PUNE, India, July 24, 2016 /PRNewswire-iReach/ -- Asia-Pacific expected to be the fastest-growing region in virtual reality market. The presence of companies such as the Sony Corporation (Japan), HTC Corporation (Taiwan), and Samsung Electronics Co., Ltd. (South Korea) has helped the growth of the VR market in the APAC region. The growing consumer and commercial markets with increased investments in the APAC region such as Japan, India, and China would help the growth of the virtual reality market in APAC.Complete report on "Virtual Reality Market" spread across 170 pages, profiling 13 companies and supported with 79 tables and 56 figures is now available at http://www.rnrmarketresearch.com/virtual-reality-market-by-technology-semi-fully-immersive-device-hmd-gesture-tracking-component-sensor-display-software-application-gaming-entertainment-and-industrial-geography-trends-forecasts-to-2014-2020-market-report.html .

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The key players in the "Virtual Reality Market" profiled in the report are as follows:

  1. Oculus VR, LLC (U.S.)
  2. Sony Corporation (Japan)
  3. HTC Corporation (Taiwan)
  4. Samsung Electronics Co., Ltd. (South Korea)
  5. EON Reality Inc. (U.S.)
  6. Google Inc. (U.S.)
  7. Microsoft Corporation (U.S.)
  8. Vuzix Corporation (U.S.)
  9. Cyber Glove Systems, Inc. (U.S.)
  10. Sensics, Inc. (U.S.)
  11. Leap Motion, Inc. (U.S.)
  12. Sixense Entertainment, Inc. (U.S.)

This research study is beneficial for following audience:

  1. Raw material and manufacturing equipment suppliers
  2. Semiconductor foundries
  3. Original equipment manufacturers (OEMs) (end-user application or electronic product manufacturers)
  4. Research organizations
  5. Technology standards organizations, forums, alliances, and associations
  6. Governments, financial institutions, and investment communities
  7. Analysts and strategic business planners
  8. End users

VR software to play a key role in the virtual reality market. The virtual reality market for software components is expected to grow at the highest rate and dominate the virtual reality market between 2016 and 2022, owing to the increasing adoption of VR software platforms and applications across the globe. The increased use of mobile VR would help drive the growth of the VR market for software components.

The virtual reality market for head-mounted displays to grow at a high rate during the forecast period. The head-mounted displays have a high potential for growth, owing to their easy availability and high demand in gaming applications. Virtual reality manufacturers witnessed an increased shipment of devices for various applications such as consumer and commercial among others. The growing demand for smartphones and the growth of mobile VR in the near future would drive the virtual reality market. For more information on "Virtual Reality Market by Component (Hardware and Software), Technology (Non-Immersive, Semi- & Fully Immersive), Device Type (Head-Mounted Display, Gesture Control Device), Application and Geography - Global Forecast to 2022" research report at http://www.rnrmarketresearch.com/contacts/inquire-before-buying?rname=393681 .

In the process of determining and verifying, the virtual reality market size for several segments and sub segments gathered through secondary research, extensive primary interviews were conducted with key people. In Tier 1 (35%), Tier 2 (45%) and Tier 3 (20%) companies were contacted for primary interviews. The interviews were conducted with various key people such as C-level Executives (35%), Director Level (25%) and others (40%) from various key organizations operating in the virtual reality market. The primary interviews were conducted worldwide covering regions such as North America (45%), Europe (20%), APAC (30%), and RoW (5%).

On a related note, another research titled Augmented Reality and Virtual Reality Market Global Forecast to 2022 says, the global augmented reality market was valued at USD 2.35 billion in 2015 and is estimated to reach USD 117.40 billion by 2022, at a CAGR of 75.72% between 2016 and 2022. The market for virtual reality technology was valued at USD 1.37 billion in 2015 and is projected to reach USD 33.90 billion by 2022, at a CAGR of 57.84% between 2016 and 2022. The market for HMDs is growing gradually with their increasing use in the gaming application. Companies such as Oculus VR, Inc. (U.S.), Samsung Electronics Co., Ltd. (South Korea), and Microsoft Corporation (U.S.) are developing HMD devices that are technologically advanced and cost effective. Companies like Google, Inc. (U.S.), Oculus VR LLC (U.S.), Microsoft Corporation (U.S.), Samsung Electronics Co. Ltd. (South Korea), Qualcomm Inc. (U.S.), Infinity Augmented Reality Inc. (Israel), Blippar.Com Limited (U.K.), DAQRI LLC (U.K.), Osterhaut Design Group (U.S.), Magic Leap Inc. (U.S.), and Metaio GmbH (U.S.), Meta Company (U.S.), Vuzix Corporation (U.S.), CyberGlove Systems Inc. (U.S.), and Eon Reality Inc. (U.S.) have been profiled in this 256 pages research report available at http://www.rnrmarketresearch.com/augmented-reality-and-virtual-reality-market-by-device-type-hmd-hud-handheld-device-gesture-tracking-projector-and-display-wall-component-sensor-display-camera-and-software-vertical-and-geography-glo-st-to-2022-market-report.html .

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