PUNE, India, July 22, 2016 /PRNewswire-iReach/ -- ACCESS
REPORT
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The global augmented and Virtual Reality market is accounted
for $2.67 billion in 2015 and is
estimated to reach $66.68 billion by
2022, at a CAGR of 58.3%. The market is mostly motivated by
software applications and hardware devices for 3D visualization.
This particular technology is used in a wide range of applications
such as entertainment, gaming and for training purposes in defence,
medical and industrial sectors, these all factors are contributing
to the market growth. The advancement in this technology is purely
based on innovation in computing and digital network devices, which
is the factor restraining the market growth.
Head mounted Display (HMD) in device type segment is expected to
be the largest market among those because of increasing gaming,
entertainment and medical applications in vertical segment.
North America in geography segment
is estimated to be the largest revenue generating market because of
main IT & technological base and Asia pacific is estimated to be the fastest
emerging market.
Some of the key players in market are Google Inc. Qualcomm
Inc., Oculus VR, LLC, Magic Leap, Inc., Osterhout Design Group
(ODG), Cyberglove Systems LLC., Samsung Electronics Co., Ltd.,
Microsoft Corporation, Blippar Inc., Meta Company, Qualcomm Inc.,
Vuzix Corporation, Infinity Augmented Reality Inc. and Metaio
GmbH.
AVAIL SAMPLE
Components Covered:
- Augmented Reality and Virtual Reality Hardware Component
- Sensors
- Magnetometer
- Proximity Sensor
- Gyroscope
- Global Positioning Systems
- Accelerometer
- Displays
- 3D Camera
- Semiconductor Component
- Controller/Processor
- Integrated Circuits
- Augmented Reality and Virtual Reality Software Component
- Cloud-Based Services
- Software Development Kits
- Applications Covered:
- Consumer
- Commercial
- Aerospace & Defence
- Medical
- Industrial
- Other Applications
Device Types Covered:
- Augmented Reality Devices
- Handheld Device
- Head-Mounted Displays
- Head-Up Display (HUD)
- • Virtual Reality Devices
- Projector & Display Wall
- Head-Mounted Display (HMD)
- Gesture Control Device
- Data Gloves
- Others Gesture control Devices
Technologies covered:
- Augmented Reality Technology
- Markerless Augmented Reality
- Image Processing-Based
- Model-Based Tracking
- Marker-Based Augmented Reality
- Active Marker
- Passive Marker
- Virtual Reality Technology
- Semi-Immersive & Fully-Immersive Technologies
- Non-Immersive Technology
Verticals covered:
- Augmented Reality Applications
- Commercial
- Aerospace and Defense
- Consumer
- Medical
- Other Augmented reality applications
- Geospatial Mining
- Medical
- Aerospace and Defense
- Consumer
- Industrial
- Commercial
- Other Geospatial Applications
Regions Covered:
- North America
- Europe
- Germany
- France
- Italy
- UK
- Spain
- Rest of Europe
- Asia Pacific
- Japan
- China
- India
- Australia
- New Zealand
- Rest of Asia Pacific
- Rest of the World
- Middle East
- Brazil
- Argentina
- South Africa
- Egypt
What our report offers:
- Market share assessments for the regional and country level
segments
- Market share analysis of the top industry players
- Strategic recommendations for the new entrants
- Market forecasts for a minimum of 8 years of all the mentioned
segments, sub segments and the regional markets
- Market Trends (Drivers, Constraints, Opportunities, Threats,
Challenges, Investment Opportunities, and
recommendations)
- Strategic recommendations in key business segments based on the
market estimations
- Competitive landscaping mapping the key common trends
- Company profiling with detailed strategies, financials, and
recent developments
- Supply chain trends mapping the latest technological
advancements
GET EXCLUSIVE DISCOUNT
List of Tables
1 Global Augmented Reality and Virtual Reality Market , By
Region (2013-2022) ($MN)
2 Global Augmented Reality and Virtual Reality Market , By
Component (2013-2022) ($MN)
3 Global Augmented Reality and Virtual Reality Market , By
Augmented Reality and Virtual Reality Hardware Component
(2013-2022) ($MN)
4 Global Augmented Reality and Virtual Reality Market , By Sensors
(2013-2022) ($MN)
5 Global Augmented Reality and Virtual Reality Market , By Displays
(2013-2022) ($MN)
6 Global Augmented Reality and Virtual Reality Market , By 3D
Camera (2013-2022) ($MN)
7 Global Augmented Reality and Virtual Reality Market , By
Semiconductor Component (2013-2022) ($MN)
8 Global Augmented Reality and Virtual Reality Market , By
Augmented Reality and Virtual Reality Software Component
(2013-2022) ($MN)
9 Global Augmented Reality and Virtual Reality Market , By
Cloud-Based Services (2013-2022) ($MN)
10 Global Augmented Reality and Virtual Reality Market , By
Software Development Kits (2013-2022) ($MN)
11 Global Augmented Reality and Virtual Reality Market , By
Application (2013-2022) ($MN)
12 Global Augmented Reality and Virtual Reality Market , By
Consumer (2013-2022) ($MN)
13 Global Augmented Reality and Virtual Reality Market , By Gaming
(2013-2022) ($MN)
14 Global Augmented Reality and Virtual Reality Market , By
Commercial (2013-2022) ($MN)
15 Global Augmented Reality and Virtual Reality Market , By Fashion
(2013-2022) ($MN)
16 Global Augmented Reality and Virtual Reality Market , By
Advertisement (2013-2022) ($MN)
17 Global Augmented Reality and Virtual Reality Market , By
Aerospace & Defence (2013-2022) ($MN)
18 Global Augmented Reality and Virtual Reality Market , By Medical
(2013-2022) ($MN)
19 Global Augmented Reality and Virtual Reality Market , By
Industrial (2013-2022) ($MN)
20 Global Augmented Reality and Virtual Reality Market , By Other
Applications (2013-2022) ($MN)
21 Global Augmented Reality and Virtual Reality Market , By Device
Type (2013-2022) ($MN)
22 Global Augmented Reality and Virtual Reality Market , By
Augmented Reality Devices (2013-2022) ($MN)
….. CONTINUED
RELATED REPORT :
Augmented Reality and Virtual Reality in Healthcare - Global
Market Outlook (2015-2022)
Global Augmented Reality and Virtual Reality in Healthcare
Market is expected to grow at a CAGR of 17.2% during the forecast
period.
Some of the key players in the market include Siemens
Healthcare, CAE Healthcare, Layar B.V, Artificial Life, Inc.,
Philips Healthcare, Intuitive Surgical Inc., OnStar, LLC,
Foursquare Labs, Inc., EON Reality, GE Healthcare, Hologic, Inc.,
Vuzix Corp, Vital Images, Inc., Simulab Corp, Medtronic, TheraSim,
Inc., VirtaMed, Laerdal Medical, WorldViz, LLC, Immersion Corp,
Oculus VR, LLC, Aruba Networks and Gowalla.
Media Contact: Norah
Trent, WiseGuy Reports, +1 646 845 9349,
sales@wiseguyreports.com
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SOURCE WiseGuy Reports