GameStop Corp. reported a better-than-expected 8.5% increase in quarterly earnings, boosted in part by new videogames.

"Strong sales of downloadable content for new releases, such as 'Evolve' and 'Mortal Kombat X,' along with increases in mobile game downloads and Steam currency, were the primary growth drivers during the quarter," GameStop said, noting that its new software market share was a record 45% in the first quarter.

The company has incorporated the digital market into its retail operations by selling subscriptions to upcoming downloadable content when customers buy a videogame, and investing in a site, Kongregate, that develops online and mobile games.

Shares, up nearly 7% over the past 12 months, rose 3.9% to $42.50 in after-hours trading.

For the current quarter, GameStop projects a profit of 21 cents to 25 cents, compared with the consensus of 21 cents profit, with sales at established stores remaining flat to increasing 3% from the year-ago period.

GameStop, which on Thursday affirmed its growth projection for sales at established stores, raised the profit projection for the year by three cents, saying it now expects $3.63 to $3.83 a share. The adjustment reflects a reduction in shares outstanding as of the end of the first quarter.

It didn't offer guidance on overall sales. Previously, it projected sales falling 1% to rising 4%.

Sales at established stores, which include online sales, are a key performance metric that looks at sales at stores open for at least 12 months. However, sales at GameStop's Technology Brands segment—which includes the operations of its Simply Mac business and Spring Mobile-managed AT&T Inc.- and Cricket Wireless-branded stores—are excluded.

GameStop's largest source of profit has been sales of used videogames, consoles and related equipment. These sales have a high profit margin, but analysts fear this will be threatened by gamers' shift to mobile games.

The company reported revenue from the "preowned" category fell 3.4% in the latest period. Adjusting for currency fluctuations, GameStop said, revenue would have been up 0.8%.

Meanwhile, to help offset the declines in its videogame business and ease revenue fluctuations by quarter, GameStop has been building a side business, Technology Brands, that sells smartphones, tablets and other devices. In the latest period, revenue from Technology Brands surged 70% to $102.2 million, boosted by new stores.

The Grapevine, Texas, company, which operates 6,700 stores in 14 countries, generally makes most of its sales in the fourth quarter.

GameStop has said it plans to open 400 to 600 stores this year, including 350 to 550 Technology Brands stores. It had 484 Technology Brands stores as of Jan. 31, the end of its fiscal year.

Overall, for the 13 weeks ended May 2, GameStop reported a profit of $73.8 million, or 68 cents a share, up from $68 million, or 59 cents a share, a year earlier.

Revenue rose 3% to $2.06 billion.

GameStop had projected a profit of 53 cents to 60 cents a share with sales ranging from a 2% contraction to a 1% increase.

Sales at established stores rose 8.6%, driven by software sales, topping its projection of 2.5% to 5.5% growth.

Write to Maria Armental at maria.armental@wsj.com

Access Investor Kit for Barnes & Noble, Inc.

Visit http://www.companyspotlight.com/partner?cp_code=P479&isin=US0677741094

Access Investor Kit for GameStop Corp.

Visit http://www.companyspotlight.com/partner?cp_code=P479&isin=US36467W1099

Subscribe to WSJ: http://online.wsj.com?mod=djnwires

GameStop (NYSE:GME)
Historical Stock Chart
From Mar 2024 to Apr 2024 Click Here for more GameStop Charts.
GameStop (NYSE:GME)
Historical Stock Chart
From Apr 2023 to Apr 2024 Click Here for more GameStop Charts.