First WWE simulation-based experience for
mobile set to deliver authentic in-ring action, Create-a-Superstar,
Career Mode, live multiplayer matches, unlockable rewards and
more
2K today announced the first simulation-based WWE video game for
mobile platforms, WWE® 2K, is in development for iOS and
Android devices. Currently scheduled for release in spring 2015 at
a price point of $7.99, WWE 2K will offer authentic WWE
gameplay in a mobile format through inspiration from several
popular gameplay elements and modes from the WWE 2K flagship
WWE video game franchise available on consoles.
Key features of WWE 2K currently include:
- Playable roster of many fan-favorite
WWE Superstars, including John Cena®, Hulk Hogan®, Sting®, Triple
H®, Undertaker®, Daniel Bryan®, Roman Reigns™, Seth Rollins™, Dean
Ambrose™ and Bray Wyatt™;
- Authentic WWE action, including three
match types, full WWE Superstar ring entrances and comprehensive
move sets;
- Create-a-Superstar;
- Career Mode;
- Live Multiplayer Matches;
- Unlockable Rewards.
“WWE 2K marks a great milestone in 2K’s partnership with
WWE, as we bring the first authentic WWE simulation experience to
market for mobile devices,” said Greg Thomas, President at Visual
Concepts. “WWE gaming enthusiasts will soon experience WWE action
and several fan-favorite modes inspired by the WWE 2K
flagship console series in an engaging new way.”
Developed by n-Space in conjunction with Visual Concepts, a 2K
studio, WWE 2K will be available for $7.99 in
Spring 2015 as a download on the App Store for iOS
devices, including the iPhone®, iPad® and iPod touch®, as well as
the Amazon Appstore for Android™ devices.
For more information on WWE 2K and 2K, visit wwe.2k.com,
become a fan on Facebook, follow the game on Twitter and Instagram
or subscribe to WWE 2K on YouTube.
2K is a wholly owned publishing label of Take-Two Interactive
Software, Inc. (NASDAQ: TTWO).
About WWE
WWE, a publicly traded company (NYSE: WWE), is an integrated
media organization and recognized leader in global entertainment.
The company consists of a portfolio of businesses that create and
deliver original content 52 weeks a year to a global audience. WWE
is committed to family friendly entertainment on its television
programming, pay-per-view, digital media and publishing platforms.
WWE programming reaches more than 650 million homes worldwide in 35
languages. WWE Network, the first-ever 24/7 over-the-top premium
network that includes all 12 live pay-per-views, scheduled
programming and a massive video-on-demand library, is currently
available in more than 170 countries. The company is headquartered
in Stamford, Conn., with offices in New York, Los Angeles, London,
Mexico City, Mumbai, Shanghai, Singapore, Dubai, Munich and
Tokyo.
Additional information on WWE (NYSE: WWE) can be found at
wwe.com and corporate.wwe.com. For information on our global
activities, go to http://www.wwe.com/worldwide/.
Trademarks: All WWE programming, talent names, images,
likenesses, slogans, wrestling moves, trademarks, logos and
copyrights are the exclusive property of WWE and its subsidiaries.
All other trademarks, logos and copyrights are the property of
their respective owners.
Forward-Looking Statements: This press release contains
forward-looking statements pursuant to the safe harbor provisions
of the Securities Litigation Reform Act of 1995, which are subject
to various risks and uncertainties. These risks and uncertainties
include, without limitation, risks relating to: WWE Network; major
distribution agreements; our need to continue to develop creative
and entertaining programs and events; a decline in the popularity
of our brand of sports entertainment; the continued importance of
key performers and the services of Vincent K. McMahon; possible
adverse changes in the regulatory atmosphere and related private
sector initiatives; the highly competitive, rapidly changing and
increasingly fragmented nature of the markets in which we operate
and greater financial resources or marketplace presence of many of
our competitors; uncertainties associated with international
markets; our difficulty or inability to promote and conduct our
live events and/or other businesses if we do not comply with
applicable regulations; our dependence on our intellectual property
rights, our need to protect those rights, and the risks of our
infringement of others’ intellectual property rights; the
complexity of our rights agreements across distribution mechanisms
and geographical areas; potential substantial liability in the
event of accidents or injuries occurring during our physically
demanding events including, without limitation, claims relating to
CTE; large public events as well as travel to and from such events;
our feature film business; our expansion into new or complementary
businesses and/or strategic investments; our computer systems and
online operations; a possible decline in general economic
conditions and disruption in financial markets; our accounts
receivable; our revolving credit facility; litigation; our
potential failure to meet market expectations for our financial
performance, which could adversely affect our stock; Vincent K.
