Flicking through 3D Games quickly, AMF Bowling is still our strongest and most successful game to date - which is interesting regarding the previous shelf life comments for games.
The previous conception regarding the short shelf life of games was aimed at the theory that once a game was available then this was available on all phones, on all networks. As we now know this was way off the mark and as a consequence SPS revenue projections were reduced significantly.
However now entering into the New Year, we now have a number of "oldish" games that will continue to generate consistent revenue throughout 2006 - Add to this the new game releases and we should have a more stabilised business model where revenue projections are achieved and confidence is resolved to all shareholders.