Eclectic offering features spectrum of
prominent artists across multiple music genres
2K today announced the in-game soundtrack details for
WWE® 2K16, the forthcoming release in the flagship WWE video
game franchise. The soundtrack will feature 11 unique tracks from
established and emerging artists that transcend multiple genres,
including alternative, hip-hop, classic rock, heavy metal, country
and electronic dance. The full WWE 2K16 soundtrack was
revealed exclusively during Release on Beats 1 on Apple Music and
is available now for streaming at http://apple.co/1DSFmcf. WWE
2K16 is currently scheduled for release on October
27, 2015 in North America and October 30, 2015
internationally for Xbox One and Xbox 360, as well as the
PlayStation®4 and PlayStation®3 computer entertainment systems.
The WWE 2K16 soundtrack is scheduled to include the
following artists and songs:
- Billy Idol – “Rebel Yell”
- Diplo (feat. Faustix & Imanos and
Kai) – “Revolution”
- Fashawn (feat. Nas & Aloe Blacc) –
“Something To Believe In”
- Kid Ink – “Hello World”
- Marilyn Manson – “Deep Six”
- MGK (feat. Victoria Monet) – “A Little
More”
- Run-DMC – “It’s Tricky”
- Skid Row – “Youth Gone Wild”
- Twenty One Pilots –
“Heavydirtysoul”
- Yelawolf – “Till It’s Gone” [Dan Heath
Remix]
- Zac Brown Band (feat. Chris Cornell) –
“Heavy Is The Hand”
- Zedd (feat. Logic and X-Ambassadors) –
“Transmission”
“Building on the success of the in-game soundtrack curated by
WWE Superstar John Cena® last year, we were enthusiastic about
partnering with 2K to raise the bar higher for WWE 2K16 with
a memorable list of world-renowned artists,” said Neil Lawi, Senior
Vice President, WWE Music Group. “The WWE 2K16 soundtrack
offers a diverse and exciting group of artists and songs including
iconic tracks ‘Rebel Yell’ and ‘Youth Gone Wild,’ two of today’s
most sought-after electronic dance masterminds Diplo and Zedd, and
current ‘it’ artists Twenty One Pilots and Yelawolf.”
“Music plays a vital role in the WWE Universe, from WWE
Superstar and Diva ring entrances to official pay-per-view themes,
and inherently evokes WWE memories and emotions in all of us,” said
Chris Snyder, Vice President of Marketing at 2K. “The WWE
2K16 soundtrack delivers a premium entertainment experience and
is certain to raise some hell through its notable worldwide names
and multiple music genres.”
Developed collaboratively by Yuke’s and Visual Concepts, a 2K
studio, WWE 2K16 is not yet rated by the
ESRB. WWE 2K16 is currently scheduled for release
on Xbox One, Xbox 360, PS4™ and PS3™ on October 27,
2015 in North America and October 30,
2015 internationally. Consumers who pre-order WWE 2K16
at any participating retailer will receive two playable characters
– each depicting global action film icon Arnold Schwarzenegger from
The Terminator and Terminator 2: Judgment Day films – at no extra
cost on launch day.
For more information on WWE 2K16 and 2K,
visit wwe.2k.com, become a fan on Facebook, follow the
game on Twitter and Instagram using the hashtags #WWE2K16
and #RaiseSomeHell or subscribe on YouTube.
2K is a wholly owned publishing label of Take-Two Interactive
Software, Inc. (NASDAQ:TTWO).
T1, THE TERMINATOR, T2, TERMINATOR 2: JUDGMENT DAY,
ENDOSKELETON, and any depiction of Endoskeleton are trademarks of
Studiocanal S.A. All Rights Reserved. ©2015 Studiocanal
S.A.®
About WWE
WWE, a publicly traded company (NYSE:WWE), is an integrated
media organization and recognized leader in global entertainment.
The company consists of a portfolio of businesses that create and
deliver original content 52 weeks a year to a global audience. WWE
is committed to family friendly entertainment on its television
programming, pay-per-view, digital media and publishing platforms.
WWE programming reaches more than 650 million homes worldwide in 35
languages. WWE Network, the first-ever 24/7 over-the-top premium
network that includes all 12 live pay-per-views, scheduled
programming and a massive video-on-demand library, is currently
available in more than 170 countries. The company is headquartered
in Stamford, Conn., with offices in New York, Los Angeles, London,
Mexico City, Mumbai, Shanghai, Singapore, Dubai, Munich and
Tokyo.
Additional information on WWE (NYSE:WWE) can be found at wwe.com
and corporate.wwe.com. For information on our global activities, go
to http://www.wwe.com/worldwide/.
Trademarks: All WWE programming, talent names, images,
likenesses, slogans, wrestling moves, trademarks, logos and
copyrights are the exclusive property of WWE and its subsidiaries.
All other trademarks, logos and copyrights are the property of
their respective owners.
