PUNE, India, July 22, 2016 /PRNewswire-iReach/ -- ACCESS REPORT

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The global augmented and Virtual Reality market is accounted for $2.67 billion in 2015 and is estimated to reach $66.68 billion by 2022, at a CAGR of 58.3%. The market is mostly motivated by software applications and hardware devices for 3D visualization. This particular technology is used in a wide range of applications such as entertainment, gaming and for training purposes in defence, medical and industrial sectors, these all factors are contributing to the market growth. The advancement in this technology is purely based on innovation in computing and digital network devices, which is the factor restraining the market growth.

Head mounted Display (HMD) in device type segment is expected to be the largest market among those because of increasing gaming, entertainment and medical applications in vertical segment. North America in geography segment is estimated to be the largest revenue generating market because of main IT & technological base and Asia pacific is estimated to be the fastest emerging market.

Some of the key players in market are Google Inc. Qualcomm Inc., Oculus VR, LLC, Magic Leap, Inc., Osterhout Design Group (ODG), Cyberglove Systems LLC., Samsung Electronics Co., Ltd., Microsoft Corporation, Blippar Inc., Meta Company, Qualcomm Inc., Vuzix Corporation, Infinity Augmented Reality Inc. and Metaio GmbH.

AVAIL SAMPLE

Components Covered: 

  • Augmented Reality and Virtual Reality Hardware Component
    • Sensors
      • Magnetometer
      • Proximity Sensor
      • Gyroscope
      • Global Positioning Systems
      • Accelerometer
    • Displays
    • 3D Camera
    • Semiconductor Component
      • Controller/Processor
      • Integrated Circuits
  • Augmented Reality and Virtual Reality Software Component
    • Cloud-Based Services
    • Software Development Kits
  • Applications Covered:
  • Consumer
    • Gaming
  • Commercial
    • Fashion
    • Advertisement
  • Aerospace & Defence
  • Medical
  • Industrial
  • Other Applications

Device Types Covered: 

  • Augmented Reality Devices 
    • Handheld Device 
    • Head-Mounted Displays 
    • Head-Up Display (HUD) 
  • • Virtual Reality Devices 
    • Projector & Display Wall 
    • Head-Mounted Display (HMD) 
    • Gesture Control Device 
      • Data Gloves 
      • Others Gesture control Devices 

Technologies covered: 

  • Augmented Reality Technology
    • Markerless Augmented Reality
      • Image Processing-Based
      • Model-Based Tracking
    • Marker-Based Augmented Reality
      • Active Marker
      • Passive Marker
  • Virtual Reality Technology
    • Semi-Immersive & Fully-Immersive Technologies
    • Non-Immersive Technology

Verticals covered: 

  • Augmented Reality Applications
    • Commercial
    • Aerospace and Defense
    • Consumer
    • Medical
    • Other Augmented reality applications
  • Geospatial Mining
    • Medical
    • Aerospace and Defense
    • Consumer
    • Industrial
    • Commercial
    • Other Geospatial Applications

Regions Covered: 

  • North America
    • US
    • Canada
    • Mexico
  • Europe
    • Germany
    • France
    • Italy
    • UK
    • Spain
    • Rest of Europe
  • Asia Pacific
    • Japan
    • China
    • India
    • Australia
    • New Zealand
    • Rest of Asia Pacific
  • Rest of the World
    • Middle East
    • Brazil
    • Argentina
    • South Africa
    • Egypt

What our report offers: 
- Market share assessments for the regional and country level segments 
- Market share analysis of the top industry players 
- Strategic recommendations for the new entrants 
- Market forecasts for a minimum of 8 years of all the mentioned segments, sub segments and the regional markets 
- Market Trends (Drivers, Constraints, Opportunities, Threats, Challenges, Investment Opportunities, and recommendations) 
- Strategic recommendations in key business segments based on the market estimations 
- Competitive landscaping mapping the key common trends 
- Company profiling with detailed strategies, financials, and recent developments 
- Supply chain trends mapping the latest technological advancements

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List of Tables

1 Global Augmented Reality and Virtual Reality Market , By Region (2013-2022) ($MN) 
2 Global Augmented Reality and Virtual Reality Market , By Component (2013-2022) ($MN) 
3 Global Augmented Reality and Virtual Reality Market , By Augmented Reality and Virtual Reality Hardware Component (2013-2022) ($MN) 
4 Global Augmented Reality and Virtual Reality Market , By Sensors (2013-2022) ($MN) 
5 Global Augmented Reality and Virtual Reality Market , By Displays (2013-2022) ($MN) 
6 Global Augmented Reality and Virtual Reality Market , By 3D Camera (2013-2022) ($MN) 
7 Global Augmented Reality and Virtual Reality Market , By Semiconductor Component (2013-2022) ($MN) 
8 Global Augmented Reality and Virtual Reality Market , By Augmented Reality and Virtual Reality Software Component (2013-2022) ($MN) 
9 Global Augmented Reality and Virtual Reality Market , By Cloud-Based Services (2013-2022) ($MN) 
10 Global Augmented Reality and Virtual Reality Market , By Software Development Kits (2013-2022) ($MN) 
11 Global Augmented Reality and Virtual Reality Market , By Application (2013-2022) ($MN) 
12 Global Augmented Reality and Virtual Reality Market , By Consumer (2013-2022) ($MN) 
13 Global Augmented Reality and Virtual Reality Market , By Gaming (2013-2022) ($MN) 
14 Global Augmented Reality and Virtual Reality Market , By Commercial (2013-2022) ($MN) 
15 Global Augmented Reality and Virtual Reality Market , By Fashion (2013-2022) ($MN) 
16 Global Augmented Reality and Virtual Reality Market , By Advertisement (2013-2022) ($MN) 
17 Global Augmented Reality and Virtual Reality Market , By Aerospace & Defence (2013-2022) ($MN) 
18 Global Augmented Reality and Virtual Reality Market , By Medical (2013-2022) ($MN) 
19 Global Augmented Reality and Virtual Reality Market , By Industrial (2013-2022) ($MN) 
20 Global Augmented Reality and Virtual Reality Market , By Other Applications (2013-2022) ($MN) 
21 Global Augmented Reality and Virtual Reality Market , By Device Type (2013-2022) ($MN) 
22 Global Augmented Reality and Virtual Reality Market , By Augmented Reality Devices (2013-2022) ($MN)  

….. CONTINUED

RELATED REPORT :

Augmented Reality and Virtual Reality in Healthcare - Global Market Outlook (2015-2022)

Global Augmented Reality and Virtual Reality in Healthcare Market is expected to grow at a CAGR of 17.2% during the forecast period.

Some of the key players in the market include Siemens Healthcare, CAE Healthcare, Layar B.V, Artificial Life, Inc., Philips Healthcare, Intuitive Surgical Inc., OnStar, LLC, Foursquare Labs, Inc., EON Reality, GE Healthcare, Hologic, Inc., Vuzix Corp, Vital Images, Inc., Simulab Corp, Medtronic, TheraSim, Inc., VirtaMed, Laerdal Medical, WorldViz, LLC, Immersion Corp, Oculus VR, LLC, Aruba Networks and Gowalla.

Media Contact: Norah Trent, WiseGuy Reports, +1 646 845 9349, sales@wiseguyreports.com

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