developing a Minecraft lobby where our players will be
able to access all content. We are very excited about this
development and believe it will open significant opportunities that
will allow us to scale our business.
Tournaments and League
This is a tough area of the business to provide an update on.
First, let me say that I am excited about our strategy and believe
that it’s the right strategy within this gaming sector to focus on.
At this point, I am clearly limited in stating what our
specific strategy is, or any general details. Crazy as it sounds,
this is a very competitive market and we believe we will need a
jump on our competition in order to penetrate and implement a
successful strategy in this sector of the esport industry.
I trust, all potential investors and shareholders in
our Company will understand the importance of us keeping these
cards close to our vest.
With that being said, we can state the following:
We have continued to evaluate opportunities in this space and
are currently developing our in-person product for launch. We have
finished the preliminary development of our product, and will be
reaching out to people within our focused communities to get
comments on how we can fine tune our product. We are very
excited about our ability to serve a vastly underserved market and
believe this new product will be extremely well received.
So, that’s the update on this. Vague as it is, it’s
intentional.
LAN Centers
As I have mentioned before, we like this space, yet find it
difficult to find the right business model for us to scale.
We have continued to have discussions with people interested in
the LAN Center space. We are looking to partner with the right
people in the right situation. The LAN Center business is a very
difficult business to succeed in, and this makes choosing the right
partners and using the right model imperative. We will not invest
in this space until we feel we have perfected a formula that
will allow us to be successful in this field.
In conclusion, we have made great progress since taking over the
operations in August 2017. We feel that we have figured out a
formula that allows us to be successful in Minecraft and will soon
figure out other avenues in additional sectors, which will also
allow us to be profitable in the esport and gaming space. We also
continue to evaluate various opportunities which we feel would
synergize with our current operations and help us grow. After
taking over a very difficult operation in 2017, we look forward to
a greater and more prosperous 2018 that we believe will include
growth, multiple revenue streams and eventual net income.
Until next month, game away!
David B. Dorwart
For more information please visit our website:
https://www.good-gaming.com
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Investors
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About Good Gaming:
Good Gaming is a leading competitive online tournament gaming
and social network platform targeting over 250 million esports
players and participants worldwide who want to communicate with
each other, develop strategies and compete at novice, competitive
and professional levels. Depending on a Gamer's level of skill,
players have the ability to win tournaments which include prize
money, gifts and raffles. Good Gaming recently confirmed its
partnership with one of the world's leading games publishers and is
launching a series of tournaments in 2017. The esport industry has
experienced exponential growth going from $500 million to $1.2
billion over the last two years with industry analysts forecasting
a $5 billion global industry by 2020.
Safe Harbor
This release contains statements that constitute forward-looking
statements within the meaning of Section 27A of the Securities Act
of 1933, as amended, and Section 21E of the Securities Exchange Act
of 1934, as amended. These statements appear in a number of places
in this release and include all statements that are not statements
of historical fact regarding the intent, belief or current
expectations of Good Gaming Inc., its directors or its officers
with respect to, among other things: (i) financing plans; (ii)
trends affecting its financial condition or results of operations;
(iii) growth strategy and operating strategy. The words "may,"
"would," "will," "expect," "estimate," "can," "believe,"
"potential" and similar expressions and variations thereof are
intended to identify forward-looking statements. Investors are
cautioned that any such forward-looking statements are not
guarantees of future performance and involve risks and
uncertainties, many of which are beyond Good Gaming Inc.'s ability
to control, and that actual results may differ materially from
those projected in the forward-looking statements as a result of
various factors. More information about the potential factors that
could affect the business and financial results is and will be
included in Good Gaming Inc.'s filings with the Securities and
Exchange Commission.
Public Relations and Shareholder Information:
Joseph M. Vazquez III
Phone: (800) 686-5044
Email: infinityglobalconsulting@gmail.com