Forward-Looking Statements: This press release contains
forward-looking statements pursuant to the safe harbor provisions
of the Securities Litigation Reform Act of 1995, which are subject
to various risks and uncertainties. These risks and uncertainties
include, without limitation, risks relating to: WWE Network; major
distribution agreements; our need to continue to develop creative
and entertaining programs and events; a decline in the popularity
of our brand of sports entertainment; the continued importance of
key performers and the services of Vincent K. McMahon; possible
adverse changes in the regulatory atmosphere and related private
sector initiatives; the highly competitive, rapidly changing and
increasingly fragmented nature of the markets in which we operate
and greater financial resources or marketplace presence of many of
our competitors; uncertainties associated with international
markets; our difficulty or inability to promote and conduct our
live events and/or other businesses if we do not comply with
applicable regulations; our dependence on our intellectual property
rights, our need to protect those rights, and the risks of our
infringement of others’ intellectual property rights; the
complexity of our rights agreements across distribution mechanisms
and geographical areas; potential substantial liability in the
event of accidents or injuries occurring during our physically
demanding events including, without limitation, claims relating to
CTE; large public events as well as travel to and from such events;
our feature film business; our expansion into new or complementary
businesses and/or strategic investments; our computer systems and
online operations; a possible decline in general economic
conditions and disruption in financial markets; our accounts
receivable; our revolving credit facility; litigation; our
potential failure to meet market expectations for our financial
performance, which could adversely affect our stock; Vincent K.
McMahon exercising control over our affairs, and his interests may
conflict with the holders of our Class A common stock; a
substantial number of shares which are eligible for sale by the
McMahons and the sale, or the perception of possible sales, of
those shares could lower our stock price; and the relatively small
public “float” of our Class A common stock. In addition, our
dividend is dependent on a number of factors, including, among
other things, our liquidity and cash flow, strategic plan
(including alternative uses of capital), our financial results and
condition, contractual and legal restrictions on the payment of
dividends (including under our revolving credit facility), general
economic and competitive conditions and such other factors as our
Board of Directors may consider relevant. Forward-looking
statements made by the Company speak only as of the date made, are
subject to change without any obligation on the part of the Company
to update or revise them, and undue reliance should not be placed
on these statements.
About Take-Two Interactive Software
Headquartered in New York City, Take-Two Interactive Software,
Inc. is a leading developer, publisher and marketer of interactive
entertainment for consumers around the globe. The Company develops
and publishes products through its two wholly-owned labels Rockstar
Games and 2K. Our products are designed for console systems and
personal computers, including smartphones and tablets, and are
delivered through physical retail, digital download, online
platforms and cloud streaming services. The Company’s common stock
is publicly traded on NASDAQ under the symbol TTWO. For more
corporate and product information please visit our website at
http://www.take2games.com.
About 2K
Founded in 2005, 2K develops and publishes interactive
entertainment globally for console systems, handheld gaming systems
and personal computers, including smartphones and tablets, which
are delivered through physical retail, digital download, online
platforms and cloud streaming services. 2K publishes titles in
today’s most popular gaming genres, including shooters, action,
role-playing, strategy, sports, casual, and family entertainment.
The 2K label has some of the most talented development studios in
the world today, including Firaxis Games, Visual Concepts, Hangar
13, Cat Daddy Games and 2K China. 2K’s stable of high quality
titles includes the critically acclaimed BioShock®, Borderlands™,
and XCOM® franchises, the beloved Sid Meier’s Civilization series,
the innovative Evolve™, the popular WWE 2K franchise and NBA 2K,
the #1 rated and #1 selling basketball franchise*. 2K is
headquartered in Novato, California and is a wholly owned label of
Take-Two Interactive Software, Inc. (NASDAQ:TTWO). For more
information, please visit www.2k.com.
*According to 2008 - 2015 Metacritic.com and The
NPD Group estimates of U.S. retail video game sales through
July 2015.
“PlayStation” and “PS3” are registered trademarks. “PS4” is a
trademark of Sony Computer Entertainment Inc.
All trademarks and copyrights contained herein are the property
of their respective holders.
Cautionary Note Regarding Forward-Looking Statements
The statements contained herein which are not historical facts
are considered forward-looking statements under federal securities
laws and may be identified by words such as "anticipates,"
"believes," "estimates," "expects," "intends," "plans,"
"potential," "predicts," "projects," "seeks," "will," or words of
similar meaning and include, but are not limited to, statements
regarding the outlook for the Company's future business and
financial performance. Such forward-looking statements are based on
the current beliefs of our management as well as assumptions made
by and information currently available to them, which are subject
to inherent uncertainties, risks and changes in circumstances that
are difficult to predict. Actual outcomes and results may vary
materially from these forward-looking statements based on a variety
of risks and uncertainties including: our dependence on key
management and product development personnel, our dependence on our
Grand Theft Auto products and our ability to develop other hit
titles, the timely release and significant market acceptance of our
games, the ability to maintain acceptable pricing levels on our
games, our ability to raise capital if needed and risks associated
with international operations. Other important factors and
information are contained in the Company's Annual Report on Form
10-K for the fiscal year ended March 31, 2015, including the risks
summarized in the section entitled "Risk Factors," the Company’s
Quarterly Report on Form 10-Q for the fiscal quarter ended June 30,
2015, and the Company's other periodic filings with the SEC, which
can be accessed at www.take2games.com. All forward-looking
statements are qualified by these cautionary statements and apply
only as of the date they are made. The Company undertakes no
obligation to update any forward-looking statement, whether as a
result of new information, future events or otherwise.
View source
version on businesswire.com: http://www.businesswire.com/news/home/20150814005490/en/
2KJaime Jensen,
415-507-7910jaime.jensen@2k.comorTake-Two Interactive Software,
Inc.Alan Lewis, 646-536-2983Corporate
Pressalan.lewis@take2games.comorAccess Communications for
2KErik Robertson,
415-844-6266erobertson@accesspr.comorWWEMatthew Altman,
203-352-1177matthew.altman@wwecorp.com
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