LONDON, November 13, 2018 /PRNewswire/ --
- TIGA Publishes Detailed Report
on Safeguarding Players
- Leading UK studios and tech companies share insights,
advice and best practise for keeping your players protected while
in your online game - or when
wearing a VR headset
TIGA, the trade association representing the video games
industry, has published a new report sharing best practice guidance
to help developers and publishers keep players safe in their video
games.
Much of the report, titled Safeguarding Players:
Responsibility and Best Practice, focuses on policing and
safeguarding player communities in online games. Additionally, its
remit also includes the unique challenges VR brings with regard to
the wellbeing and safety of users.
With insight and comment from leading UK studios including
Jagex, nDreams and Lockwood Publishing, as well as technology
outfits like Spirit AI, the report is packed with meaningful
advice, as well as insights into how the most experienced are
getting player safeguarding right.
The report recommends that games businesses should:
- Pre-empt the way content can be abused;
- Make the standard of acceptable behaviour explicit;
- Make reporting technologies and systems of protection
clear;
- Provide the player community with the tools they need;
- Understand the parasitic website challenge; and
- Consider the distinct impact of VR.
Dr Richard Wilson OBE, TIGA
CEO, said:
"This report provides best practice guidance to help developers
and publishers keep players safe in their video games. Thanks to
all our contributors, it will serve as a practical guide to
preventing and responding to the likes of online bullying, toxic
behaviour, inappropriate use-generated content and more. There is
detailed guidance on how teams of every size can meet the challenge
of policing 1000s-strong communities with only a handful of staff.
We have also included spotlights on how VR changes online
behaviour's potential impact, and explored the additional
ramifications of physical safety and comfort in virtual reality
content.
"The report also touches on related issues such as parasitic
websites that target developer's audiences, and links to resources
on some of the most troubling online behaviour. We hope that this
report helps more games businesses to keep their players safe."
Safeguarding Players: Responsibility and Best Practice is
freely available now, and should prove invaluable to anybody
making, publishing or serving a game with any online element, and
those crafting VR content.
Contact:
Dr Richard Wilson
TIGA CEO
richard.wilson@tiga.org