Blockbuster action film star, 38th Governor of
California, former professional bodybuilder and WWE Hall of Famer
featured as two playable characters in flagship WWE video game
franchise
2K today announced the debut of 2015 WWE Hall of Fame
inductee and global action film icon Arnold Schwarzenegger
in WWE® 2K16, the forthcoming release in the flagship
WWE franchise. Best known for his acting, bodybuilding and
political endeavors, Schwarzenegger, a longtime WWE fan and WWE
Hall of Famer, will expand his relationship with WWE through WWE
2K16 with two playable characters – T-800 from The Terminator
and Terminator 2: Judgment Day films. The playable characters will
be available for those who pre-order the game at participating
retailers for the PlayStation®4 and PlayStation®3 computer
entertainment systems, as well as Xbox One and Xbox
360. WWE 2K16 is scheduled for release
on October 27, 2015 in North America and October 30,
2015 internationally.
“I’ve achieved many things in my life, but I’ve always said
success means staying hungry and pushing the limits,” said
Schwarzenegger. “I was honored to join the WWE Hall of Fame earlier
this year, and now I’ll continue my WWE legacy with one of my
biggest film roles immortalized in WWE 2K16. Match the
Terminator against Stone Cold Steve Austin®, Seth Rollins® or
Daniel Bryan®, and there’s only one possible outcome: Hasta la
vista, baby!”
From early childhood in his native Austria to today,
Schwarzenegger represents the ultimate renaissance man, taking
risks and defying odds through career accomplishments in
bodybuilding, acting, politics and more. He won his first of four
Mr. Universe titles at the age of 20, earned seven Mr. Olympia
titles and since 1989 has hosted worldwide fitness expositions
through the Arnold Sports Festival. Schwarzenegger is a fixture in
numerous blockbuster action films, including Conan the Barbarian,
The Terminator, Predator, Total Recall, Terminator 2: Judgment Day,
The Expendables franchise and his most recent release, Terminator
Genisys, as well as for his roles in pop-culture favorites
Kindergarten Cop and Twins. In addition, Schwarzenegger transcended
from Hollywood to the state capitol, serving two consecutive terms
as the 38th Governor of California from 2003 to 2010.
“Arnold Schwarzenegger is a living legend with universal appeal,
a perseverance for greatness and a strong relationship with WWE,
including his recent Hall of Fame induction, all of which make him
an incredible fit for WWE 2K16,” said Chris Snyder, Vice
President of Marketing at 2K. “He’s a force to be reckoned with and
defines what it means to raise some hell. Through his WWE
2K16 pre-order inclusion, fans simply can’t beat the
opportunity to play as the Terminator in a WWE ring.”
To see the WWE 2K16 pre-order promotional campaign
featuring Arnold Schwarzenegger, please visit
https://www.youtube.com/watch?v=AZTSahJxT0Q.
Developed collaboratively by Yuke’s and Visual Concepts, a 2K
studio, WWE 2K16 is not yet rated by the
ESRB. WWE 2K16 is currently scheduled for release
on PS4™, PS3™, Xbox One and Xbox 360 on October 27,
2015 in North America and October 30,
2015 internationally.
For more information on WWE 2K16 and 2K,
visit wwe.2k.com, become a fan on Facebook, follow the
game on Twitter and Instagram using the hashtags #WWE2K16
and #RaiseSomeHell or subscribe on YouTube.
2K is a wholly owned publishing label of Take-Two Interactive
Software, Inc. (NASDAQ: TTWO).
T1, THE TERMINATOR, T2, TERMINATOR2:JUDGMENT DAY, ENDOSKELETON,
and any depiction of Endoskeleton are trademarks of Studiocanal
S.A. All Rights Reserved. ©2015 Studiocanal S.A.®
About WWE
WWE, a publicly traded company (NYSE: WWE), is an integrated
media organization and recognized leader in global entertainment.
The company consists of a portfolio of businesses that create and
deliver original content 52 weeks a year to a global audience. WWE
is committed to family friendly entertainment on its television
programming, pay-per-view, digital media and publishing platforms.
WWE programming reaches more than 650 million homes worldwide in 35
languages. WWE Network, the first-ever 24/7 over-the-top premium
network that includes all 12 live pay-per-views, scheduled
programming and a massive video-on-demand library, is currently
available in more than 170 countries. The company is headquartered
in Stamford, Conn., with offices in New York, Los Angeles, London,
Mexico City, Mumbai, Shanghai, Singapore, Dubai, Munich and
Tokyo.
Additional information on WWE (NYSE: WWE) can be found at
wwe.com and corporate.wwe.com. For information on our global
activities, go to http://www.wwe.com/worldwide/.
Trademarks: All WWE programming, talent names, images,
likenesses, slogans, wrestling moves, trademarks, logos and
copyrights are the exclusive property of WWE and its subsidiaries.
All other trademarks, logos and copyrights are the property of
their respective owners.
