First virtual reality NBA game lets fans test
their hoops skills and drain impossible shots
2K today announced NBA® 2KVR Experience, the first
virtual reality basketball game immersing players in a new,
entertaining NBA environment filled with the sights and sounds of
fun mini-games and challenges. Available beginning on November 22,
2016 on PlayStation®VR, HTC Vive™ and Samsung Gear VR, the new
experience continues the dominance of the NBA 2K series.
This Smart News Release features multimedia.
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“Our team consistently looks for new ways to deliver unique, fun
experiences for the gamer,” said Greg Thomas, President of Visual
Concepts. “NBA 2KVR will give fans even more access to our
franchise and test new skills across entertaining VR
challenges.”
In the NBA 2KVR Experience, players will join NBA
2K17 cover athlete and All-Star Paul George, as they step onto
the court at the Indiana Pacers’ stadium, Bankers Life Fieldhouse.
Paul George will also provide commentary and guide the player by
offering tips to help improve their skills in mini-games, which
include three-point shootout, a speed and accuracy skills challenge
and the buzzer beater countdown. Players can earn a variety of
Gatorade fuel boosts that will aide their shooting acumen, speed,
recovery and more to help reach the top of the leaderboards.
“As a lifelong fan of NBA 2K, it’s exciting to see them
take the leap into VR, and even more exciting that it’ll be on my
home court,” said Paul George, cover star of NBA 2K17. “I
can’t wait for fans to dominate on the virtual court with virtual
help from Gatorade.”
NBA 2KVR Experience is rated E-10+* by the ESRB, and
launches November 22, 2016 for $14.99 on the HTC Vive™,
PlayStation®VR and Samsung Gear VR, and will later be available for
Oculus Rift worldwide.
*Users should consult the operating instructions provided with
their VR hardware for safety guidelines and age restrictions.
Oculus and Rift are trademarks of Oculus VR, LLC.
Developed by Visual Concepts and Specular Interactive, NBA
2KVR Experience is rated E for Everyone by the ESRB.
2K is a wholly owned publishing label of Take-Two
Interactive Software, Inc. (NASDAQ:TTWO).
All trademarks and copyrights contained herein are the property
of their respective holders.
About Take-Two Interactive Software
Headquartered in New York City, Take-Two Interactive Software,
Inc. is a leading developer, publisher and marketer of interactive
entertainment for consumers around the globe. The Company develops
and publishes products through its two wholly-owned labels Rockstar
Games and 2K. Our products are designed for console systems and
personal computers, including smartphones and tablets, and are
delivered through physical retail, digital download, online
platforms and cloud streaming services. The Company’s common stock
is publicly traded on NASDAQ under the symbol TTWO. For more
corporate and product information please visit our website
athttp://www.take2games.com.
About 2K
Founded in 2005, 2K develops and publishes interactive
entertainment globally for console systems, handheld gaming systems
and personal computers, including smartphones and tablets, which
are delivered through physical retail, digital download, online
platforms and cloud streaming services. 2K publishes titles in
today’s most popular gaming genres, including shooters, action,
role-playing, strategy, sports, casual, and family entertainment.
The 2K label has some of the most talented development studios in
the world today, including Firaxis Games, Visual Concepts, Hangar
13, Cat Daddy Games and 2K China. 2K’s stable of high quality
titles includes the critically acclaimed BioShock®, Borderlands™,
Mafia, and XCOM® franchises, the beloved Sid Meier’s Civilization
series, Evolve™, Battleborn®, the popular WWE 2K franchise and NBA
2K, the #1 rated and #1 selling basketball franchise*. 2K is
headquartered in Novato, California and is a wholly owned label of
Take-Two Interactive Software, Inc. (NASDAQ:TTWO). For more
information, please visit www.2k.com.
*According to 2008 - 2016 Metacritic.com and The NPD Group
estimates of U.S. retail video game sales through October 2016.
Cautionary Note Regarding Forward-Looking Statements
The statements contained herein which are not historical facts
are considered forward-looking statements under federal securities
laws and may be identified by words such as "anticipates,"
"believes," "estimates," "expects," "intends," "plans,"
"potential," "predicts," "projects," "seeks," "will," or words of
similar meaning and include, but are not limited to, statements
regarding the outlook for the Company's future business and
financial performance. Such forward-looking statements are based on
the current beliefs of our management as well as assumptions made
by and information currently available to them, which are subject
to inherent uncertainties, risks and changes in circumstances that
are difficult to predict. Actual outcomes and results may vary
materially from these forward-looking statements based on a variety
of risks and uncertainties including: our dependence on key
management and product development personnel, our dependence on our
Grand Theft Auto products and our ability to develop other hit
titles, the timely release and significant market acceptance of our
games, the ability to maintain acceptable pricing levels on our
games, and risks associated with international operations. Other
important factors and information are contained in the Company's
most recent Annual Report on Form 10-K, including the risks
summarized in the section entitled "Risk Factors," the Company’s
most recent Quarterly Report on Form 10-Q, and the Company's other
periodic filings with the SEC, which can be accessed at
www.take2games.com. All forward-looking statements are qualified by
these cautionary statements and apply only as of the date they are
made. The Company undertakes no obligation to update any
forward-looking statement, whether as a result of new information,
future events or otherwise.
View source
version on businesswire.com: http://www.businesswire.com/news/home/20161121005227/en/
2KRyan Peters,
415-507-7607ryan.peters@2k.comorTake-Two Interactive Software,
Inc.Alan Lewis (Corporate Press),
646-536-2983alan.lewis@take2games.comorAccess Emanate for
2KKim Taylor, 415-844-6289ktaylor@access-emanate.com
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