WWE Hall of Famer, film and television
personality, producer and podcasting innovator set to inject
Texas-sized attitude in flagship WWE video game franchise
2K today announced WWE Hall of Famer Stone Cold Steve
Austin® as the cover Superstar for WWE® 2K16, the
forthcoming release in the flagship WWE franchise. After setting
the WWE Universe on fire during one of WWE’s most celebrated time
periods – the “Attitude Era” – to his wealth of television, film
and podcasting accomplishments, Austin has amassed worldwide
admiration through his unequivocal presence both in and out of the
WWE ring. WWE 2K16 is currently in development for Xbox One
and Xbox 360, as well as the PlayStation®4 and PlayStation®3
computer entertainment systems. The game is scheduled for
release on October 27, 2015 in North America and
October 30, 2015 internationally.
This Smart News Release features multimedia.
View the full release here:
http://www.businesswire.com/news/home/20150706005194/en/
2K today announced WWE Hall of Famer
Stone Cold Steve Austin® as the cover Superstar for WWE® 2K16, the
forthcoming release in the flagship WWE franchise. (Photo: Business
Wire)
“I’ve had the privilege of working with 2K to support the WWE 2K
franchise, and now I’m absolutely honored to serve as
the WWE 2K16 cover Superstar,” said Stone Cold
Steve Austin. “No disrespect to the previous and extremely
deserving WWE 2K cover Superstars – Dwayne ‘The Rock®’ Johnson and
John Cena® – but it’s about time the franchise raised some hell
with yours truly on the cover. I look forward to injecting a dose
of ‘Texas Rattlesnake’ into this year’s game and overall
campaign.”
Austin is regarded by many as one of the most popular WWE
Superstars to ever enter a WWE ring, holding 21 championships
throughout his career and being inducted into the WWE Hall of Fame
in 2009. His relentless work ethic has also made him a significant
mainstream fixture and pop-culture icon as an actor, producer and
host in television, film and podcasting. Austin hosted the return
of WWE’s reality competition series Tough Enough on USA Network in
2011, and since 2012 has hosted four seasons of Redneck Island on
CMT. He also serves as the host of Steve Austin’s Broken Skull
Challenge, which is currently in production for its third season on
CMT. His film credits include appearances in several feature films,
including The Longest Yard, The Condemned and The Expendables,
while his no-holds-barred weekly podcast, The Steve Austin Show,
regularly appears on the Top Podcasts list within the Sports &
Recreation category on iTunes. He also hosts the Stone Cold
Podcast, Live!, a monthly interview series on the award-winning WWE
Network, where he has interviewed several special guests including
Vince McMahon, Triple H and Paul Heyman. In addition, Austin is a
brand ambassador for Kawasaki Motors Corp., USA.
“Stone Cold Steve Austin’s iconic style, unmistakable
personality and worldwide reverence from the WWE Universe make him
the ideal fit for WWE 2K16,” said Chris Snyder, Vice
President of Marketing at 2K. “Not only will Austin grace the video
game’s cover, but he’s involved in shaping its creative direction.
Through his numerous contributions, inclusion on the largest roster
in franchise history and the game’s to-be-announced features,
WWE 2K16 is certain to put everyone on notice.”
Developed collaboratively by Yuke’s and Visual Concepts, a 2K
studio, WWE 2K16 is not yet rated by the
ESRB. WWE 2K16 is currently scheduled for release
on Xbox One, Xbox 360, PS4™ and PS3™ on October 27,
2015 in North America and October 30,
2015 internationally.
For more information on WWE 2K16 and 2K,
visit wwe.2k.com, become a fan on Facebook, follow the
game on Twitter and Instagram using the hashtags #WWE2K16
and #RaiseSomeHell or subscribe on YouTube.
2K is a wholly owned publishing label of Take-Two Interactive
Software, Inc. (NASDAQ:TTWO).
About WWE
WWE, a publicly traded company (NYSE:WWE), is an integrated
media organization and recognized leader in global entertainment.
The company consists of a portfolio of businesses that create and
deliver original content 52 weeks a year to a global audience. WWE
is committed to family friendly entertainment on its television
programming, pay-per-view, digital media and publishing platforms.
WWE programming reaches more than 650 million homes worldwide in 35
languages. WWE Network, the first-ever 24/7 over-the-top premium
network that includes all 12 live pay-per-views, scheduled
programming and a massive video-on-demand library, is currently
available in more than 170 countries. The company is headquartered
in Stamford, Conn., with offices in New York, Los Angeles, London,
Mexico City, Mumbai, Shanghai, Singapore, Dubai, Munich and
Tokyo.
Additional information on WWE (NYSE:WWE) can be found at wwe.com
and corporate.wwe.com. For information on our global activities, go
to http://www.wwe.com/worldwide/.
Trademarks: All WWE programming, talent names, images,
likenesses, slogans, wrestling moves, trademarks, logos and
copyrights are the exclusive property of WWE and its subsidiaries.
All other trademarks, logos and copyrights are the property of
their respective owners.
