Take-Two Beats Profit Expectations Despite Thin Slate of Holiday Releases
February 03 2016 - 5:00PM
Dow Jones News
The videogame industry's embrace of digital content and its
unwavering demand for popular franchises helped Take-Two
Interactive Software Inc. turn out a solid holiday quarter despite
a thin slate of releases.
The publisher of the hit "Grand Theft Auto" franchise Wednesday
beefed up its full-year outlook and reported adjusted revenue and
profit for the fiscal third quarter that topped Wall Street's
forecasts.
Take-Two didn't release big titles during the October through
December period on par with what it put out a year earlier, when it
published "Grand Theft Auto Online" and a refresh of "Grand Theft
Auto V" for newer consoles. The dearth showed up in adjusted
revenue that sank 49% to $486.8 million. Adjusted profit,
meanwhile, dropped to 89 cents a share from $1.87 a year
earlier.
Still, the strength of previously released titles, namely the
latest "Grand Theft Auto" releases and a new "NBA 2K" game in
September, bolstered the company's coffers. Analysts surveyed by
Thomson Reuters had expected Take-Two to report $452.8 million in
revenue and profit of 50 cents a share on an adjusted basis.
"Grand Theft Auto V" has now sold more than 60 million units to
retailers world-wide, the company said.
Take-Two benefited from an industrywide trend of gamers ditching
discs for digitally delivered content, such as expansion packs and
virtual goods. While spending on total digital items fell 1.7% to
$213.6 million, the company said it recorded its highest amount of
"recurrent consumer spending" ever. Such recurrent spending
includes virtual currency and downloadable add-ons that keep buyers
coming back for more.
For the fiscal year ending March 31, Take-Two now expects
per-share profit of $1.65 to $1.75, above the $1 to $1.15 it
previously had forecast. It expects adjusted revenue between $1.48
billion and $1.53 billion, up from a prior range of $1.33 billion
to $1.43 billion.
Take-Two, like other videogame companies, focuses on adjusted
figures because U.S. accounting rules require deferring a portion
of revenue from online-enabled games.
Under generally accepted account principles, Take-Two said
revenue fell 22% to $414.2 million for its fiscal third quarter. It
reported a GAAP loss of $42.4 million, compared with net income of
$40.1 million for the year-ago period. The loss partly reflected
business-reorganization charges of $71.2 million that were offset
by about $25 million in tax benefits related to game-development
costs, the company said.
Write to Sarah E. Needleman at sarah.needleman@wsj.com
(END) Dow Jones Newswires
February 03, 2016 16:45 ET (21:45 GMT)
Copyright (c) 2016 Dow Jones & Company, Inc.
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