SIGGRAPH 2015 Announces Lineup for Production Sessions; Films to Include “Jurassic World,” “Avengers: Age of Ultron,”...
June 30 2015 - 12:46AM
Business Wire
Conference to Present Special Event with an
Industrial Light & Magic 40th Anniversary Production
SIGGRAPH 2015, the annual interdisciplinary education experience
and conference on the latest computer graphics and interactive
techniques, announces the complete lineup for this year’s
Production Sessions program. As part of its Computer Animation
Festival, SIGGRAPH 2015 will hold Production Sessions, which allow
the world’s most talented and elite computer graphics experts to go
through the processes and techniques used to create the compelling
content featured in blockbuster films from the past year. The 42nd
annual SIGGRAPH Conference will take place 9-13 August 2015 at the
Los Angeles Convention Center in Los Angeles, CA.
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Still from "Jurassic World" (C) 2015
Universal Studios
The conference will also present a special production event to
celebrate Industrial Light & Magic’s (ILM) 40th anniversary on
Monday, 10 August. ILM has set the standard for visual effects,
creating some of the most memorable and even iconic images in the
history of modern filmmaking. The company’s pioneering efforts in
computer graphics, digital compositing, morphing, and character
animation, among a long list of other advances, have changed the
way visual effects are utilized in film, television, and other
forms of entertainment.
“The 2015 Production Sessions are not to be missed,” said Roy C.
Anthony, Production Sessions program chair for SIGGRAPH 2015. “In
addition to our amazing program, we’re celebrating ILM’s 40th
anniversary with a special presentation. ILM has had such a massive
impact on people around the world, and especially in production
roles, and we wanted to commemorate their work. As always, the
production sessions feature the creative masterminds behind some of
the best special effects, computer graphics, and animation in film
this past year. Many of these experts have broken new ground with
new methods and practices to produce things that have never been
seen before. We’re excited to have them join us to talk about their
work and share what they do with attendees.”
The complete 2015 Production Session lineup includes*:
- Building San Fransokyo: Creating the
World of Disney’s “Big Hero 6”Cinematography and technical
supervisors from Walt Disney Animation Studios will be on the panel
to explain the creation of the rich and vibrant metropolis of San
Fransokyo. From art direction to final frames, the discussion will
be around the new approaches to rendering to bring the detailed
world in “Big Hero 6” to life.
- Disney-Pixar’s “Lava”: Moving
MountainsPixar Animation Studios will lead the panel discussion
on “Lava.” A love letter to volcanoes and the beauty of tropical
islands, “Lava” is a unique collaboration among Pixar’s artists.
From designing the main character to integrating new lighting
tools, the panelists will explain how “Lava” came to life and how
each member was inspired to create this vision.
- Weta Digital Presents: Over 20 Years
of Creativity and InnovationFrom the visual effects team behind
“The Hobbit” trilogy, Weta Digital will examine the extraordinary
undertaking of ground-breaking CG character development to battle
sequences to fire and water effects. For more than 20 years, Weta
Digital used creativity and innovation to achieve a new era of
digital filmmaking.
- Double Negative Presents: The Visual
Effects of “Interstellar”The epic science-fiction film
“Interstellar” was a true collaboration of art and science. Double
Negative will talk about all aspects of the visual effects work on
the film, from the use of traditional, practical techniques to the
role of how theoretical physics played in the design of the visual
effects. Professor Emeritus Kip Thorne will be on-hand to explain
how he and Double Negative developed a new renderer to work on the
project where gravitationally warped space, a 4,000-foot wave and a
virtual environment to represent higher spatial dimensions were
created.
- Inside the Mind: The Making of
Disney-Pixar’s “Inside Out”From concept art to the bright and
vibrant animated world, this session will have Pixar Animation
Studios describe the process of designing, building and bringing
the world from inside a young girl’s mind to life. They will
discuss the challenges of “Inside Out,” including turning emotions
into characters and translating the mind into a set where adventure
unfolds.
- From Post-it to Post Production, The
Uncompromising Journey of “The Book of Life”Award-winning
director Jorge Gutierrez and the art, animation, CG and VFX leads
behind the Golden Globe™-nominated feature “The Book of Life”
present a behind-the-scenes look at this visually inspiring film.
From working with the Gutierrez’s unique artistic vision and
translating it into 3D, the team at Reel FX Creative Studios will
talk about the ideas behind the designs, innovative rigging and
animation techniques, lighting and texture challenges, and
maintaining the director’s vision.