Forward-Looking Statements: This press release contains
forward-looking statements pursuant to the safe harbor provisions
of the Securities Litigation Reform Act of 1995, which are subject
to various risks and uncertainties. These risks and uncertainties
include, without limitation, risks relating to: WWE Network; major
distribution agreements; our need to continue to develop creative
and entertaining programs and events; a decline in the popularity
of our brand of sports entertainment; the continued importance of
key performers and the services of Vincent K. McMahon; possible
adverse changes in the regulatory atmosphere and related private
sector initiatives; the highly competitive, rapidly changing and
increasingly fragmented nature of the markets in which we operate
and greater financial resources or marketplace presence of many of
our competitors; uncertainties associated with international
markets; our difficulty or inability to promote and conduct our
live events and/or other businesses if we do not comply with
applicable regulations; our dependence on our intellectual property
rights, our need to protect those rights, and the risks of our
infringement of others’ intellectual property rights; the
complexity of our rights agreements across distribution mechanisms
and geographical areas; potential substantial liability in the
event of accidents or injuries occurring during our physically
demanding events including, without limitation, claims relating to
CTE; large public events as well as travel to and from such events;
our feature film business; our expansion into new or complementary
businesses and/or strategic investments; our computer systems and
online operations; a possible decline in general economic
conditions and disruption in financial markets; our accounts
receivable; our revolving credit facility; litigation; our
potential failure to meet market expectations for our financial
performance, which could adversely affect our stock; Vincent K.
McMahon exercising control over our affairs, and his interests may
conflict with the holders of our Class A common stock; a
substantial number of shares which are eligible for sale by the
McMahons and the sale, or the perception of possible sales, of
those shares could lower our stock price; and the relatively small
public “float” of our Class A common stock. In addition, our
dividend is dependent on a number of factors, including, among
other things, our liquidity and cash flow, strategic plan
(including alternative uses of capital), our financial results and
condition, contractual and legal restrictions on the payment of
dividends (including under our revolving credit facility), general
economic and competitive conditions and such other factors as our
Board of Directors may consider relevant. Forward-looking
statements made by the Company speak only as of the date made, are
subject to change without any obligation on the part of the Company
to update or revise them, and undue reliance should not be placed
on these statements.
About Take-Two Interactive Software
Headquartered in New York City, Take-Two Interactive Software,
Inc. is a leading developer, publisher and marketer of interactive
entertainment for consumers around the globe. The Company develops
and publishes products through its two wholly-owned labels Rockstar
Games and 2K. Our products are designed for console systems and
personal computers, including smartphones and tablets, and are
delivered through physical retail, digital download, online
platforms and cloud streaming services. The Company’s common stock
is publicly traded on NASDAQ under the symbol TTWO. For more
corporate and product information please visit our website at
http://www.take2games.com.
About 2K
Founded in 2005, 2K develops and publishes interactive
entertainment globally for console systems, handheld gaming systems
and personal computers, including smartphones and tablets, which
are delivered through physical retail, digital download, online
platforms and cloud streaming services. 2K publishes titles in
today’s most popular gaming genres, including shooters, action,
role-playing, strategy, sports, casual, and family entertainment.
The 2K label has some of the most talented development studios in
the world today, including Firaxis Games, Visual Concepts, 2K
Marin, 2K Czech, 2K Australia, Cat Daddy Games and 2K China. 2K’s
stable of high quality titles includes the critically acclaimed
BioShock®, Borderlands™ and XCOM® franchises, the beloved Sid
Meier’s Civilization series, the popular WWE 2K franchise and NBA
2K, the #1 rated and #1 selling basketball franchise***. 2K is
headquartered in Novato, California and is a wholly owned label of
Take-Two Interactive Software, Inc. (NASDAQ:TTWO). For more
information, please visit www.2K.com.
*According to 2008 - 2015 Metacritic.com and The
NPD Group estimates of U.S. retail video game sales through
May 2015.
“PlayStation” and “PS3” are registered trademarks. “PS4” is a
trademark of Sony Computer Entertainment Inc.
All trademarks and copyrights contained herein are the property
of their respective holders.
Cautionary Note Regarding Forward-Looking Statements
The statements contained herein which are not historical facts
are considered forward-looking statements under federal securities
laws and may be identified by words such as "anticipates,"
"believes," "estimates," "expects," "intends," "plans,"
"potential," "predicts," "projects," "seeks," "will," or words of
similar meaning and include, but are not limited to, statements
regarding the outlook for the Company's future business and
financial performance. Such forward-looking statements are based on
the current beliefs of our management as well as assumptions made
by and information currently available to them, which are subject
to inherent uncertainties, risks and changes in circumstances that
are difficult to predict. Actual outcomes and results may vary
materially from these forward-looking statements based on a variety
of risks and uncertainties including: our dependence on key
management and product development personnel, our dependence on our
Grand Theft Auto products and our ability to develop other hit
titles, the timely release and significant market acceptance of our
games, the ability to maintain acceptable pricing levels on our
games, our ability to raise capital if needed and risks associated
with international operations. Other important factors and
information are contained in the Company's Annual Report on Form
10-K for the fiscal year ended March 31, 2015, including the risks
summarized in the section entitled "Risk Factors," and the
Company's other periodic filings with the SEC, which can be
accessed at www.take2games.com. All forward-looking statements are
qualified by these cautionary statements and apply only as of the
date they are made. The Company undertakes no obligation to update
any forward-looking statement, whether as a result of new
information, future events or otherwise.
View source
version on businesswire.com: http://www.businesswire.com/news/home/20150706005194/en/
2KJaime Jensen,
415-507-7910jaime.jensen@2k.comorTake-Two Interactive Software,
Inc.Alan Lewis (Corporate Press),
646-536-2983alan.lewis@take2games.comorAccess Communications for
2KErik Robertson,
415-844-6266erobertson@accesspr.comorWWEMatthew
Altman, 203-352-1177matthew.altman@wwecorp.com
TakeTwo Interactive Soft... (NASDAQ:TTWO)
Historical Stock Chart
From Mar 2024 to Apr 2024
TakeTwo Interactive Soft... (NASDAQ:TTWO)
Historical Stock Chart
From Apr 2023 to Apr 2024