By Sarah E. Needleman 

Electronic Arts Inc. swung to a profit on stronger than expected revenue in its third fiscal quarter, as more consumers in the holiday season snapped up software for discounted videogame consoles and downloaded more digital content.

The results easily topped analyst expectations and the company's own projections. But EA's forecast for the fourth quarter was weaker than Wall Street expected, which the company attributed partly to sales that may have been accelerated to the third period.

EA's shares rose 3% in after-hours trading.

The company, based in Redwood City, Calif., is known for videogames such as the Madden NFL franchise, FIFA soccer titles and the newer "Titanfall" shooting game. The company and some competitors have been aided by demand for new software following the fall 2013 introduction of new game consoles from Sony Corp. and Microsoft Corp.

But Blake Jorgensen, EA's chief financial officer, said sales of software for older consoles being sold at discounted prices such as the Xbox 360 were surprisingly strong.

"The discounts might have brought new buyers into the market that didn't exist before," he said in an interview. "There's a consumer that didn't want to spend $400 on a console."

Demand for software for the latest generation of consoles also outperformed EA's results last year, now that they have also come down in price, Mr. Jorgensen added. "Our products did better than we expected and the overall market was stronger than we expected," he said.

The sales surge above expectations in part prompted the company to temper its forecast for the quarter ending March 31--even though its newest "Battlefield" shooting game is slated to launch in March, following requested changes from beta testers pushed back its original launch date from last fall. "Some people may have been buying in Q3 that we assumed would buy in Q4," Mr. Jorgensen said.

Other reasons for the tempered outlook next quarter include plans to delay shipment of two products--a PGA golf game and a Sims expansion pack--from the fourth quarter to the beginning of the next fiscal year.

Additionally, EA is awaiting revenue from sales of its FIFA franchise in Asia, which is dependent in part on help from partner Tencent Holdings Ltd. "We don't know if we'll be able to recognize that revenue in Q4 or Q1," Mr. Jorgensen said, adding that the company could be affected by worsening currency exchange rates.

EA said it generated the most revenue and unit sales of software last year for Sony's PlayStation 4 and Microsoft's Xbox One of any game publisher in the world based on data it gathered from a variety of sources, including market research firm NPD Group.

The company posted net income for the period ended Dec. 31 of $388 million, or $1.22 a share, compared with a loss in the year-earlier period of 3%, or $1.26 per share. Revenue fell 9% to $1.43 billion from $1.57 billion.

Adjusting for items such as deferred revenue from services, the company reported earnings per share of 44 cents on $1.42 billion in revenue. Analysts on that basis had expected earnings of 92 cents a share on revenue of $1.29 billion, according to Thomson First Call.

For the quarter ending March 31, EA on that adjusted basis had projected earnings per share of 22 cents on revenue of $830 million. Analysts had expected earnings of 26 cents a share on revenue of $912 million.

Write to Sarah E. Needleman at sarah.needleman@wsj.com

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