Activision Blizzard Plans E-Sports League That Looks More Like NFL
November 04 2016 - 5:25PM
Dow Jones News
By Sarah E. Needleman
Competitive-videogaming enthusiasts believe one day e-sports
will be just like traditional sports, with player contracts and a
league champion. Activision Blizzard Inc. wants to make that a
reality starting as soon as next year.
The biggest videogame company in the U.S. by market value said
Friday it is talking to owners of more than 100 traditional and
e-sports teams to gauge their interest in joining a league for its
videogame "Overwatch" that would operate like the National Football
League and other professional sports organizations. The company
declined to name any of the people.
Competitive videogaming is often heralded as the next big thing
in live entertainment. The consulting firm Activate Inc. projects
e-sports will make up roughly 10% of U.S. sports viewing by 2020,
reaching 88 million fans.
Any e-sports league would have a long way to go to create brands
as recognizable as the New York Yankees. Still, traditional sports
names are taking notice. The National Basketball Association's
Philadelphia 76ers and European soccer clubs such as Valencia CF
already invest in e-sports. Time Warner Inc.'s TBS and Walt Disney
Co.'s ESPN networks broadcast contests.
E-sports today is largely a universe of independent teams put
together by players and funded by sponsors, competing in
tournaments organized by disparate groups and game makers. Dozens
of tournaments exist for popular games such as Nintendo Co.'s
"Super Smash Bros.," Electronic Arts Inc.'s "Madden NFL" and
Tencent Holdings Ltd.'s "League of Legends."
Previous attempts to organize e-sports by companies such as
Electronic Sports League, which runs competitions, were mainly
marketing efforts. ESL said it has worked with videogame publishes
for more than a decade to build an e-sports ecosystem for many
games.
Electronic Arts said it has no plans to change its strategy of
building e-sports friendly features into games to make them more
suitable for tournaments. Riot Games, the Tencent unit that
developed "League," one of the most popular e-sports games,
declined to comment.
Activision Blizzard began laying the groundwork to go big in
e-sports last October, when it created a division led by Steve
Bornstein, a former ESPN head and top executive at the NFL
Network.
Activision Blizzard plans to hold player tryouts in early 2017
for city-based teams around the globe that would compete in
"Overwatch," a popular shooter game launched in May with e-sports
in mind. It is planning a league charter, salaries and benefits for
players, shared revenue among owners, and a season structure
familiar to traditional sports fans.
The league would consist of a single division and would
culminate in a championship game. Some details are still being
worked out, such as the number of teams. Activision Blizzard won't
say how often teams will travel -- a pricey proposition for a
global league. The company plans to broadcast games online and
possibly TV if it can strike network deals. Playoff games would
take place at public venues such as stadiums, where e-sports
already draw thousands of fans.
Challenges to establishing such a league include identifying
talent, securing facilities, managing logistics, and a "host of
legal issues," said Marc Ganis, a sports-business consultant. It is
expensive and daunting, but the idea is a good one since it could
still heap exposure on Activision Blizzard games and help them
compete with well-known e-sports titles, he said.
There is no guarantee significant revenue will follow. Most fans
watch e-sports contests online free, with ad-blocking technology at
their fingertips. Still, revenue from e-sports is expected to more
than double to $1.07 billion by 2019, according to research firm
Newzoo BV. The NFL, by comparison, generated more than $13 billion
in revenue last year.
In an interview, Chief Executive Bobby Kotick said he expects
"significant" revenue from an "Overwatch" league. Activision
Blizzard said it would make money by selling ownership stakes and
through media rights, sponsorships, ads, ticket sales and other
tactics commonly used in e-sports.
Another challenge is fickle fans. Many e-sports viewers skew
young and hop on the next big game, said Lee Berke, a sports-media
consultant. "If the next videogame comes out and it's something
better, they may migrate to that," he said.
Activision Blizzard isn't planning to swap in other games. It
thinks "Overwatch" will rank among decades-old franchises such as
"StarCraft," which players continue to compete at today.
Write to Sarah E. Needleman at sarah.needleman@wsj.com
(END) Dow Jones Newswires
November 04, 2016 17:10 ET (21:10 GMT)
Copyright (c) 2016 Dow Jones & Company, Inc.
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