PUNE, India, September 3, 2015 /PRNewswire/ --
Market research reports titled Global Mobile Gaming 2014 - 2019,
2015 Mobile Gaming Industry Report - Global and Chinese Market and
Mobile Gaming - Crushing it are now available in the business
intelligence collection of RnRMarketResearch.com.
Complete report on mobile gaming market to 2019 spread across 95
pages and spread across 9 major chapters is now available at
http://www.rnrmarketresearch.com/global-mobile-gaming-2014-2019-market-report.html
.
While the gaming console market continues to grow with market
leaders Sony PS4 and Xbox One leading the way, there remains a
strong demand for anytime, anywhere mobile gaming market. The
mobile gaming ecosystem is rapidly evolving. Even more important
than crisp graphics and visual fidelity, immersive and engaging
games are becoming increasingly important as evidenced by
Microsoft's $2.5B acquisition of
Minecraft.
This mobile gaming market report for 2014-2019 provides a
comprehensive assessment of the mobile gaming marketplace including
ecosystem analysis, market drivers, constraints, and emerging
opportunities. The report includes forecasting through 2019 for
revenue and gamers by device and region. Some of the major benefits
for readers of this report include forecasts for mobile gaming
devices and revenue through 2019, understand mobile gaming dynamics
across the value chain, understand important mobile gaming trends
and developments, identify opportunities across the mobile gaming
ecosystem and identify next generation mobile gaming technologies
and solutions.
Targeted and highly relevant for Mobile Cellular Carriers, Cloud
Services Companies, Wireless Device Manufacturers, Wireless
Infrastructure Providers, Mobile Gaming and Entertainment Companies
as well as Commerce, Content and Application Providers, the Global
Mobile Gaming Market 2014 - 2019 research report is available for
purchase at
http://www.rnrmarketresearch.com/contacts/purchase?rname=297634
.
The second research titled 2015 Mobile Gaming Industry Report
- Global and Chinese Market is spread across 150 pages,
analyzes and profiles 10 companies and is supported with 25+ tables
and figures. Delivery of the Report will take 2-3 working days once
order is placed. 2015 Mobile Gaming Industry Report - Global and
Chinese Market Scenario is a professional and in-depth market
survey on Global and Chinese Mobile Gaming market. The report
firstly reviews the basic information of Mobile Gaming market
including its classification, application and manufacturing
technology. The report then explores global and China's top manufacturers of Mobile Gaming
market listing their product specification, capacity, Production
value, and market share etc. The report further analyzes,
quantitatively, 2010-2015 global and China's total market of Mobile Gaming by
calculation of main economic parameters of each company.
The breakdown data of mobile gaming market in this 2015-2020
report is presented by company, by country, and by application. The
research estimates 2015-2020 market development of Mobile Gaming
Industry. The report then analyzes the upstream raw materials,
downstream clients, and current dynamics of Mobile Gaming market.
In the end, the report makes some proposals for a new project of
Mobile Gaming market before evaluating its feasibility. Overall,
the report provides an in-depth insight of 2010-2015 global and
China Mobile Gaming market covering all important parameters.
Mobile gaming market forecasts for 2015-2020 global and
China industry provided in this
research include capacity, production, and production value of
mobile gaming, cost and profit estimation, market share, supply and
consumption as well as china import and export of mobile gaming.
Comprehensive table of contents along with list of tables and
figures provided in this global and China mobile gaming market 2015 research is
available at
http://www.rnrmarketresearch.com/2015-mobile-gaming-industry-report-global-and-chinese-market-market-report.html
.
The third research report on mobile gaming market titled
Mobile Gaming - Crushing it takes a look at
the state of gaming on mobile platforms - i.e. smartphones, tablets
and handheld consoles - in terms of technology and device
shipments, and in terms of usage which has been heavily influenced
by innovations in interactivity and game play. It also explores the
market from an industrial standpoint, against a backdrop of OS and
app store wars, and takes a look at its economics, detailing the
latest trends, success stories and wining business models. Lastly,
the report provides market figures and forecasts up to 2018.
Mobile gaming market players and companies mentioned in this
research include Activision Blizzard, Amazon, Apple, Big Fish
Games, Blizzard, Buffalo Studios, COLOPL, Disney, Double Down
Interactive, Electronic Arts, Facebook, Gameloft, GAMEVIL, Glu
Games, Google, GREE, GungHo, IGG.COM, Information Solutions Group,
Kabam, King.com, Konami, LINE Corporation, Machine Zone, Microsoft,
mixi, mobage, NamcoBandai Games, Nintendo, PlayStudios, Playtika,
PopCap, Samsung, SEGA, SGN, Sony, Square Enix, Steam, Sumzap,
SUNDAYTOZ, Supercell, TeamLava, TinyCo, Uplay and Zynga. Read more
on the Mobile Gaming - Crushing it market
research report at
http://www.rnrmarketresearch.com/mobile-gaming-crushing-it-market-report.html
.
Explore more reports related to the wireless industry at
http://www.rnrmarketresearch.com/reports/information-technology-telecommunication/wireless
.
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