Forward-Looking Statements: This press release contains
forward-looking statements pursuant to the safe harbor provisions
of the Securities Litigation Reform Act of 1995, which are subject
to various risks and uncertainties. These risks and uncertainties
include, without limitation, risks relating to: WWE Network; major
distribution agreements; our need to continue to develop creative
and entertaining programs and events; a decline in the popularity
of our brand of sports entertainment; the continued importance of
key performers and the services of Vincent K. McMahon; possible
adverse changes in the regulatory atmosphere and related private
sector initiatives; the highly competitive, rapidly changing and
increasingly fragmented nature of the markets in which we operate
and greater financial resources or marketplace presence of many of
our competitors; uncertainties associated with international
markets; our difficulty or inability to promote and conduct our
live events and/or other businesses if we do not comply with
applicable regulations; our dependence on our intellectual property
rights, our need to protect those rights, and the risks of our
infringement of others’ intellectual property rights; the
complexity of our rights agreements across distribution mechanisms
and geographical areas; potential substantial liability in the
event of accidents or injuries occurring during our physically
demanding events including, without limitation, claims relating to
CTE; large public events as well as travel to and from such events;
our feature film business; our expansion into new or complementary
businesses and/or strategic investments; our computer systems and
online operations; a possible decline in general economic
conditions and disruption in financial markets; our accounts
receivable; our revolving credit facility; litigation; our
potential failure to meet market expectations for our financial
performance, which could adversely affect our stock; Vincent K.
McMahon exercising control over our affairs, and his interests may
conflict with the holders of our Class A common stock; a
substantial number of shares which are eligible for sale by the
McMahons and the sale, or the perception of possible sales, of
those shares could lower our stock price; and the relatively small
public “float” of our Class A common stock. In addition, our
dividend is dependent on a number of factors, including, among
other things, our liquidity and cash flow, strategic plan
(including alternative uses of capital), our financial results and
condition, contractual and legal restrictions on the payment of
dividends (including under our revolving credit facility), general
economic and competitive conditions and such other factors as our
Board of Directors may consider relevant. Forward-looking
statements made by the Company speak only as of the date made, are
subject to change without any obligation on the part of the Company
to update or revise them, and undue reliance should not be placed
on these statements.
About Take-Two Interactive Software
Headquartered in New York City, Take-Two Interactive Software,
Inc. is a leading developer, publisher and marketer of interactive
entertainment for consumers around the globe. The Company develops
and publishes products through its two wholly-owned labels Rockstar
Games and 2K. Our products are designed for console systems and
personal computers, including smartphones and tablets, and are
delivered through physical retail, digital download, online
platforms and cloud streaming services. The Company’s common stock
is publicly traded on NASDAQ under the symbol TTWO. For more
corporate and product information please visit our website at
http://www.take2games.com.
About 2K
Founded in 2005, 2K develops and publishes interactive
entertainment globally for console systems, handheld gaming systems
and personal computers, including smartphones and tablets, which
are delivered through physical retail, digital download, online
platforms and cloud streaming services. 2K publishes titles in
today’s most popular gaming genres, including shooters, action,
role-playing, strategy, sports, casual, and family entertainment.
The 2K label has some of the most talented development studios in
the world today, including Firaxis Games, Visual Concepts, Hangar
13, Cat Daddy Games and 2K China. 2K’s stable of high quality
titles includes the critically acclaimed BioShock®, Borderlands™,
and XCOM® franchises, the beloved Sid Meier’s Civilization series,
the innovative Evolve™, the popular WWE 2K franchise and NBA 2K,
the #1 rated and #1 selling basketball franchise*. 2K is
headquartered in Novato, California and is a wholly owned label of
Take-Two Interactive Software, Inc. (NASDAQ: TTWO). For more
information, please visit www.2k.com.
*According to 2008 - 2015 Metacritic.com and The
NPD Group estimates of U.S. retail video game sales through
June 2015.
“PlayStation” and “PS3” are registered trademarks. “PS4” is a
trademark of Sony Computer Entertainment Inc.
All trademarks and copyrights contained herein are the property
of their respective holders.
Cautionary Note Regarding Forward-Looking Statements
The statements contained herein which are not historical facts
are considered forward-looking statements under federal securities
laws and may be identified by words such as "anticipates,"
"believes," "estimates," "expects," "intends," "plans,"
"potential," "predicts," "projects," "seeks," "will," or words of
similar meaning and include, but are not limited to, statements
regarding the outlook for the Company's future business and
financial performance. Such forward-looking statements are based on
the current beliefs of our management as well as assumptions made
by and information currently available to them, which are subject
to inherent uncertainties, risks and changes in circumstances that
are difficult to predict. Actual outcomes and results may vary
materially from these forward-looking statements based on a variety
of risks and uncertainties including: our dependence on key
management and product development personnel, our dependence on our
Grand Theft Auto products and our ability to develop other hit
titles, the timely release and significant market acceptance of our
games, the ability to maintain acceptable pricing levels on our
games, our ability to raise capital if needed and risks associated
with international operations. Other important factors and
information are contained in the Company's Annual Report on Form
10-K for the fiscal year ended March 31, 2015, including the risks
summarized in the section entitled "Risk Factors," and the
Company's other periodic filings with the SEC, which can be
accessed at www.take2games.com. All forward-looking statements are
qualified by these cautionary statements and apply only as of the
date they are made. The Company undertakes no obligation to update
any forward-looking statement, whether as a result of new
information, future events or otherwise.
View source
version on businesswire.com: http://www.businesswire.com/news/home/20150727005551/en/
2KJaime Jensen,
415-507-7910jaime.jensen@2k.comorTake-Two Interactive Software,
Inc.Alan Lewis (Corporate Press),
646-536-2983alan.lewis@take2games.comorAccess Communications for
2KErik Robertson,
415-844-6266erobertson@accesspr.comorWWEMatthew Altman,
203-352-1177matthew.altman@wwecorp.com
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