- Image Engine Presents: Breathing
Life Into “CHAPPiE”The team behind director Neill Blomkamp’s
sci-fi comedy, “CHAPPiE,” will discuss how a small production team
brought “CHAPPiE,” a digitally created childlike robot, to life.
Image Engine Design will present a behind-the-scenes look at the
challenges, from concept design to final integration.
- DreamWorks Animation Presents:
“HOME”: Just Another
Post-Apocalyptic-Alien-Invasion-Buddy-Road-Movie?Director Tim
Johnson and the creative team from the animated feature “HOME”
explains the complexity behind “simple” alien characters and the
challenges behind a character who constantly changes hairstyles.
The DreamWorks Animation SKG team will discuss their research, the
technology and techniques behind this feature film.
- The Park is Open: Journey to
“Jurassic World” with Industrial Light & MagicThe
Industrial Light & Magic team behind the worldwide blockbuster
hit “Jurassic World” shares the on-set visualization tools used
during production, as well as the new visual effects techniques
developed for modeling and texturing, environment creation and
advanced motion capture.
- Fix the Future: Industrial Light
& Magic and Visual Effects of “Tomorrowland”The Industrial
Light & Magic team behind the visual effects of “Tomorrowland”
will talk about methodologies, the architecture behind the CG city.
They will also open up about the production challenges and workflow
solutions that were developed to deliver this first-ever, 4K
release.
- “The Peanuts Movie”: From Comic
Strip to Feature FilmBringing the iconic characters of the
beloved comic strip “Peanuts” to life was an exciting and
unprecedented prospect for the team at Blue Sky Studios. The Blue
Sky Studios team will share insight of their design and animation
style, and how artistic and technical challenges brought the
classic pen lines of “Peanuts” creator Charles Schulz to the big
screen.
- The Making of Marvel’s
“Ant-Man”The creative minds from Marvel Entertainment, Double
Negative, Luma Pictures and Method Studios will be on hand for a
behind-the-scenes session that explores the visual effects in the
making of “Ant-Man.”
- The Making of the Characters of
Marvel’s “Avengers: Age of Ultron”For the making of “Avengers:
Age of Ultron,” the teams from Marvel Entertainment, Industrial
Light & Magic and Lola VFX will discuss what went on
behind-the-scenes, from animation to visual effects teams and the
technologies and processes.
For more information about this year’s Production Sessions or
other SIGGRAPH 2015 programs, follow the conference on Facebook,
Twitter, Google+, YouTube, Instagram, or the ACM SIGGRAPH blog.
Trademark footnote: All corporate names and trademarks are the
property of their respective companies.
*Panelists, participants and sessions subject to change.
About SIGGRAPH 2015
The annual SIGGRAPH conference is a five-day interdisciplinary
educational experience on the latest in computer graphics and
interactive techniques, including a three-day commercial exhibition
that attracts hundreds of exhibitors from around the world. The
conference also hosts the international SIGGRAPH Computer Animation
Festival, showcasing works from the world's most innovative and
accomplished digital film and video creators. Juried and curated
content includes outstanding achievements in time-based art,
scientific visualization, visual effects, real-time graphics, and
narrative shorts. SIGGRAPH 2015 will take place 9-13 August 2015 in
Los Angeles, Calif. Visit the SIGGRAPH 2015 website or follow
SIGGRAPH on Facebook and Twitter for more detailed information.
About ACM SIGGRAPH
The ACM Special Interest Group on Computer Graphics and
Interactive Techniques is an interdisciplinary community interested
in research, technology, and applications in computer graphics and
interactive techniques. Members include researchers, developers,
and users from the technical, academic, business, and art
communities. ACM SIGGRAPH enriches the computer graphics and
interactive techniques community year-round through its
conferences, global network of professional and student chapters,
publications, and educational activities.
About ACM
ACM, the Association for Computing Machinery is the world’s
largest educational and scientific computing society, uniting
educators, researchers, and professionals to inspire dialogue,
share resources, and address the field’s challenges. ACM
strengthens the computing profession’s collective voice through
strong leadership, promotion of the highest standards, and
recognition of technical excellence. ACM supports the professional
growth of its members by providing opportunities for lifelong
learning, career development, and professional networking.
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Media Contact:SIGGRAPH 2015Joey Lee,
310-592-1712joey_lee@siggraph.org