McMahon exercising control over our affairs, and his interests may
conflict with the holders of our Class A common stock; a
substantial number of shares which are eligible for sale by the
McMahons and the sale, or the perception of possible sales, of
those shares could lower our stock price; and the relatively small
public “float” of our Class A common stock. In addition, our
dividend is dependent on a number of factors, including, among
other things, our liquidity and cash flow, strategic plan
(including alternative uses of capital), our financial results and
condition, contractual and legal restrictions on the payment of
dividends (including under our revolving credit facility), general
economic and competitive conditions and such other factors as our
Board of Directors may consider relevant. Forward-looking
statements made by the Company speak only as of the date made, are
subject to change without any obligation on the part of the Company
to update or revise them, and undue reliance should not be placed
on these statements.
About Take-Two Interactive Software
Headquartered in New York City, Take-Two Interactive Software,
Inc. is a leading developer, publisher and marketer of interactive
entertainment for consumers around the globe. The Company develops
and publishes products through its two wholly-owned labels Rockstar
Games and 2K. Our products are designed for console systems and
personal computers, including smartphones and tablets, and are
delivered through physical retail, digital download, online
platforms and cloud streaming services. The Company’s common stock
is publicly traded on NASDAQ under the symbol TTWO. For more
corporate and product information please visit our website at
http://www.take2games.com.
About 2K
Founded in 2005, 2K develops and publishes interactive
entertainment globally for console systems, handheld gaming systems
and personal computers, including smartphones and tablets, which
are delivered through physical retail, digital download, online
platforms and cloud streaming services. 2K publishes titles in
today’s most popular gaming genres, including shooters, action,
role-playing, strategy, sports, casual, and family entertainment.
The 2K label has some of the most talented development studios in
the world today, including Firaxis Games, Visual Concepts, 2K
Marin, 2K Czech, 2K Australia, Cat Daddy Games and 2K China. 2K’s
stable of high quality titles includes the critically acclaimed
BioShock®, Borderlands™ and XCOM® franchises, the beloved Sid
Meier’s Civilization series, the popular WWE 2K franchise and NBA
2K, the #1 rated and #1 selling basketball franchise*. 2K is
headquartered in Novato, California and is a wholly owned label of
Take-Two Interactive Software, Inc. (NASDAQ: TTWO). For more
information, please visit www.2K.com.
*According to 2008 - 2015 Metacritic.com and The
NPD Group estimates of U.S. retail video game sales through
February 2015.
All trademarks and copyrights contained herein are the property
of their respective holders.
Cautionary Note Regarding Forward-Looking Statements
The statements contained herein which are not historical facts
are considered forward-looking statements under federal securities
laws and may be identified by words such as "anticipates,"
"believes," "estimates," "expects," "intends," "plans,"
"potential," "predicts," "projects," "seeks," "will," or words of
similar meaning and include, but are not limited to, statements
regarding the outlook for the Company's future business and
financial performance. Such forward-looking statements are based on
the current beliefs of our management as well as assumptions made
by and information currently available to them, which are subject
to inherent uncertainties, risks and changes in circumstances that
are difficult to predict. Actual outcomes and results may vary
materially from these forward-looking statements based on a variety
of risks and uncertainties including: our dependence on key
management and product development personnel, our dependence on our
products and our ability to develop other hit titles for current
and next-generation platforms, the timely release and significant
market acceptance of our games, the ability to maintain acceptable
pricing levels on our games, our ability to raise capital if needed
and risks associated with international operations. Other important
factors and information are contained in the Company's Annual
Report on Form 10-K for the fiscal year ended March 31, 2014,
including the risks summarized in the section entitled "Risk
Factors," the Company’s Quarterly Report on Form 10-Q for the
fiscal quarter ended December 31, 2014, and the Company's other
periodic filings with the SEC, which can be accessed at
www.take2games.com. All forward-looking statements are qualified by
these cautionary statements and apply only as of the date they are
made. The Company undertakes no obligation to update any
forward-looking statement, whether as a result of new information,
future events or otherwise.
Photos/Multimedia Gallery Available:
http://www.businesswire.com/multimedia/home/20150331005084/en/
2KJaime Jensen,
415-507-7910jaime.jensen@2k.comorTake-Two Interactive Software,
Inc.Corporate PressAlan Lewis,
646-536-2983alan.lewis@take2games.comorAccess Communications for
2KIan Guss, 917-522-3536iguss@accesspr.comorWWEMatthew
Altman, 203-352-1177matthew.altman@wwecorp.com
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